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Two gaming aspects, two smash mods?

muleet

Smash Apprentice
Joined
Mar 5, 2014
Messages
76
There are two main gaming aspects in a competitive vision : the mindgame, and the technical aspect. Against an opponent you can either imagine what he would do and do something against that or do useful/faster inputs better than him.
Melee and Project M are more on the technical side, you can do combos so it can be fast to do the inputs, and therefore harder. And the fact that Brawl and SSB4 is not a bad thing in a ideal way. It is more like a chess game, where you have the time to analyze what you opponent will do, and what you can do to counter that.
Since Sakurai seems unable to do a smash game where every character is more or less as strong as the other, what about another Smash mod that would make this second vision possible? A game like Brawl, but where Metaknight and Ganon, and every other character, would be on a equal footing.
And a game that promotes the mindgame would not necessarily promotes its defensive aspect (an issue frequently alleged to Brawl was the prominence of defensive approaches). For example, if the shield in such a smash mod, were less efficient than it is in Brawl, it would still be a "smash chess-like".

So i have two questions :
- Is a gameplay with this vision, doable, could it be fun and interesting to you?
- Since PM represents already a loooots of hard work and therefore, a second mod would probably impossible, would it be possible to make an option in PM where you can reduce the hitstun/the speed etc, (not by far, and not with too many possibilities, I'm not saying that every player should be able to choose what he wants) that would make it more chess-like, and less combo-like?
 

MLGF

Smash Lord
Joined
Jun 19, 2013
Messages
1,922
Called Balanced Brawl.
Died because no ****s were given about it.
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
If you are getting caught up in the technical aspects and not recognizing that Melee and PM have just as much mental play to them as Brawl or SSB4 then you have probably not actually spent that much time playing Melee or PM competitively at anything beyond a low level.
 

muleet

Smash Apprentice
Joined
Mar 5, 2014
Messages
76
I didn't said that Melee and PM had no mental play, i have not said either that Brawl had no technicity. I am saying that when you do have a technical side for a game, the moment when you can imagine what your opponent will do is harder to get, and then it is dividing players not by their personalities/the character they want, but by the time they played (up to a certain ceiling of course). So the melee theory is good and interesting, but the brawl theory is good too (and the game had other trouble than what we are talking about).

MLGF > Maybe it is because Brawl is less "beautiful" to watch than melee, so it is more difficult to share about, beyond the initiated people. If the defensive aspect of Brawl was less strong maybe the game would be nicer to watch.
 
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Yoki

Smash Apprentice
Joined
Feb 12, 2011
Messages
76
P:M tech skill ceiling is exceptionally low for a fighting game, and they've made a lot of things easier than in Melee. L-canceling, dashdancing, wavedashing don't take long to learn, and anything else is situational and/or character-specific. Anything beyond lowest-level competitive play is all about spacing and decision-making, and the speed of the game only means that you need the ability to make those good decisions really quickly, and thus every player is more prone to mistakes. I think it's a good thing.
 

Celestis

Smash Ace
Joined
Feb 19, 2012
Messages
513
Just play Balanced Brawl or Brawl + or something instead of trying to change what PM is. Besides, You can be just as defensive in this game already. There is no reason to want to increase the defensive play. Why would you want that anyway? I mean there is a reason the Brawl scene has fizzled.
 
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