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Transition from Brawl to PM

ahobowithanoboe

Smash Rookie
Joined
Jan 31, 2014
Messages
1
Hi I've been playing Brawl for a couple of years and it's great. I know it's not as technical as melee or pm and I've been watching APEX 2014 PM matches and their great. I've just downloaded it and started to play it but it's a bit different for me. As a transition, what should I know from brawl to pm? I've played in a couple local tournaments and won them but PM is like another breed. I know for advanced play, I should get to know L canceling and wave dashing but what the hell is that? Hit stun is greater but i struggle to string together multi hit combos. Gosh m2k and armada make it look easy.
 

9bit

BRoomer
BRoomer
Joined
Jun 28, 2005
Messages
2,740
Location
Illinois

RascalTheCharizard

Smash Ace
Joined
Apr 10, 2012
Messages
987
Since I have never played Melee and had a hard time adjusting to P:M I feel like I should have a few good pointers, but I don't. So I'll just say a few things, some that helped me personally, and some that I think are useful to all players;

1. Don't be afraid to try out all characters. This is pretty much a given, but I feel it's more important in Project M, due to the attempt to balance the characters out. Unfortunately, there may be some Brawl favourites that were changed to have a new style that you are uncomfortable with, or perhaps you might just find some of these new styles to be fun and interesting so you might pick up characters that you didn't use before! Play who you want.
2. Persistence. Self explanatory.
3. L-Cancelling is as simple as pressing a Shield button when you hit the ground whilst performing an aerial attack. You'll flash white when done correctly. You said you had trouble comboing, well this is a vital technique in expanding and perfecting your combo game. Basically is allows you to end your aerials quicker, so you can input another action faster without being punished as easily, if at all. This can be another attack, movement, shield, etc.
4. Air dodges defy gravity in Project M and can only be done once before landing. They can be angled to have you dodge in different directions, which leads us to
5. Wavedashing is doing a short hop (pressing a jump button softly or tapping on your joystick upwards quickly if you use tap jump) and using your air dodge towards the ground at an angle. Speed and precision is key here. When performed correctly, your character will duck and burst forward or backward. Every character's wavedash is different. So some are more useful than others and some are easier to do than others.
6. Camping and stalling is nowhere near as prominent in Project: M as it was in Brawl. Unless necessary, try to stay on the offensive.

This last one is very much a personal thing but I'm going to say it anyway because it really helped me get into a better mindset and improve my skills...
7. Keep your mind on your opponent, not yourself. If you're thinking "I should do this move now" chances are, your opponent is reading you. Falling into habits and pre-conceived ideas of what you should be doing is a bad thing in any Smash game, but is worse in M than Brawl. In M, every character has so many more options than Brawl. This will improve your combos because rather than thinking "oh, now I have to do this move", you'll just assess what your opponent does and you'll instinctively use an attack that will hit them, rather than missing or at least becoming too predictable because you keep doing the same follow ups and starters. This is also good from a defensive perspective too, because as I said a few times already, you don't want your opponent to dodge or block every one of your moves because they know what you will do.
TL;DR Keep your mind open. Don't go on "autopilot".
 

SouthernGent

Smash Cadet
Joined
Feb 19, 2013
Messages
57
Location
Yonkers, NY
^everything above but it is also very important to remember that you don't start doing crazy combos and being able to implement dash dancing/wave dashing/L-canceling/other advanced techniques all within one day. Know that it is going to take time and effort and most likely become frustrating but equally fulfilling in the end.
 

Spookyjunk

Smash Rookie
Joined
Jan 23, 2014
Messages
20
Location
Aurora, Colorado
Bascially everything these guys said about techniques but i'll give you some tips on how to practice implementing and using these techs.

Wavedashing: First: go into training mode, just repeat the Wavedash.Again and again and again . You will want it to be as instinctual as rolling (if not more). Some good things you could practice with WD'ing.... Running at your enemy, wavedash back *psych them out*. Make them attack or grab and miss, now go in or repeat. This technique will take A LOONNNG time to see improvements in your game but it's worth it at the end.

Dash Dancing: dashing left and right to keep a veil of uncertainty on top your opponent (is he going to grab this time or next time). Don't just spam left and right as quickly as you can, you want to remain in control of your character. Start slow (and work your way up) and wait for an opponent to go in and attack. (try practicing with marth to understand the utilities). Once your opponent misses, you can go in for the grab/attack.

SHFFLING: This is the bread and butter of most advanced players/characters. Takes a bit of time to practice but you can see the results immediately.
What it is; short hop, aerial, fast fall, l cancel.
What this accomplishes; basically aerial attacks at ground level.
Why is that so important; you can immediately follow up with more attacks because l-canceling allows you to follow up quicker than a regular dash attack.
How to practice/implement: Practice in training mode a bunch. Until you can reliably do one SHFFL into another.
Implementing: Simply approaching an opponent and SHFFLING

IMPORTANT, Learn to not make any habits that an opponent will pick up and predict your moves. Just try and spice it up and keep them off guard. This is what they often call mindgames,

Last thing i'd like to say on top of everyone else, be offensive. When you have mastered these things, Make sure your character is always on the move, Always doing something. Melee was/is a VERY mobile fighter game. Same goes for P.M.
 
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