Takehiko
Smash Journeyman
- Joined
- Jun 12, 2013
- Messages
- 272
- NNID
- FoldedMachi
One of the problems that stick out for the Smash4 community is that when certain players dominate a scene, it usually leaves the rest of their scene struggling to keep up. Many smashboard posters suggest that players should go to tourneys to improve, but it can be difficult to improve depending on who you're matched against. Another word of advice is to play friendlies, but if higher level players in thier scene don't want to play friendlies with lower level players because they can't learn from the matches. This can also be a problem. The solution for this situation would be to institue a Tribal System in the Smash4 scenes.
The main purpose of this system is to help aid scenes by improving help amongst smash4 players while also adding another element of competition.
To start it off, you'll need to take the top 3-5 players in your scene, these will be your tribe leaders. Your tribe leaders will be known as S class players. Now each player through out the community can be drafted (or randomized) into the spots of A-F classes. These classes will represent they're current skill level and the certain things that they will need to learn in order to advance to the next level. On to the classes.
F: This is the beginner class as they're just coming into the scene or the ame of smash 4. The best things for these players to learn are the basics and start on mastering the mechnics of the game. It'll be at this level that they're main focus is Understanding of Basic Mechanics before moving on.
D:This is the upper level of beginner class. At this level they'll learn more into their character and how to work on getting certain things out of them that they want. It's at this level that they're main focus is Maximizing Damage and Effective Shielding before moving on.
C: This is class breaks in the Intermediate level. At this level, they'll know how to get most things out of their character by way of comboing or effectively using defensive options. It's at this level that they're main focus will be Punishing before moving on.
B: This higher level is where they've already had a crack into Match up knowledge because they've needed that, so that they can punish. So at this level is where they'll expound on that knowledge by learn Match-Up Knowledge and Stage choices before moving on.
A: This is that high level of of the spectrum and what allows the players who dominate the scene to stay at the top. Which is why the fianl part of theis is MindGames and Reads.
Well, during an agreed time, the tribes will meet up and each player of a certain level will play against other people in their level round robin style. And if a player wins against 3 people then his tribe leader will review the matches and if they deem that they've learned what they've needed to know for that level then they will be allowed to level up.
This makes players inside a scene responsible for each others progress since all the players in a certain tribe who are 1 level or higher than that players can aid them with their progress. It's with this system that when a new player enter a scene that they will be able to join into a tribe and immediately have the ability to start leveling up with the people who are on their same level without a lot of intimidation.
How is this different from Crew Battles?Well the difference is crew battles have players battle against a set of players without knowing if they're skill levels will make it a even match. This focuses on the players as individuals while also making sure that they have the promise of being able to improve.
Crews are built out of already strong players who would like to represent themselves as a sect. This brings them more to responsiblity of the whole scene and brings the aspect of competition to them because in the same way how Norcal & Socal's revialry has helped them become a strong coast.
So now this is you guys part please let me know if this is something that you'd like to see around Sm4sh scene. Also the level up matches could be streamed also, so that way players feel like they're fighting on a level playing field and getting noticed for it.
The main purpose of this system is to help aid scenes by improving help amongst smash4 players while also adding another element of competition.
Beginning:
Classes:
D:This is the upper level of beginner class. At this level they'll learn more into their character and how to work on getting certain things out of them that they want. It's at this level that they're main focus is Maximizing Damage and Effective Shielding before moving on.
C: This is class breaks in the Intermediate level. At this level, they'll know how to get most things out of their character by way of comboing or effectively using defensive options. It's at this level that they're main focus will be Punishing before moving on.
B: This higher level is where they've already had a crack into Match up knowledge because they've needed that, so that they can punish. So at this level is where they'll expound on that knowledge by learn Match-Up Knowledge and Stage choices before moving on.
A: This is that high level of of the spectrum and what allows the players who dominate the scene to stay at the top. Which is why the fianl part of theis is MindGames and Reads.
So how does one level up?
What this does?FAQ's:
How is this different from Crews?
So now this is you guys part please let me know if this is something that you'd like to see around Sm4sh scene. Also the level up matches could be streamed also, so that way players feel like they're fighting on a level playing field and getting noticed for it.
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