MaRRoK
Smash Journeyman
...everything.
haha
take a look in brawlbox:
this includes some files from the ISO that I'm sure look familiar. However, I dont think we've tried looking @ em thru Brawlbox. the results are amazing
http://www.megaupload.com/?d=K85SRZYG
the one named title ( model 50) include models for the opening intro by the sunset (totally replacable and exploitable. plus has some sick textures.) in addition, it has all the text for the opening intro and title screen and parts of the menu. each of these are models with just simple textures like we're all used to. the mystery behind how they do it is being revealed before my eyes.
speaking of which:
the one named select 2 has all the text models and textures for everything in all the menus. we can really make Brawl+ a new game with custom menu screens.
the one named character select has all the battle portraits, stage portraits, stage previews, and names to be edited like any old image (but i think we already knew that)
thats all that I've included. in the download btw
i found some other interesting files. such as common5 having model and effect data for charazard and ivysar, and common4 having it for sheik/zelda and gigabowser. This is very helpful because if only one were to be edited, you could theoretically have 2 of the same base character with 2 seperate characters (such as marth and roy on the field at the same time. or lucario and mewtwo ect.). While this is not currently workable with PSAs (which would be its main use), it does leave some unexplored possibilities for artical editing.
also, looking around the trophy stands and such, Ive found alot of cool stages that are 100% playable.
heres my 1st idea: replace the models of the soldiers in the fire emblem stages with the models of the brawlers at sunset, then replace the textures with the stickers' textures. BOOM, anyone can be in the castle watching the brawl.
haha
take a look in brawlbox:
this includes some files from the ISO that I'm sure look familiar. However, I dont think we've tried looking @ em thru Brawlbox. the results are amazing
http://www.megaupload.com/?d=K85SRZYG
the one named title ( model 50) include models for the opening intro by the sunset (totally replacable and exploitable. plus has some sick textures.) in addition, it has all the text for the opening intro and title screen and parts of the menu. each of these are models with just simple textures like we're all used to. the mystery behind how they do it is being revealed before my eyes.
speaking of which:
the one named select 2 has all the text models and textures for everything in all the menus. we can really make Brawl+ a new game with custom menu screens.
the one named character select has all the battle portraits, stage portraits, stage previews, and names to be edited like any old image (but i think we already knew that)
thats all that I've included. in the download btw
i found some other interesting files. such as common5 having model and effect data for charazard and ivysar, and common4 having it for sheik/zelda and gigabowser. This is very helpful because if only one were to be edited, you could theoretically have 2 of the same base character with 2 seperate characters (such as marth and roy on the field at the same time. or lucario and mewtwo ect.). While this is not currently workable with PSAs (which would be its main use), it does leave some unexplored possibilities for artical editing.
also, looking around the trophy stands and such, Ive found alot of cool stages that are 100% playable.
heres my 1st idea: replace the models of the soldiers in the fire emblem stages with the models of the brawlers at sunset, then replace the textures with the stickers' textures. BOOM, anyone can be in the castle watching the brawl.