dino_gonzalez
Smash Apprentice
I'm looking for a no wouldn't work
or possible
unlikly idea for character roster expansion
Here is an idea for the last clone engine I thought about
but it wouldn't haved worked back then
since this new engine ports characters which I assume is his idea is, its might work
when selecting a new character *any character*
I had thought that every player could have there own slot
Player 1 = Mario
Player 2 = Luigi
Player 3 = Peach
Player 4 = Bowser
then when a player pics a character their character is switched out
EX.
Player 1 picks boswer
Mario is then replaced by bowser (loading character onto mario)
OF COURSE: that wouldn't have worked and still doesn't now
but what "if", get it if statement
when a player chooses a character (only extra)
it links it to
Fighter/Custom_00 (these are all based on ike)
Fighter/Custom_01
Fighter/Custom_02
Fighter/Custom_03
Fighter/Custom_04
which will over write their character slot
Player 1 = Ike (original)
Player 2 = Ike (over marth)
Player 3 = Ike (over Metaknight)
Player 4 = Ike (over jiggilypuff)
the CUSTOM fighter will just replace ike
(which replaced another character so in reality it replaces marth metaknight and jiggly puff too)
the only difference is that,
ike will be marth metaknight and jiggleypuff
!------------------------
okay error what if jiggalypuff marth and metaknight are
(or ike you will already have a slot reserved for that)
they will be loaded from
Fighter/Custom_Native/
The original Characters (Ike Ported onto them are reverse portable yes/no ?)
[
Q. why special load then
A. As to not interfere with custom loaded files, the system itself.
]
anyways
Pokemon Trainer Can be split up into
- Squirtle
- Charazar
- Ivysaur
The trainer icon can be used with the costume/character replacement code
same thing with zalda (can we add HOLD z for sheik)
same thing with zzs (Hold Z for samus)
-------------------------------------------
Okay thats three characters with icons and csps
and an infinite (SD size lol) with no icon and csps
what do you guys think?
would that work
or possible
unlikly idea for character roster expansion
Here is an idea for the last clone engine I thought about
but it wouldn't haved worked back then
since this new engine ports characters which I assume is his idea is, its might work
when selecting a new character *any character*
I had thought that every player could have there own slot
Player 1 = Mario
Player 2 = Luigi
Player 3 = Peach
Player 4 = Bowser
then when a player pics a character their character is switched out
EX.
Player 1 picks boswer
Mario is then replaced by bowser (loading character onto mario)
OF COURSE: that wouldn't have worked and still doesn't now
but what "if", get it if statement
when a player chooses a character (only extra)
it links it to
Fighter/Custom_00 (these are all based on ike)
Fighter/Custom_01
Fighter/Custom_02
Fighter/Custom_03
Fighter/Custom_04
which will over write their character slot
Player 1 = Ike (original)
Player 2 = Ike (over marth)
Player 3 = Ike (over Metaknight)
Player 4 = Ike (over jiggilypuff)
the CUSTOM fighter will just replace ike
(which replaced another character so in reality it replaces marth metaknight and jiggly puff too)
the only difference is that,
ike will be marth metaknight and jiggleypuff
!------------------------
okay error what if jiggalypuff marth and metaknight are
(or ike you will already have a slot reserved for that)
they will be loaded from
Fighter/Custom_Native/
The original Characters (Ike Ported onto them are reverse portable yes/no ?)
[
Q. why special load then
A. As to not interfere with custom loaded files, the system itself.
]
anyways
Pokemon Trainer Can be split up into
- Squirtle
- Charazar
- Ivysaur
The trainer icon can be used with the costume/character replacement code
same thing with zalda (can we add HOLD z for sheik)
same thing with zzs (Hold Z for samus)
-------------------------------------------
Okay thats three characters with icons and csps
and an infinite (SD size lol) with no icon and csps
what do you guys think?
would that work