Nul
Smash Apprentice
Link to original post: [drupal=1566]USB[/drupal]
Just take a guess at what my title means, no, not the way your mouse connects to your computer, and I'm not telling you what it really means.
If you must have a hint, Alfonso "Missle Launch" Crawford, just search him and you should have a faint idea. Honestly, I announced to a chat and local friends that I started this (and showed to locals) before he came up on radar of those that knew I was doing this. It was funny, some asked if I was him.
If you figured it out now, it will be done for the computer(popular request so far), Java(So Mac and Linux users don't get mad), and all the stuff the community wants.
No, I won't give on this, I've had the idea since the beginning of our 2nd series because there was absolutely no balance, and I was pissed.
Now, the official numbers went 12, 26, 39, perfect pattern if the first had 13, but no. The seemingly close pattern will be broken on the 4th, my first estimate was 60, then 70, now it aims to be 100. Why 100? Nice and even number, and thats how much games need recognition now, so much old titles and very popular characters wanted a piece of this kind of action. Not just that, I apparently also break the first meme barrier.
Now, I will update the program, I will also make this 3D at the end, but it will start at 2D, as any programmer knows it's the visuals that are the true time consumers.
As far as updates go, when I get the mechanics down and my staff and I are satisfied with them, they will remain locked. Characters will have many updates, once again, if a character is deemed finished, it will be locked in updates. Addition of characters will be an ongoing thing, this may never end, but new characters will be in very spaced updates, maybe even once a year. Stages will work the same as characters, locked when done, and added in bursts. Music I won't be worried about, but I will ask artists for their music to be included with the stage only.
Just for some spoilers,
A default character from the beginning never had a series companion, but now arrives with a partner she always had to gun down.
A popular character on equal terms of platforming awesomeness will now arrive in an explosion of a new shade of blue.
An interesting character being composed of five parts yet resembling as one, don't be fooled by his lack of limbs, he's not going to be easy to take down.
A forgotten character teased in our 3rd installment, he will make sure he's not left out again, coming in with a blade wielding the power of Earth.
Any questions? First one to get the spoilers and the title earns a cookie and maybe a little something in time.
Just take a guess at what my title means, no, not the way your mouse connects to your computer, and I'm not telling you what it really means.
If you must have a hint, Alfonso "Missle Launch" Crawford, just search him and you should have a faint idea. Honestly, I announced to a chat and local friends that I started this (and showed to locals) before he came up on radar of those that knew I was doing this. It was funny, some asked if I was him.
If you figured it out now, it will be done for the computer(popular request so far), Java(So Mac and Linux users don't get mad), and all the stuff the community wants.
No, I won't give on this, I've had the idea since the beginning of our 2nd series because there was absolutely no balance, and I was pissed.
Now, the official numbers went 12, 26, 39, perfect pattern if the first had 13, but no. The seemingly close pattern will be broken on the 4th, my first estimate was 60, then 70, now it aims to be 100. Why 100? Nice and even number, and thats how much games need recognition now, so much old titles and very popular characters wanted a piece of this kind of action. Not just that, I apparently also break the first meme barrier.
Now, I will update the program, I will also make this 3D at the end, but it will start at 2D, as any programmer knows it's the visuals that are the true time consumers.
As far as updates go, when I get the mechanics down and my staff and I are satisfied with them, they will remain locked. Characters will have many updates, once again, if a character is deemed finished, it will be locked in updates. Addition of characters will be an ongoing thing, this may never end, but new characters will be in very spaced updates, maybe even once a year. Stages will work the same as characters, locked when done, and added in bursts. Music I won't be worried about, but I will ask artists for their music to be included with the stage only.
Just for some spoilers,
A default character from the beginning never had a series companion, but now arrives with a partner she always had to gun down.
A popular character on equal terms of platforming awesomeness will now arrive in an explosion of a new shade of blue.
An interesting character being composed of five parts yet resembling as one, don't be fooled by his lack of limbs, he's not going to be easy to take down.
A forgotten character teased in our 3rd installment, he will make sure he's not left out again, coming in with a blade wielding the power of Earth.
Any questions? First one to get the spoilers and the title earns a cookie and maybe a little something in time.