Up throw to up air guide (Still in progress)

Djmarcus44

Smash Journeyman
Joined
Sep 25, 2015
Messages
441
#1
EDIT: Fresh up throw to dj up air is true at kill percents with no DI. Up throw to dj up air is true at kill percents on a vast majority of the cast without the freshness bonus, but those percents aren't finished yet. We can cover all DI, but the opponent may be able to take away a frame of advantage with good DI. The up throw lasers can be avoided at times (This is covered in the throw whiff chart), but we can still get the confirm as long as at least one laser connects. It is harder to combo when only the first laser connects. My percents are tested on FD, but I will update with more stages. I will update this further. Also, the official name of up throw to up air is Richard.

In order to do to the up throw to dj up air confirm, you have to do an active hop at the initial kill percent. At higher percents you would have to delay your second jump to catch the opponent. 15% after the initial kill percent you would have to delay your second jump until the first jump is around a training unit high. It is good to practice the spacing of the dj up air so you can react to DI. This is similar to Inkling's up throw to up air confirm. I also have some notes from Inkling's setup for refrence on rage and different stages. The up throw to sh up air numbers are before the training mode update.

Screenshot_20190810-193522_Discord.jpg


Up throw to dj up air is true from 105-125 without the freshness bonus.
1.Up throw to sh up air is true from 60-85.

2. Up throw to dj up air kills from 115-140.
Up throw to dj up air is true from 105-125 without the freshness bonus.
1. Up throw to sh up air is true from 60-85.

2. Up throw to dj up air kills from 110-135.
Up throw to dj up air is true from 100-115 without the freshness bonus.
1. Up throw to sh up air is true from 55-75.

2. Up throw to dj up air kills from 110-135
Up throw to dj up air is true at 100-120 without the freshness bonus.

Up throw to sh up air is true from 55-75


Up throw to dj up air kills from 110-135.
Up throw to dj up air is true from 95-120 without the freshness bonus.
1. Up throw to sh up air is true from 55-75.

2. Up throw to dj up air kills from 100-130.
Up throw to dj up air is true from 90-120 without the freshness bonus.
1. Up throw to sh up air is true from 50-75.

2. Up throw to dj up air kills from 95-125.
Up throw to dj up air is true from 90-120 without the freshness bonus.
Up air is very disjointed and it won't set off the frame 1 grenade.
1. Up throw to sh up air is true from 50-75.

2. Up throw to dj up air kills from 95-125.
Up throw to dj up air is true from 70-71 without the freshness bonus.
1. Up throw to sh up air is true from 40-50.

2. Up throw to dj up air kills from 70-95.

Up throw to dj up air is true from 80-95 without the freshness bonus.
Up throw to sh up air
35-55
Up throw to dj up air kills
80-100
Up throw to dj up air is true from 75-95 without the freshness bonus.
Up throw to sh up air
35-55
Upthrow to dj up air kills
80-95
Up throw to dj up air needs the freshness bonus. Will double check.
Up throw to sh up air
45-50
Up throw to dj up air
75-85
Up throw to dj up air is true from 70-80 without the freshness bonus.
Up throw to sh up air
45-55
Up throw to dj up air
75-100
Up throw to dj up air is true from 70-85 without the freshness bonus.
Up throw to dj up air kills
75-90
Up throw to sh up air
35-45
Bat Within is frame 2. She usually takes 16.8% base damage from up throw. DI away causes her to take normal damage from up throw. Up throw to dj up air is true from 80-95 without the freshness bonus on the 16.8% hit. Up throw to dj up air is true from 75-90 without the freshness bonus on the 15.6% hit

Up throw to sh up air
35-55
Up throw to dj up air kills
75-100 (16.8% hit)
80-100 (15.6% hit)
Up throw to dj up air needs the freshness bonus. Will double check.
Up throw to sh up air
45-55
Up throw to dj up air kills
75-100
Up throw to dj up air is true from 75-90 without the freshness bonus.
Up throw to sh up air
45-55
Up throw to dj up air kills
75-100
Up throw to dj up air needs the freshness bonus. Will double check.
Up throw to sh up air
45-50
Up throw to dj up air kills
74-83
Pokemon Change is frame 1. Up throw to dj up air is true on Squirtle at 75 without the freshness bonus. Up throw to dj up air is true on Ivysaur at 85-100 without the freshness bonus. Up throw to dj up air is true on Charizard from 95-110 without the freshness bonus.
Up throw to sh up air
Squirtle
35-40
Up throw to dj up air kills
70-85

Ivysaur
45-55
Up throw to dj up air kills
85-100

Charizard
55-70
Up throw to dj up air kills
100-115
Up throw to dj up air is true from 80-95 without the freshness bonus.
Up throw to sh up air
45-50
Up throw to dj up air kills
80-95
There is a chance that he gets hit with the early hit of the first laser. It does 16.8% base damage, but it has less combo potential. Up throw to dj up air is true at 80 without the freshness bonus on the 15.6% hit.
Up throw to sh up air
45-60
Up throw to dj up air kills
80-95 (75-80 on 16.8% hit)
Up throw to dj up air needs the freshness bonus. Will double check.
Up throw to sh up air
45-50
Up throw to dj up air kills
80-95
Up throw to dj up air is true from 80-95 without the freshness bonus.
Up throw to sh up air
45-55
Up throw to dj up air kills
80-100
Pichu has a frame 2 airdodge, but he/she gets hit a frame later. Up throw to dj up air is true from 60-75 without the freshness bonus.
Up throw to dj up air kills
65-80 (85 before 4.0)
Up special is frame 1 invincible. Up throw to dj up air is true from 80-95 without the freshness bonus.
Up throw to dj up air kills
80-100
Up special is frame 1 invincible. Up throw to dj up air is true from 80-95 without the freshness bonus.
Up throw to dj up air kills
80-100
Frame 1 dj armor. Up throw to dj up air is true from 90-95 without the freshness bonus.
Up throw to dj up air kills
90-105
Frame 1 invincible Arsene up special. Up throw to dj up air is true from 80-90 without the freshness bonus.
Up throw to dj up air kills
85-100
Frame 1 invincible cyclone. With optimal DI he can only get hit by the first laser. Up throw to dj up air is true from 85-90 without the freshness bonus.
Up throw to dj up air kills
85-100
Has a frame 1 can. I am not sure if the can would kill him. Up throw to dj up air is true from 80-95 without the freshness bonus.
Up throw to dj up air kills
80-95

There is a chance that he gets hit with an early hitbox on the first laser. Up throw sometimes does 16.8% damage. Up throw to up air is true from 90-110 without the freshness bonus on the 15.6% hit. Up throw to up air is also true from 85-95 without the freshness bonus on the 16.8% hit.
Up throw to dj up air kills
90-120 (85-95 on 16.8% hit)
Up throw to dj up air is true from 65-80 without the freshness bonus.
Up throw to dj up air kills
70-85
Up throw to dj up air is true from 60-74 without the freshness bonus. I strongly recommend staling up throw beforehand if you are going for this confirm on Mewtwo.
Up throw does 16.8% base damage on Mewtwo.
Up throw to dj up air kills
69-73 (85 before 4.0)
Ridley is so big that he usually takes 18.0% base damage from up throw (both lasers hit early). Depending on DI he could also take 16.8% base damage or the normal 15.6% base damage. It seems that DI in is the best option for Ridley until 105%. Up throw to dj up air is true from 85-100 without the freshness bonus on the 18.0% hit. Up throw to dj up air is also true from 90-110 without the freshness bonus on the 16.8% hit. Richard is also true from 95-120 on the 15.6% hit.
Up throw to dj up air kills
85-105 (18.0% hit)
90-110(16.8% hit)
95-120(15.6% hit)
Up throw to dj up air is true from 95-115 without the freshness bonus.
Up throw to dj up air kills
95-120
Up throw to dj up air is true from 95-115 without the freshness bonus.
Up throw to dj up air kills
95-120
Up throw to dj up air is true from 95-110 without the freshness bonus.
Up throw to dj up air kills
95-115
Up throw to dj up air is true from 85-95 without the freshness bonus.
Up throw to dj up air kills
85-100
Up throw to dj up air is true from 80-90 without the freshness bonus.
Up throw to dj up air kills
80-95
Watch out for Luma breaking up the combo. An extra pummel can help out if the Luma doesn't move out of the way. Up throw to dj up air needs the freshness bonus. Will double check.
Up throw to dj up air kills
75-90
With optimal DI she can avoid the second laser. Up throw to dj up air needs the freshness bonus. Will double check.
Up throw to dj up air kills
80-90
Up throw to dj up air needs the freshness bonus. Will double check.
Up throw to dj up air kills
80-95
Up throw to dj up air is true from 85-95 without the freshness bonus.
Up throw to dj up air kills
85-100
Up throw to dj up air is true at 80 without the freshness bonus.
Up throw to dj up air kills
80-95
Up throw to dj up air is true at 80 without the freshness bonus.
Up throw to dj up air kills
80-95
Mii Brawler can use feint jump for frame 2 invincibility. Up throw to dj up air is true from 85-90 without the freshness bonus.
Up throw to dj up air kills
85-100
Up throw to dj up is true at 85 without the freshness bonus.
Up throw to dj up air kills
85-105
Up throw to dj up air is true from 90-105 without the freshness bonus.
Up throw to dj up air kills
90-105
Up throw to dj up air is true from 80-95 without the freshness bonus.
Up throw to dj up air kills
85-100 (Can kill at 80 if up air is fresh)
Up throw to dj up air is true from 80-95 without the freshness bonus.
Up throw to dj up air kills
85-100 (Can kill at 80 if up air is fresh)
Up throw to dj up air is true from 75-90 without the freshness bonus.
Up throw to dj up air kills
85-100
Up throw to dj up air is true from 75-90 without the freshness bonus.
Up throw to dj up air kills
85-100
Up throw can sometimes do 16.8% base damage. Up throw to dj up air is true from 90-100 without the freshness bonus on the 16.8% hit. Up throw to dj up air is true from 95-120 on the 15.6% hit without the freshness bonus.
Up throw to dj up air kills
90-100 (16.8% hit)
95-120 (15.6% hit)
Up throw can sometimes do 16.8% base damage. Up throw to dj up air is true from 90-100 without the freshness bonus on the 16.8% hit. Up throw to dj up air is true from 95-120 without the freshness bonus.
Up throw to dj up air kills
90-100 (16.8% hit)
95-120 (15.6% hit)
Up throw to dj up air is true from 85-90 without the freshness bonus.
Up throw to dj up air kills
85-100
Up throw to dj up air is true from 90-110 without the freshness bonus.
Up throw to dj up air kills
90-120
Up throw to dj up air is true from 90-110 without the freshness bonus.
Up throw to dj up air kills
90-120
Up throw to dj up air is true from 85-100 without the freshness bonus.
Up throw to dj up air kills
85-105
Up throw to dj up air is true from 90-105 without the freshness bonus.
Up throw to dj up air kills
90-105
Up throw to dj up air is true at 90-105 without the freshness bonus.
Up throw to dj up air kills
90-115
Up throw to dj up air is true from 75-76 without the freshness bonus.
Up throw to dj up air kills
75-90
It is pretty hard to separate them for the combo. The best methods are either a dash grab or a couple of pummels. Nana, the AI controlled character takes 16.3% base damage from up throw. Up throw to dj up air needs the freshness bonus on Popo. Will double check. If you forget to separate the Ice Climbers before the up throw, you can kill confirm Nana from 80-95 without the freshness bonus with up air.
Up throw to dj up air kills
80-95 (Popo or the player)
70-80 (Nana or the AI)
Up throw to dj up air is true from 85-100 without the freshness bonus.
Up throw to dj up air kills
85-110
Up throw to dj up air is true from 85-100 without the freshness bonus.
Up throw to dj up air kills
85-110
Up throw to dj up air is true from 83-85 without the freshness bonus.
Up throw to dj up air kills
85-100
Up throw to dj up air is true from 83-85 without the freshness bonus.
Up throw to dj up air kills
85-100
Up throw to dj up air is true from 95-100 without the freshness bonus.
Up throw to dj up air kills
95-105
His frame 2 super armor does not last long enough to save him. Up throw to dj up air is true from 75-80 without the freshness bonus.
Up throw to dj up air kills
75-90
Up throw to dj up air is true from 85-105 without the freshness bonus.
Up throw to dj up air kills
85-110
Up throw to dj up air is true from 90-105 without the freshness bonus.
Up throw to dj up air kills
90-105
Up throw to dj up air is true at 85 without the freshness bonus.
Up throw to dj up air kills
85-100
Up throw can sometimes deal 16.8% base damage depending on DI. Up throw to dj up air is true from 85-90 on the 16.8% hit and 85-100 on the 15.6% hit.
Up throw to dj up air kills
85-110 (15.6% hit)
80-90 (16.8% hit)
Shulk can switch to shield art during hitstun when the art is active. Up throw to dj up air is true from 85-105 without the freshness bonus. Will update with Monado Arts later.
Up throw to dj up air kills
85-110
Takes several different damage values from up throw and up air. The most common values are 15.9% and 16.9% base damage. Up throw to dj up air is true from 90-120 without the freshness bonus.
Up throw to dj up air kills
90-120
Up throw to dj up air is true from 90-105 without the freshness bonus.
Up throw to dj up air kills
90-110
Up throw to dj up air is true from 85-90 without the freshness bonus.
Up throw to dj up air kills
85-100
Up throw to dj up air is true from 95-115 without the freshness bonus.
Up throw to dj up air kills
100-120
Up throw to dj up air needs the freshness bonus. Will double check.
Up throw to dj up air kills
95-105
Up throw to dj up air is true from 90-105 without the freshness bonus.
Up throw to dj up air kills
95-105
Up throw to dj up air is true from 95-120 without the freshness bonus. Up air must be fresh to kill at 95.
Up throw to dj up air kills
95-125
Up throw deals 16.8% depending on DI. DI in will get this result, but it is pretty tough for the CPU to do until 100%. Up throw to up air is true from 80-85 without the freshness bonus on the 16.8% hit. Up throw to dj up air is true from 85-100 without the freshness bonus on the 15.6% hit. Up air must be fresh to kill at 85.
Up throw to dj up air kills
80-85 (16.8% hit)
85-105 (15.6% hit)
 
Last edited:

ZBOYFLESH

Smash Rookie
Joined
Dec 23, 2018
Messages
6
#2
I've been using down throw for the most part and followed with a nair at low percentages and up-air at mid to highs. Characters with fast nairs or other fast aerials have an advantage for the most part.
 

Djmarcus44

Smash Journeyman
Joined
Sep 25, 2015
Messages
441
#3
ZBOYFLESH ZBOYFLESH Down throw to nair combos up to mid percents or higher depending on the opponents weight. Up throw to nair also combos up to mid percents. You should use up throw to up air at the kill percents posted since it is a true combo. Do you know about how to active hop to maximize the combo percents?
 
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