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Unexplored Avenues for Hacking

Pac-Man Vs.

Smash Rookie
Joined
Feb 2, 2011
Messages
15
I don't have anything tangible to bring to the table. How about we just talk about our feelings for a little bit?

I love the hacking work that has been done so far. Does anyone have any ideas on where to go from here? Although some of my ideas may not be possible, these are places I'd like to see explored:
  • Editing stage thumbnails (already do-able! Just hardly ever done.)
  • Additional / alternate stages on the stage select screen
  • Additional / alternate characters on the character select screen (Giga Bowser, wireframes, Master Hand...)
  • Neuter or remove the YOSHIKI (memory card testing) function of the debug menu
  • Default the debug menu to English
  • Edit menu description text ("64 player tournament" -> "debug menu")
  • Swap the placement of single-player and vs. mode, so the first menu option when you start the game is vs.
  • Remove the trophy timer of the figureget stage to allow it to be fought on
  • Add in a function that awards the unobtainable trophies (Samus Unmasked, Mario and Yoshi, Tamagon)
  • Proper widescreen conversion: AR code to DOL modification
  • Thinner HUD icons, so that when the game stretches them out they look normal
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I have in my possession a few demo discs for SSBM. Boring, right? Let's hope not. Two areas that have been problematic for hackers thus far: adding new characters to the character select screen, and doing the same for stages. Well, the demos include modified stage and character select screens. They show the default character and stage select, but with nothing unlocked. However, there are no ? icons! Examining the difference between the files on the demo and in the real game should help us reverse-engineer these screens. I'd advise any interested hacker to find a copy of the following demo discs: January 2002 or March 2002 (they are identical demos) or Europe's May 2002 disc.

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edit: Now in order from easiest to hardest.
  • Editing stage thumbnails (already do-able! Just hardly ever done.)
  • Proper widescreen conversion: AR code to DOL modification
  • Default the debug menu to English
  • Remove the YOSHIKI (memory card testing) function of the debug menu
  • Thinner HUD icons, so that when the game stretches them out they look normal
  • Remove the trophy timer of the figureget stage to allow it to be fought on
  • Edit menu description text ("64 player tournament" -> "debug menu")
  • Add in a function that awards the unobtainable trophies (Samus Unmasked, Mario and Yoshi, Tamagon)
  • Additional / alternate stages on the stage select screen
  • Additional / alternate characters on the character select screen (Giga Bowser, wireframes, Master Hand...)
 

danny135

Smash Apprentice
Joined
Jul 25, 2012
Messages
150
Location
Puerto Rico
  • Editing stage thumbnails (already do-able! Just hardly ever done.) It's never done because the offsets for the file aren't in Steelia's package, they're on some topic.
  • Additional / alternate stages on the stage select screen Someone tried to do this, but all they could do was move the stage icons around.
  • Additional / alternate characters on the character select screen (Giga Bowser, wireframes, Master Hand...) Probably the same as stage icons.
  • Neuter or remove the YOSHIKI (memory card testing) function of the debug menu Why?
  • Default the debug menu to English This is probably easy to do, I don't think there would be more than one value in the main.dol (assuming it's in the .dol)
  • Edit menu description text ("64 player tournament" -> "debug menu") I tried looking to see if the text was a texture, but it isn't, unlike the Debug Menu text change.
  • Swap the placement of single-player and vs. mode, so the first menu option when you start the game is vs. Are you serious? You can't tap down on the control stick once?
  • Add in a function that awards the unobtainable trophies (Samus Unmasked, Mario and Yoshi, Tamagon) You can already do this in the debug menu.
 

_Liquid_

Smash Cadet
Joined
Apr 28, 2009
Messages
64
You can unlock the two event trophies in the debug menu by going to
Mode Team Test > Otoguro > Samus Mask Get / Mario Yoshi Get

To my knowledge, there's no way to obtain the Tamagon trophy through the debug menu, and I've never found a way through hacking :\
 

danny135

Smash Apprentice
Joined
Jul 25, 2012
Messages
150
Location
Puerto Rico
I think collecting all hacking knowledge and files on ssbwiki might be a good idea.
I think pretty much almost everything that can be done is here (GodFed should really update it though), and what isn't on that topic is mostly on the first page of this forum.

Edit: GodFed hasn't been on in a month, and there's a lot that should be added onto that post. :|
 
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