Aerros11
Smash Journeyman
- Joined
- Sep 5, 2009
- Messages
- 284
This request, I think everyone would benefit from finally:
- A player presses the pause button again to undo the pause screen
- Instead, once the un-pause button is pressed, rather than immediately un-pausing the screen:
I ask for this because melee isn't always played in a tournament setting so while this would be convenient it's also totally unnecessary but would be lovely to have. I know with debug mode's frame advance, inputs can be buffered there so I'm not sure if that would be a better "place" to start. Of course, allowing a frame to advance once per count would be bad because people could use that to abuse SDI.
- A player presses the pause button again to undo the pause screen
- Instead, once the un-pause button is pressed, rather than immediately un-pausing the screen:
- ...announcer counts down: 3, 2, 1 (voice clips from time game end; numbers invisible)
- ...unpauses automatically once announcer says "GO" (similar timing of allowing input as with game start's Ready, Go; but this time "GO" is invisible)
- Allow inputs to be buffered during that countdown (so that players aren't spamming their buttons)- ...unpauses automatically once announcer says "GO" (similar timing of allowing input as with game start's Ready, Go; but this time "GO" is invisible)
- this also means disabling the camera controls of the pause screen during this time
- Allow pressing of the pause button at any point during countdown to cancel countdown and continue pauseI ask for this because melee isn't always played in a tournament setting so while this would be convenient it's also totally unnecessary but would be lovely to have. I know with debug mode's frame advance, inputs can be buffered there so I'm not sure if that would be a better "place" to start. Of course, allowing a frame to advance once per count would be bad because people could use that to abuse SDI.
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