Patsie
Smash Journeyman
I'm not sure if this has been talked about before, but I think I've found a very situational use for the Up-B.
Everyone knows that people directly under the Up-B will get sent downwards (I don't know if this is a spike or a meteor, someone else can verify). However, I've found that there's a bit of lag when you hit your opponent. This is significant because, as you stall momentarily in the air, you can cancel your Up-B in the same spot that you hit your opponent.
What are the applications/why is this useful? I'll give you a recent example. I was playing my friend's Pit (0%), and I was at ~40% when he caught me without jumps under the edge in FD, forcing me to use my Up-B. My friend knows to edgehog because if I cancel my jump then I won't stop him from stealing the edge from me. I just let the Up-B keep going, surprising him and spiking him downwards, killing him. At the same time as I hit him, I instinctively hit down to cancel the jump and because of the stall I caught the ledge whereas if I canceled it in the same place without hitting my friend I would've been screwed.
As I said, it's situational, but it can work with some mindgames.
Most people could just roll off the edge, I figured, but the same thing happened to me just now with another friend's Ike. He rolled as I came down (I could've canceled and still grabbed, I know) but I kept going just because I was a life up. For some reason, I still hit him as I cruised past the ledge and hit him during his roll, and it sent him flying diagonally downwards (kind of like what happened when people used Link's Up-B on the edge in Melee). I still died, but so did he.
It can also work in the air. People sometimes misjudge when I'm going to cancel or when DDD has super armor frames so I'll still get hit, and then come down and spike them to their deaths and cancel to float to the edge. Again, it's situational, but it's an effective mindgame. I've gotten at least 1/20 of my DDD kills using it after I discovered it.
Before people say "Your friends must suck balls," they don't. We're all solid players, we've played Melee competitively for years. The thing is, this isn't a move that you spam. It's a move that can take people by surprise and could land you a solid kill, but I think a lot of people underrate the upB and cancel it too early.
Everyone knows that people directly under the Up-B will get sent downwards (I don't know if this is a spike or a meteor, someone else can verify). However, I've found that there's a bit of lag when you hit your opponent. This is significant because, as you stall momentarily in the air, you can cancel your Up-B in the same spot that you hit your opponent.
What are the applications/why is this useful? I'll give you a recent example. I was playing my friend's Pit (0%), and I was at ~40% when he caught me without jumps under the edge in FD, forcing me to use my Up-B. My friend knows to edgehog because if I cancel my jump then I won't stop him from stealing the edge from me. I just let the Up-B keep going, surprising him and spiking him downwards, killing him. At the same time as I hit him, I instinctively hit down to cancel the jump and because of the stall I caught the ledge whereas if I canceled it in the same place without hitting my friend I would've been screwed.
As I said, it's situational, but it can work with some mindgames.
Most people could just roll off the edge, I figured, but the same thing happened to me just now with another friend's Ike. He rolled as I came down (I could've canceled and still grabbed, I know) but I kept going just because I was a life up. For some reason, I still hit him as I cruised past the ledge and hit him during his roll, and it sent him flying diagonally downwards (kind of like what happened when people used Link's Up-B on the edge in Melee). I still died, but so did he.
It can also work in the air. People sometimes misjudge when I'm going to cancel or when DDD has super armor frames so I'll still get hit, and then come down and spike them to their deaths and cancel to float to the edge. Again, it's situational, but it's an effective mindgame. I've gotten at least 1/20 of my DDD kills using it after I discovered it.
Before people say "Your friends must suck balls," they don't. We're all solid players, we've played Melee competitively for years. The thing is, this isn't a move that you spam. It's a move that can take people by surprise and could land you a solid kill, but I think a lot of people underrate the upB and cancel it too early.