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Now before you read all of this, just know that I’m young, doing this from a phone, and was a smash 4 bayo main (which will become relevant later). I will be talking about the transition from 4 to Ultimate and how this community has changed. There will be some questionable and unpopular opinions but all are supported by decent points. My goal is for people to know that there is a problem revolving smash as a whole. Whether the problem can be fixed is a different story. That power really lays in Sakurai’s hands.
From 64 to Melee or Brawl to Smash 4, we have always been hyped the a new addition to this franchise. This hype is good but has one downside. It can blind us from seeing the truth about things. For instance, we were all hyped about K Rool and Isabelle joining the roster and thought they were both top tiers. When the hype died down, people began to accept facts and the two instantly dropped down the tier list. The same thing can be said about Plant and even Ultimate in some cases. Like how we all thought this was going to be the perfectly balanced game, but after a while we all accepted that the perfectly balanced game doesn’t exist. Now, I want you to take off your hype goggles. Everything I say from now on will actually be meaningful then.
Imagine this. Say each player has skill points and each character costs a certain amount of skill points to play. Say Bob and Joe both have 100 skill points. Bob wants to buy Wolf (30p) and Joe wants to buy Fox (60p). In a perfect game, the two boys could spend their points learning the character and their remaining points would be spent on their own skill, bringing both of their characters to a score of 100. But in the game we’re playing, Wolf would come with a free tier rating making him worth 50p but still only needed 30p to learn. Fox would come with a 10p tier rating making him worth 70p but costing 60p. With the tier ratings, Bob’s Wolf would rank at 120 and Joe’s Fox at 110. And that’s exactly the problem in Ultimate (well that and Bandana Dee not being in the game). Players should not be rewarded for playing easy characters. If anything, the harder characters should come with tier ratings. I know we all hate losing to Palutenas that spam nair and would rather verse the sweatiest sheik players, knowing they worked hard to get where they are (not saying all Palutena players don’t work).
Smash 4 had a similar problem with characters like Mario being able to carry people to the top at 60%, but wasn’t thought about to much because 4’s meta was more patient and skillful. But here in Ultimate, the majority of characters have the ability to throw out attacks without getting punished and is more aggressive. Now the only thing separating skill gaps between players are the characters they use. And that’s an incredibly horrible problem when most easy characters are top tiers.
Now that I’ve explained the problem I think it’s time to share my view on it. As you could probably tell, I hate it. Ever since the release of this game I’ve been beaten by players getting carried by their characters. This would usually be fine if each player still knows who’s better, but the player getting carried starts to think that they are so much better than their opponent and that’s what upsets me. It’s like using gun to fight Bruce Lee. You’ll win but who’s the better fighter? I also feel like casuals are using characters like Kirby, moving to competitive without really being good enough to keep up, and then using another easy-to-pick-up character like Wolf and getting somewhat free wins that way. I’m fine with casuals switching to competitive but can’t stand when they cheese their way up the skill tree by using easy top tiers for no other reason other then they aren’t good enough to use anyone else.
I doubt most people read everything above, but if you did, thank you. I really tried to explain everything as best as possible and tried to get people to see that this problem needs to be fixed. The bad thing is, it’s really out of our power. Unless the developers can make it so the harder characters reign on the tier list, we’ll never stop question where players true skill lays. For now, all we can really do is just acknowledge how a character can effect a players mindset about the others around them and themselves.
If you somehow made it this far, THANK YOU. It really means a lot just knowing that someone read this. I don’t even care about any hate I might get. This had to repeat said. Now the only thing I have to do is find a good place to post this so the last 2 hours weren’t a waste...
From 64 to Melee or Brawl to Smash 4, we have always been hyped the a new addition to this franchise. This hype is good but has one downside. It can blind us from seeing the truth about things. For instance, we were all hyped about K Rool and Isabelle joining the roster and thought they were both top tiers. When the hype died down, people began to accept facts and the two instantly dropped down the tier list. The same thing can be said about Plant and even Ultimate in some cases. Like how we all thought this was going to be the perfectly balanced game, but after a while we all accepted that the perfectly balanced game doesn’t exist. Now, I want you to take off your hype goggles. Everything I say from now on will actually be meaningful then.
Imagine this. Say each player has skill points and each character costs a certain amount of skill points to play. Say Bob and Joe both have 100 skill points. Bob wants to buy Wolf (30p) and Joe wants to buy Fox (60p). In a perfect game, the two boys could spend their points learning the character and their remaining points would be spent on their own skill, bringing both of their characters to a score of 100. But in the game we’re playing, Wolf would come with a free tier rating making him worth 50p but still only needed 30p to learn. Fox would come with a 10p tier rating making him worth 70p but costing 60p. With the tier ratings, Bob’s Wolf would rank at 120 and Joe’s Fox at 110. And that’s exactly the problem in Ultimate (well that and Bandana Dee not being in the game). Players should not be rewarded for playing easy characters. If anything, the harder characters should come with tier ratings. I know we all hate losing to Palutenas that spam nair and would rather verse the sweatiest sheik players, knowing they worked hard to get where they are (not saying all Palutena players don’t work).
Smash 4 had a similar problem with characters like Mario being able to carry people to the top at 60%, but wasn’t thought about to much because 4’s meta was more patient and skillful. But here in Ultimate, the majority of characters have the ability to throw out attacks without getting punished and is more aggressive. Now the only thing separating skill gaps between players are the characters they use. And that’s an incredibly horrible problem when most easy characters are top tiers.
Now that I’ve explained the problem I think it’s time to share my view on it. As you could probably tell, I hate it. Ever since the release of this game I’ve been beaten by players getting carried by their characters. This would usually be fine if each player still knows who’s better, but the player getting carried starts to think that they are so much better than their opponent and that’s what upsets me. It’s like using gun to fight Bruce Lee. You’ll win but who’s the better fighter? I also feel like casuals are using characters like Kirby, moving to competitive without really being good enough to keep up, and then using another easy-to-pick-up character like Wolf and getting somewhat free wins that way. I’m fine with casuals switching to competitive but can’t stand when they cheese their way up the skill tree by using easy top tiers for no other reason other then they aren’t good enough to use anyone else.
I doubt most people read everything above, but if you did, thank you. I really tried to explain everything as best as possible and tried to get people to see that this problem needs to be fixed. The bad thing is, it’s really out of our power. Unless the developers can make it so the harder characters reign on the tier list, we’ll never stop question where players true skill lays. For now, all we can really do is just acknowledge how a character can effect a players mindset about the others around them and themselves.
If you somehow made it this far, THANK YOU. It really means a lot just knowing that someone read this. I don’t even care about any hate I might get. This had to repeat said. Now the only thing I have to do is find a good place to post this so the last 2 hours weren’t a waste...
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