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UU Team-Take a Hit and Dish It Back!

SilentVerse

Smash Journeyman
Joined
Dec 12, 2009
Messages
386
So I made this team when the suspects came down from BL and have been constantly tweaking it to fit the new UU. My goal was to make a team with a whole bunch of Poke's that could dish out hits and take them as well. This team has peaked at about 30 on the Shoddy Leaderboard. I didn't use any of the suspects or drop downs, so here's my team. ( since I'm lazy, I'm not going to do any comments on the pokes now. Instead, I'm going to put the way the team works at the bottom of this post. )


Ambipom (F) @ Silk Scarf
Ability: Technician
EVs: /4 HP/252 Atk/252 Spd
Nature: Jolly (+ Spd, -SAtk)
- Fake Out
- Return
- Low Kick
- Taunt


Donphan (F) @ Leftovers
Ability: Sturdy
EVs: 52 HP/ 252 Atk/ 204 Def
Nature: Adamant (+Atk, -SAtk)
- Rapid Spin
- Assurance
- Earthquake
- Ice Shard


Milotic(F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/ 244 Def/ 8 Spd/ 6 SAtk
Nature: Bold (+Def, -Atk)
- Recover
- Surf
- Ice Beam
- Hidden Power [Grass]


Clefable(F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/ 44Def/ 212 SDef
Nature: Calm (+SDef, -Atk)
- Wish
- Softboiled
- Heal Bell
- Flamethrower


Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/ 100 Atk/ 156 SDef
Nature: Careful (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Iron Head
- Toxic


Venusaur(F) @ Black Sludge
Ability: Overgrow
EVs: 252 HP/ 4 Def/ 252 SDef
Nature: Calm (+SDef, -Atk)
- Sleep Powder
- Leech Seed
- Energy Ball
- Sludge Bomb

The overall idea of the team is to be constantly able to withstand strong hits and strike back with a strong attack that will be able to KO or hinder the opponent. As such, using an Ambipom lead may seem weird for this job. However, Ambipom is invaluable as my lead and revenger. He stops rocks/spikes from getting down and can dish out some respectable damage. It is almost inevitable that they will get hazards up at some point though, so I chose Donphan to spin them away. Donphan is excellent at this since it can take numerous volleys of hits and can still be able to spin them away. Milotic makes an excellent tank that can easily stop Feraligator and Azumarill in their tracks with Hidden Power Grass. It also deals with a lot of holes in my team, so it does many things at once, which can leave it vulnerable at points. This leads me to my next Pokemon, Clefable. Clefable is excellent at supporting my team and acts like glue to hold my team together. Wish and Heal Bell are great at healing my tanks and really helps this team manage. Flamethrower is used to deal with some threats. Now, this team needed something to lay down rocks and take strong hits from many things, so I chose Registeel. It is ridiculously bulky and can find a way to lay rocks down at many different times. Toxic is used to wear away at other walls that I can't break through without a sweeper. The last Pokemon has been constantly changed and switched, but in the end I chose Venusaur. It can incapacitate one Poke that I have a really hard time dealing with and supports my team with Leech Seed. Its typing helps to make a water/grass core with Milotic which has been really effective.

So here's my team, anything you think it has problems with?
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
I don't know two ****s about UU, but seeing Venusaur, Donphan, Registeel, AND Celfable on the same team looks pretty Muking scary.

I personally wouldn't like facing this team in OU, but thats just because Clefable is on it, god, I hate that Muker :<
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
You're team has an obvious and huge Clefable weakness. Donphan is you're only legitimately hard hitting physical attacker and if it goes down you don't really have much that can stop a CM Clefable, or any clefable really.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
Yeah, what Pink Reaper said. You have a major Clefable weakness. Consider the great Blaziken as a wall-breaker position, which will also establish the infamous Grass/Fire/Water combo which provides great offense and defense in UU.

Also, give Venusaur Leftovers, as any Trick Pokemon will just gain something harmful to Trick onto some other teammate.

-Terywj
 

SilentVerse

Smash Journeyman
Joined
Dec 12, 2009
Messages
386
You're team has an obvious and huge Clefable weakness. Donphan is you're only legitimately hard hitting physical attacker and if it goes down you don't really have much that can stop a CM Clefable, or any clefable really.
Yeah, I have had troubles with Clefable. Usually, in order to deal with it, I have to sleep it with Venusaur, but that doesn't always work since I might have slept something already.

Yeah, what Pink Reaper said. You have a major Clefable weakness. Consider the great Blaziken as a wall-breaker position, which will also establish the infamous Grass/Fire/Water combo which provides great offense and defense in UU.
I'll go test Blaziken out. Actually, I tried Moltres in Venusaur's spot before, and though it really hurt things, sometimes it was just to hard to get SR off the field. Blaziken should have no trouble with that though, so I'll try it.

Also, give Venusaur Leftovers, as any Trick Pokemon will just gain something harmful to Trick onto some other teammate.

-Terywj
I never had a problem with Black Sludge giving my teammates something harmful. Usually, if I predict they are going to trick, I switch Venusaur back in to take the Black Sludge. I have also fainted some pokes that got tricked Black Sludge from Venusaur.
 
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