A lot of Yoshi's tools were adjusted from the last game so they actually fit together more cohesively. The engine and global changes to the roster don't effect Yoshi as much as they effect everyone else due to his amazing double jump and its ability to just break strings if they even leave a single frame open. All good stuff.
However, they nerfed and altered a few things to compensate for this. D-air does less damage and less shield damage, but it's easier to connect the hits. F-air isn't as spammy, nor does it spike as easily, nor does it check ledge grabs as well, but it doesn't need to spike to KO now. B-air is a bit harder to land on people with since the slaps are faster, but it's a KO move now so that's neat.
However, the wonkiest give-n-take I think we got is Yoshi's Egg Throw.
Sakurai decided to give Yoshi some Jordan-brand booties this time around, so whenever he Up B's while having a bit of jumping momentum, even if it's a short hop, he flies into the sky as if he straight double jumped. Now, the good in this is that, in a game where recoveries have been dunked on, Yoshi's recovery game is deceptively amazing. He can throw eggs to cover his own entrance onto the stage, and if that's not enough he can flutter jump in and cover his entrance with a f-air, air dodge behind or onto a platform, or grab the ledge.
The downside to this is that short hopping and throwing eggs to zone is pretty much gone. It's impossible. You go too high up, and if you wait for your upward momentum to go away before doing it, it's super obvious and the tilt of the egg is too sharp for it to bounce. We gained safety, but we lost pressure...at first glance.
In actuality, you can play around it by working on your ground game with the eggs. Yoshi's fast as hell...cause nearly everyone is now, but Yoshi's pretty quick even comparatively speaking. So you can throw your eggs to get a long arch with the bounce attached, then dash back and b-reversal another egg throw or dash forward and...egg throw. The point of emphasizing it is because some match-ups, like Inklings or DDD, are going to be very dependent on using eggs to disrupt setups like the roller or gordo bullet hell simulation. Thus, I made this thread to draw attention to utilizing grounded egg throw sprees, and to see if anyone's working around the lack of short-hop egg throws.
However, they nerfed and altered a few things to compensate for this. D-air does less damage and less shield damage, but it's easier to connect the hits. F-air isn't as spammy, nor does it spike as easily, nor does it check ledge grabs as well, but it doesn't need to spike to KO now. B-air is a bit harder to land on people with since the slaps are faster, but it's a KO move now so that's neat.
However, the wonkiest give-n-take I think we got is Yoshi's Egg Throw.
Sakurai decided to give Yoshi some Jordan-brand booties this time around, so whenever he Up B's while having a bit of jumping momentum, even if it's a short hop, he flies into the sky as if he straight double jumped. Now, the good in this is that, in a game where recoveries have been dunked on, Yoshi's recovery game is deceptively amazing. He can throw eggs to cover his own entrance onto the stage, and if that's not enough he can flutter jump in and cover his entrance with a f-air, air dodge behind or onto a platform, or grab the ledge.
The downside to this is that short hopping and throwing eggs to zone is pretty much gone. It's impossible. You go too high up, and if you wait for your upward momentum to go away before doing it, it's super obvious and the tilt of the egg is too sharp for it to bounce. We gained safety, but we lost pressure...at first glance.
In actuality, you can play around it by working on your ground game with the eggs. Yoshi's fast as hell...cause nearly everyone is now, but Yoshi's pretty quick even comparatively speaking. So you can throw your eggs to get a long arch with the bounce attached, then dash back and b-reversal another egg throw or dash forward and...egg throw. The point of emphasizing it is because some match-ups, like Inklings or DDD, are going to be very dependent on using eggs to disrupt setups like the roller or gordo bullet hell simulation. Thus, I made this thread to draw attention to utilizing grounded egg throw sprees, and to see if anyone's working around the lack of short-hop egg throws.