theONEjanitor
Smash Champion
Okay, the popgun isn't completely useless. Let's discuss uses for it.
i've found two:
1. tech/roll chasing from a distance: when your opponent hits the ground, if you've got distance, charge the gun up, and shoot them as they get up, depending on how long you hold it its like 16 or so free damage. it works against character with long tech rolls.
2. edge pressure. it won't kill recoveries, but it can disrupt many characters who are trying to recover and often give you a chance to get an edgeguarded. I've gimped a recovering fox a couple times by plopping a peanut on his head while he was charging his fire fox, and then going down and f-air him as he started it back up.
i've found two:
1. tech/roll chasing from a distance: when your opponent hits the ground, if you've got distance, charge the gun up, and shoot them as they get up, depending on how long you hold it its like 16 or so free damage. it works against character with long tech rolls.
2. edge pressure. it won't kill recoveries, but it can disrupt many characters who are trying to recover and often give you a chance to get an edgeguarded. I've gimped a recovering fox a couple times by plopping a peanut on his head while he was charging his fire fox, and then going down and f-air him as he started it back up.