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Trying to Finalize Kirby vs. IC Match-Up. Help Desired!

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IC3R

Smash Lord
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Hello, Ice Climber boards; I am IC3R.

I have taken upon myself the very task of finalizing this match-up discussion by writing out a character summary for the Climbers. Your very own Kawaii Bunny and even Lain have made contributions, and you can, too! Here is what I have:


Character: :popo:[Ice Climbers]

Difficulty rating: 40 :: 60; Ice Climbers' favor.


Overview:
The brave little mountain climbers are back! A powerful bloodbond has driven them to climb, not only the tallest mountains, but also conquer their fellow contestors! Armed with twin hammers, Ice-based abilities, and teamwork, the Ice Climbers are ready for action in Brawl! The lead Climber calls the shots, and the helping Climber assists by defending the leader, setting up for a finisher, or aiding in one of the most amazing recoveries ever witnessed. Two climbers means twice the fun, right? Not for Kirby, it isn't...


Pros+Cons-:
  • Two characters at once
  • Special attacks are almost always useful
  • Two good recoveries
  • Powerful Smashes
  • Quick running speed
  • Good aerials, some of which auto-cancel
  • ChainGrab Infinites
  • Desynching [Offense, Defense, Mindgaming]

  • Lightweight targets; easy to KO
    [*]Poor Grab range
    [*]Forced or MisDesynching lead to a dead partner


Watch out for:
ChainGrab - This is the Ice Climbers' best technique, and usually the one they win with; Kirby is, unfortunately, one of the easiest characters for them to ChainGrab, and is saved merely by the fact their grab range is cruddy (but that doesn't help at all). A specific Chaingrab the IC's use can be executed in tight quarters, so even a good CounterPick stage will not save you. They have many, many options at the end of a ChainGrab, so..."Don't get grabbed!"

Blizzard - The Blizzard is one of the IC's best approaches, and also one of their best defensive options; While normally they would shoot ice on both sides, Ice Climbers players will option Short Hop this move so that both bursts of ice are facing forward, dealing +20% easily.

Squall Hammer - Another good multi-purpose attack; Desynched Squall Hammers can be a hell of a difficult time to deal with. It hits multiple times, and the final strike knocks the foe into the air, where they can be juggled with U-Airs.

Ice Shot - The Ice Climbers' only projectile; The Ice Block is one of the reasons that the Ice Climbers are such an annoying character to deal with. It slides across the ground and off of any platform, or even the stage itself. Kirby only has his Final Cutter to blow through the spam, but using it is begging to lose a stock. Desynched Ice Blocks can also be used to Bounce Lock most characters out of a ChainGrab -> onstage F-Air.

F-Smash - The horizontal finisher of a ChainGrab; Usually used against characters with poor recovery, or if the stage has close side Blast Zones.

U-Smash - The vertical finisher out of the ChainGrab; Often used on lightweight characters who are easily KOed off the top (a.k.a. Kirby).

F-Air- This spiking finisher out of a near-edge ChainGrab; By the time they get you to the edge, you may have at least 75%, which almost guarantees the spike.


How to win:
Don't get grabbed - PLEASE DON'T GET GRABBED!!!!

Kill the Helping Climber - Removing the second Climber from the game makes the fight a lot less frustrating.

Stay in the air - The air is where Kirby's strength is at. Here, you cannot be grabbed, and it is imperative that happens.

Space your B-Air - Your B-Air is probably your best option to defend yourself from those crazy Climbers. It is nearly impossible for them to grab you if you are correctly spaced, but who said they have to grab you?

Get predictable - I know it's hard against these guys, but the Ice Climbers are the #1 Punishers of the entire Brawl cast; Marth and Ganondorf don't even come close.


Spit or Swallow?:
Spitting seem to be best when it's 2v1. Not only will it forcefully Desynch the Climbers, but the Climber you suck up can be used in Starshot to damage the main Climber. You are free to Swallow the leading Climber if you've already annihilated the helper. More projectiles means more fun for Kirby...


What NOT to do:
Get grabbed - Getting grabbed usually means you lose a stock, which is not a good thing.

Spam Final Cutter - While it may eat stright through Ice Block spam, Popo Powershield -> Grab means gg to Kirby


Stages (in order of priority):
Rainbow Cruise - It's a stretch, but constantly having to move around will prevent the Ice Climbers from Grabbing you too much, plus a forced Belay recovery will separate the Climbers quickly.

Brinstar - In the event the IC's scratch off Rainbow Cruise, this is a pretty solid choice. The many uneven floors and damagable fleshy things can ruin ChainGrabs and stop Ice Block spam, to an extent.

Yoshi's Island (Brawl) - If you absolutely have to, then pick this stage. The crooked floor could save you, and the tilting platform as well.


Any long, flat stages - Long stage means more room. Flat floor means more ChainGrabs;
Stages that fit this criteria: Final Destination, Smashville, Pictochat (neutral form), Luigi's Mansion (maybe?). Those are the ones that come to mind.


Synopsis:
The key to winning this war for Kirby is to keep to the air. The Ice Climbers may have good aerials, but Kirby is king! Juggling the Climbers shouldn't be a problem thanks to Kirby's quick aerials, and separating them should be a breeze with his many multi-hit attacks. Getting rid of the helping Climber makes the stock-match that much easier; but even then, it's no picnic. Watch for those crazy good Smashes, Ice Block spamming, and Blizzard Walls.

But most importantly: DON'T GET GRABBED!!!!


Major contributors: IC3R, Lain, ~Kawaii Bunny~, Sheer Madness, Asdioh
Any missing, neglected, or incorrect information is warmly welcomed; even unvoiced opinions should be let out. Please don't hesitate to respond! You may post your knowledge in this temporary thread, or better yet, post it in the actual match-up thread:

http://www.smashboards.com/showthread.php?t=195032

NOTE:: Keep flames, trolling, and spamming to a minimum. Thanks.



-IC3R, Official Star Warrior
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
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Location
Nowhere Land
i read the entire discussion on the kirby boards regarding the ICs..... is sheermadness even a respectable kirby main? he seems pretty confused on a lot of things if you ask me.....
 
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