mood4food77
Smash Hero
- Joined
- Oct 6, 2005
- Messages
- 5,964
I'm bored let's discuss typings.
Anyways, types all have some sort of relationship to another type as it's quite obvious. There are many ways to describe the relationships to so here I go.
Type Triangles:
A group of 3 types that when you go in one direction, their super-effective against the next type but when you go the other direction, the attack is resisted. There are 5 type-triangles in the game:
Fire->Grass->Water
Grass->Ground->Poison
Flying->Fighting->Rock
Psychic->Fighting->Dark (It's not perfect as Dark is immune to Psychic attacks)
Fire->Steel->Rock
The Fire-Grass-Water trio is obvious as it's the same typing as the starters and it also helps with who your rival will choose (even though 4th gen defeats that purpose as each starter has a move that will OHKO the other 2).
The Psychic-Fighting-Dark trio is a very good one to point out as these types represent different thought processing. Fighting represents violence, Psychic represents thinking, while Dark represents deep emotions. Brawn is not affected by emotions but gets outsmarted easily. Thinking into deep thoughts is bad and never works. That's my reasoning on this.
The Flying-Fighting-Rock combo eluded me at first but annoying brought it up and it is indeed a type-triangle. Men cannot hit a bird but he can throw a rock at it to knock it down (killing 2 bird with one stone). That's how I view this.
Now the oddball, Grass-Ground-Poison trio. I have no clue to why this works out but it does and just seems like coincide to me. If anyone has an explanation please tell me cause I am lost on this one. It does have a jungle sense to it though (thanks Spire :D)
I also overlooked the Fire-Steel-Rock trio. This is probably due to the process of materials. Fire is used to mold steel and steel is used to cut through rocks. Rocks (dirt) are used to put out a fire. Makes sense to me. Thanks pink reaper.
Those are the only true trios you will see but here is the explanation for other stuff:
Normal and Ghost are the only types in which the other type is immune to the attack (Normal takes nothing from Ghost attacks and Ghost takes nothing from Normal attacks). Most people don't believe in Ghosts while Ghosts cannot be touched by a human. Makes sense to me.
Dragon resisting fire, grass, electric, and water due to those being the 4 natural elements of the world in which dragons can live amongst. Pretty basic knowledge I think.
Flying being immune to Ground is quite obvious, when does a bird get affected by an earthquake?
Ice hits flying and grass for SE damage because of the winter. Bird fly south for the winter to get warm while no plant appears during the winter because it's cold. Pretty basic.
Typing pentagons: 5 types that hit 2 other types for SE damage
Fire
Rock Ice
Ground Grass
Fire> Ice and Grass
Ice> Grass and Ground
Grass> Ground and Rock
Ground> Rock and Fire
Rock> Fire and Ice
Thank annoying1359 for this info.
I could go on and on but i'm getting bored of this now. I will update it later.
Anyways, types all have some sort of relationship to another type as it's quite obvious. There are many ways to describe the relationships to so here I go.
Type Triangles:
A group of 3 types that when you go in one direction, their super-effective against the next type but when you go the other direction, the attack is resisted. There are 5 type-triangles in the game:
Fire->Grass->Water
Grass->Ground->Poison
Flying->Fighting->Rock
Psychic->Fighting->Dark (It's not perfect as Dark is immune to Psychic attacks)
Fire->Steel->Rock
The Fire-Grass-Water trio is obvious as it's the same typing as the starters and it also helps with who your rival will choose (even though 4th gen defeats that purpose as each starter has a move that will OHKO the other 2).
The Psychic-Fighting-Dark trio is a very good one to point out as these types represent different thought processing. Fighting represents violence, Psychic represents thinking, while Dark represents deep emotions. Brawn is not affected by emotions but gets outsmarted easily. Thinking into deep thoughts is bad and never works. That's my reasoning on this.
The Flying-Fighting-Rock combo eluded me at first but annoying brought it up and it is indeed a type-triangle. Men cannot hit a bird but he can throw a rock at it to knock it down (killing 2 bird with one stone). That's how I view this.
Now the oddball, Grass-Ground-Poison trio. I have no clue to why this works out but it does and just seems like coincide to me. If anyone has an explanation please tell me cause I am lost on this one. It does have a jungle sense to it though (thanks Spire :D)
I also overlooked the Fire-Steel-Rock trio. This is probably due to the process of materials. Fire is used to mold steel and steel is used to cut through rocks. Rocks (dirt) are used to put out a fire. Makes sense to me. Thanks pink reaper.
Those are the only true trios you will see but here is the explanation for other stuff:
Normal and Ghost are the only types in which the other type is immune to the attack (Normal takes nothing from Ghost attacks and Ghost takes nothing from Normal attacks). Most people don't believe in Ghosts while Ghosts cannot be touched by a human. Makes sense to me.
Dragon resisting fire, grass, electric, and water due to those being the 4 natural elements of the world in which dragons can live amongst. Pretty basic knowledge I think.
Flying being immune to Ground is quite obvious, when does a bird get affected by an earthquake?
Ice hits flying and grass for SE damage because of the winter. Bird fly south for the winter to get warm while no plant appears during the winter because it's cold. Pretty basic.
Typing pentagons: 5 types that hit 2 other types for SE damage
Fire
Rock Ice
Ground Grass
Fire> Ice and Grass
Ice> Grass and Ground
Grass> Ground and Rock
Ground> Rock and Fire
Rock> Fire and Ice
Thank annoying1359 for this info.
I could go on and on but i'm getting bored of this now. I will update it later.