Absol
Sucker Punch
Just a short thread about how effective bouncing fish is as a momentum cancel to live for a longer period of time.
Testing was done in training mode. CPU set to control. All characters tested used bthrow to kill Sheik. All characters rolled to the very end of Final destination. Sheik was vectoring each time.
Results:
Sonic bthrow @ 138% killed Sheik with vectoring only
>Sheik lived through bthrow by buffering air jump and changing hurtbox from 138%-139%
>>Sheik live through bthrow by buffering bouncing fish towards the stage from 138%-143%
Sheik lives 5% longer with bouncing fish and vectoring, which adds about 4 value to her weight which is 85
Ness brthow @ 87% killed sheik with vectoring only
>Sheik lived through bthrow by buffering jump and changing hurtbox from 87%-89%
>>Sheik lived through bthrow by buffering bouncing fish towards stage from 87%-91%
Sheik lives 4% longer with bouncing fish and vectoring, which adds 2 or 3 value to her weight which is 85
Mario bthrow @ 119% killed sheik with vectoring only
>Sheik lived through bthrow by buffering air jump and changing hurtbox from 119%-119%
>>Sheik live through bthrow by buffering bouncing fish towards the stage from 119%-122%
Sheik lives 3% longer with bouncing fish and vectoring, which adds about 2 value to her weight which is 85
I only use the word weight as a means of understanding how soon she would die compared to other characters. There are multiple factors involve such as fall speed, air speed, and even hurtboxes.
And for those who need a perspective on weight, Bowser is 128, Mario is 98, and Jigglypuff is 68
The verdict:
Situational, and hard to actually pinpoint when or where bouncing fish saved you or not. You could theoretically always bouncing fish when you think you may die as an assurance that its working. However that also means you're limiting yourself to double jump and vanish only as a means of recovery. Sheik already has an amazing recovery so it should hardly matter, but its still something to note.
Buffer bouncing fish when you think you're in true danger to hopefully live longer than expected.
Testing was done in training mode. CPU set to control. All characters tested used bthrow to kill Sheik. All characters rolled to the very end of Final destination. Sheik was vectoring each time.
Results:
Sonic bthrow @ 138% killed Sheik with vectoring only
>Sheik lived through bthrow by buffering air jump and changing hurtbox from 138%-139%
>>Sheik live through bthrow by buffering bouncing fish towards the stage from 138%-143%
Sheik lives 5% longer with bouncing fish and vectoring, which adds about 4 value to her weight which is 85
Ness brthow @ 87% killed sheik with vectoring only
>Sheik lived through bthrow by buffering jump and changing hurtbox from 87%-89%
>>Sheik lived through bthrow by buffering bouncing fish towards stage from 87%-91%
Sheik lives 4% longer with bouncing fish and vectoring, which adds 2 or 3 value to her weight which is 85
Mario bthrow @ 119% killed sheik with vectoring only
>Sheik lived through bthrow by buffering air jump and changing hurtbox from 119%-119%
>>Sheik live through bthrow by buffering bouncing fish towards the stage from 119%-122%
Sheik lives 3% longer with bouncing fish and vectoring, which adds about 2 value to her weight which is 85
I only use the word weight as a means of understanding how soon she would die compared to other characters. There are multiple factors involve such as fall speed, air speed, and even hurtboxes.
And for those who need a perspective on weight, Bowser is 128, Mario is 98, and Jigglypuff is 68
The verdict:
Situational, and hard to actually pinpoint when or where bouncing fish saved you or not. You could theoretically always bouncing fish when you think you may die as an assurance that its working. However that also means you're limiting yourself to double jump and vanish only as a means of recovery. Sheik already has an amazing recovery so it should hardly matter, but its still something to note.
Buffer bouncing fish when you think you're in true danger to hopefully live longer than expected.
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