Turbo mode is baller. It seems to be geared more for silly fun and visually amazing abilities that have never occurred in smash (aside from gecko codes), seperate from the official competitive metagame.
As we've been noticing, some issues are rising that seem to stem from the attributes of particular moves or characters which results in crazy advantages, infinites, and/or ultimately an unbalance in the roster within this mode. While some issues are simply bugs and 3.0 is still very fresh, I have a worry in the back of my head that enough people will complain and request actual character rebalancing specifically for turbo mode, which could directly affect the standard metagame.
I'm sure this is most likely a non-issue, but it's a concern i'd rather bring up now before it may become a 'thing' for the PMBR to consider.
As we've been noticing, some issues are rising that seem to stem from the attributes of particular moves or characters which results in crazy advantages, infinites, and/or ultimately an unbalance in the roster within this mode. While some issues are simply bugs and 3.0 is still very fresh, I have a worry in the back of my head that enough people will complain and request actual character rebalancing specifically for turbo mode, which could directly affect the standard metagame.
I'm sure this is most likely a non-issue, but it's a concern i'd rather bring up now before it may become a 'thing' for the PMBR to consider.