Zenox the Chimera
Smash Journeyman
'I was trying to make a stage, a very simple one, over final destination. What I was gonna do was to make the death boundaries extremely low and get rid of the platform so that you would fall and have a battle in open space. (Mainly it would be for Max Onslaught Captian Falcon, who has infinite jumps.) So, first, I made the death and camera boundaries so far down it takes FOREVER to reach them. That worked. Next, I deleted the collisions and moved the deleted the stage model, and that froze it. So, I made it again, this time only moving the stage back a little ways, and deleting the collisions, and it froze too.
Any suggestions on what I could do different, and what WON'T freeze it? Someone mentioned shrinking the platform, but I don't know how to do that, even with Fortwaffles resizing tool. (I couldn't figure out how to get it to work and it kept giving me an error message.)
Any suggestions on what I could do different, and what WON'T freeze it? Someone mentioned shrinking the platform, but I don't know how to do that, even with Fortwaffles resizing tool. (I couldn't figure out how to get it to work and it kept giving me an error message.)