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Using Melee Air Dodge with Custom CSS v3?

wolfokami321

Smash Rookie
Joined
Sep 25, 2013
Messages
18
Basically everytime i put these two codes together dolphin crashes, when i put either one on at a time its fine. Im kind of a noob when it comes to codes but here are the codes that are conflicting.

Also if this is in the wrong section please tell me and move it for me.

[Gecko]
$Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000029
00090D0C 0515011A
0A071325 1002240E
0F140616 1F172903
040B1908 23201B5D
5E5C1121 18221226
27000000 00000000
+$air dodge
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000014
92210003 00000068
92210004 00000070
92210006 0000007C
92210009 00000018
58010000 00000088
92210007 00000064
92210008 00000058
48001004 00000024
92210005 0000000C
48001004 00000020
92210004 00000014
4A001004 00000000
32000018 00000000
4A001006 00000000
30000038 00000021
4A001002 00000000
36000040 41000000
4A001003 00000000
9221000A 00000038
9221000B 0000003C
4A001005 00000000
3000000C 00000000
1400000C 00000001
9421000A 00000010
9421000B 00000014
4A001004 00000000
14000014 00000000
E2000001 00000000
4A001005 00000000
9221000A 00000010
9221000B 00000014
86A0000A 40000000
86A0000B 40000000
4A001007 00000000
9421000A 00000008
4A001008 00000000
9421000B 0000000C
4A001002 00000000
34000041 41000000
36000040 42000000
4A001007 00000000
14000008 00000000
4A001008 00000000
1400000C 3E000000
34000041 41C00000
4A000000 805A0100
9221000A 00000000
4A001002 00000000
9001000B 00000040
8891000B 0000000A
34000041 42100000
4A001004 00000000
14000018 00000000
E2000005 00000000
4A000000 805A0100
9221000A 00000000
4A001004 00000000
36000014 42000000
9001000B 00000014
8891000B 0000000A
4A001006 00000000
32000038 00000021
4A001004 00000000
14000018 00000000
E2000001 00000000
34000015 41FFFFFF
4A001009 00000000
3000014C 00000000
4A001004 00000000
14000018 00000001
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
 

wolfokami321

Smash Rookie
Joined
Sep 25, 2013
Messages
18
I'm planning to create my own version of melee style gameplay that allows people to still have melee physics but be able to use .rel files because honestly that pisses me off. That is the ONLY thing I don't like about Project M, no cloneability
 

Foxfan12

Smash Rookie
Joined
Feb 18, 2013
Messages
18
Oh look, it's someone who's after my own goals as well (well sorta. I think I'm doing something kind of in between P:M and Minus). Thanks for the airdodge code. I've been looking for it. As for your question, I just figured out how to load code on to dolphin. I tried loading all of the projectm code on dolphin and it crashed, which could be for any number of reasons. I suspect that dolphin might just crash when there's too much code for it to read. If your wii is softmodded, have you tried loading this via Riivolution/Gecko/Ocarina? What happens? It might be okay code and dolphin is just too unstable to patch it.

I have no idea as far as hackless goes though. I know that it loads Gecko through stage loader, but not much else. Would it be a problem to load the GCT this way?

In either case, I'm more than likely going to try these codes out on my own and load them via riivolution. Would it help for what you're doing if I report back to you whether or not riivolution loads or crashes?
 

wolfokami321

Smash Rookie
Joined
Sep 25, 2013
Messages
18
Well project m loads fine in dolphin without the emulators gecko, you have to run the codes off the sd card. Thats not the problem, im not using project m, im basically trying to rebuild it but with more customization and calling it something else not using their code. basically its just going to be a composite of melee esque codes but also a platform for customization, And for that to happen i need those two codes to work together.
 

wolfokami321

Smash Rookie
Joined
Sep 25, 2013
Messages
18
Also if anyone has it a gravity modifier code would be great to have as well instead of having to choose special brawl high gravity everytime i load the game up.
 

Foxfan12

Smash Rookie
Joined
Feb 18, 2013
Messages
18
Also if anyone has it a gravity modifier code would be great to have as well instead of having to choose special brawl high gravity everytime i load the game up.
I don't think there's a good way to script this. (There might be if anyone has a command line tool that can edit Character.pacs). Each character has a specific gravity. You can modify this in PSA by going to the attributes bar, but you would have to then go to edit each character's gravity individually. It's probably worth noting that Brawl has psuedo-realistic physics - so instead of having a jump speed/distance attribute, you have a jump initial velocity, and jump acceleration and max acceleration attributes that the character's fall initial velocity and fall (acceleration/max acceleration) works against. So in other words, if you edit the fall speed then the characters are also going to have shorter jumps if you do not edit certain values. (Attributes can also be edited with Brawlbox 0.67)

(Also if a command line tool exists for editing Brawl pacs, then I would be all over that. Please someone tell me that command-line PSA that can handle scripts exists.)
 

wolfokami321

Smash Rookie
Joined
Sep 25, 2013
Messages
18
There should already be a gamemode gecko code and im sure you can choose special brawl and add a modifier. Also i cant open any files in PSA, it keeps saying no data found, and cannot open...
 

Foxfan12

Smash Rookie
Joined
Feb 18, 2013
Messages
18
Yeah, you're probably right, but I really don't think that it would be the best way to achieve what you're trying to do. I might mess around with L. Spiro's Memory Hacking Software on Dolphin and see if I can figure out how to modify the gravity, but I really think that modifying individual gravities and jumps would result in a more professional better playing modification, despite being considerably more work.
 

Foxfan12

Smash Rookie
Joined
Feb 18, 2013
Messages
18
Did you at any point have two instances of PSA up at once? For whatever reason I've come to find this breaks it. I think you can have two instances open if you open them from different PSA.exes located in separate directories (but I haven't tried). If you still have the zip try extracting it again to a different location and trying from there. Other than that I've just found that sometimes PSA just takes a ridiculous amount of time to load a PAC. If PSA isn't crashing just try leaving it open in the background and coming back to it in a few minutes. PSA can really be a pain in the neck sometimes.
 

Foxfan12

Smash Rookie
Joined
Feb 18, 2013
Messages
18
Gravity Modifier (P1)
4A000000 90180F20
140000E0 XXXXXXXX
E0000000 80008000
General FP Info
These numbers are for reference! It is not recommended to go higher than 4.0 for stage speed. It may lead to freezing or crashing.
Gravity values should be set to the same value as the Character Size. 5.0 Gravity is about equal to the gravity added by Metal on a normal (1.0) size character.
XXXXXXXX = Floating point number (examples)
0.05 = 3D4CCCCD
0.25 = 3E800000
0.5 = 3F000000
1.0 = 3F800000
1.5 = 3FC00000
2.0 = 40000000
2.5 = 40200000
3.0 = 40400000
3.5 = 40600000
4.0 = 40800000
5.0 = 40A00000
6.0 = 40C00000
8.0 = 41000000
10.0 = 41200000
16.0 = 41800000
20.0 = 41A00000
32.0 = 42000000
64.0 = 42800000
100.0 = 42C80000

- - - - Half Gravity (P1)
4A000000 90180F20
140000E0 3F000000
E0000000 80008000

- - - - Double Gravity (P1)
4A000000 90180F20
140000E0 40000000
E0000000 80008000


http://www.smashboards.com/threads/...you-have-new-code-read-the-first-post.209575/
 

Foxfan12

Smash Rookie
Joined
Feb 18, 2013
Messages
18
Oh, by the way. I checked and the code that you have is not the melee air-dodge code from P:M. It is instead the hybrid air-dodge code, which means that after one Melee air dodge, you can do infinite Brawl air-dodges.
 

N.T.A.O ChangeOfHeart 死の剣

不自然な不道徳な中空デミ神〜
Joined
Mar 29, 2012
Messages
3,123
Someone just please help me work my codes (through Wiimfii patcher). I don't care about Textures, CSS, and so on.

I just want these two codes THAT WILL WORK. I've tires many codes from the same, but nothing!

Saving more than one thousand replays (SD CARD).

And matches being saved above the three minute mark. That's it! Someone help! Thank you!

Edit: Of course nobody responds. Why do I even try to.
 
Last edited:
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