• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Trying to make a simple stage and getting cursed with the beep of doom

Zenox the Chimera

Smash Journeyman
Joined
Feb 11, 2010
Messages
209
Location
In ur Chimera Lab, eatin' teh scientistz
'I was trying to make a stage, a very simple one, over final destination. What I was gonna do was to make the death boundaries extremely low and get rid of the platform so that you would fall and have a battle in open space. (Mainly it would be for Max Onslaught Captian Falcon, who has infinite jumps.) So, first, I made the death and camera boundaries so far down it takes FOREVER to reach them. That worked. Next, I deleted the collisions and moved the deleted the stage model, and that froze it. So, I made it again, this time only moving the stage back a little ways, and deleting the collisions, and it froze too. :urg:
Any suggestions on what I could do different, and what WON'T freeze it? Someone mentioned shrinking the platform, but I don't know how to do that, even with Fortwaffles resizing tool. (I couldn't figure out how to get it to work and it kept giving me an error message.)
 

InTrepidCognito

Smash Ace
Joined
Jan 21, 2010
Messages
638
Working with collisions can be a pain if you're deleting them. Try moving the collisions far up past where the players spawn, and type '0' in all of the 'Scale' boxes for the platform's animation.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Deleting things from stages can usually end up with bad results unless you know what you're doing and you're sure that the stage doesn't require that item in some way. Changing the scale to 0 makes them have no size, so they don't do anything, but they still exist.
 
Top Bottom