lol, mid microbiology studying i came across the last bit of this post and had to post...
NessySmashBros, in good spirit and manners please explain what the disadvantage of using the c-stick only a few times is?
Using the C-Stick has by definition only 1 frame of an advantage over any move you would typically use. This 1/60th of a second only applies on aerials, and only regarding DI. You are able to DI (drift backwards, i'm not referring to responding to a hit) on the same frame as when you input an attack a different direction than your attack requires input. This difference if actually practiced would make minimal difference. However, this requires super human precision to apply, and here is where c-sticking makes its impact on play. Convenience in small simple areas that lead to greater control. On the ground, c-sticking allows you to through out a smash attack as quickly as possible, where as using A can often vary timing a fraction of a second due to an unnoticeable time spent accidentally charging the move, or less than precise timing when inputing the command. Play SSBM, you not using c-stick and your friend using c-stick, if your control and level of play are even near competative standard, you'll see this fractional difference. It is in no way an insult to your ability to input commands, nor your timing, it is simply due to human imprecision faster to c-stick than A button input. That being said, while on the ground doing a tilt when the c-stick is still set to smash is no faster using A or the c-stick. As for the air the human difference becomes even more noticeable. The timing requiring joystick input and A button input is even refined still humanly "sloppy" compared to the computer precise input of the c-stick. This is so more obvious in the air due to the DI drifting input. To understand what I'm trying to describe if you don't grasp my words, go into a game and attempt to jump straight up, FAir, and without DI'ing backwards see how far forward you land compared to where you jumped. Fact is, you will not be able to reliably recreate the rare situation you do only input forward for one frame timed to the A press to do a forward air with only that frame of DI lost. However, by using the c-stick you are able to not only drift a different direction while preforming the aerial attack, but it removes that entire window of DI you were forfeiting to input the desired aerial, allowing far more precise aerial control over your character. To be fair, thats what it all comes down to, the more control over your character, the more precise you can play, the more precise you play the more efficient you can become, and the more efficient you are in your actions, the faster you are capable of playing. Speed hasn't been as drastically increased like SSBM yet, but in all fighting games, and really any competition at all where speed helps, any time you can do something faster without removing any of its potency that will always be better. C-sticking does that for many input commands in brawl, even if only minimally. Its single frame input is also pivotal in some advanced techniques. I'm all ears to your explanation Nessy, however it will need to be fairly significant to overcome such a fundamental difference.
-True