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Training Features wish list

Mera Mera

Smash Journeyman
Joined
Dec 1, 2009
Messages
372
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Neenah, WI
I'm not sure the PMBR is planning on doing something like this anyways, and I certainly don't expect them to, so this might be a wasted thread. But in case they do decide to add features like this: List the training features you would like to see in PM with a short explanation of why.

I'll start.

Training mode features:

Prevent the shield from shrinking over time or maybe at all (in training mode only of course).
This would help for practicing perfect shield/perfect shield reflect, as well as help you practice shield dropping without having your shield break often-ish.

Make a training setting where it makes the character spam their projectile. Preferably in realistic way (like Falco short hop lasering), but really even just having them hold/mash neutral b would be nice.
This would help with perfect shield reflect training as well as maneuvering around projectile training (e.g. hitting projectiles or shield -> wavedash out of shield).

Make a training setting where the CPU always shields, and pausing resets their shield health. Possibly also make it so their shield doesn't drain over time.
This would allow for practicing shield pressure or tricks on shield like making opponents trip with bananas for Diddy.

NOTE: If doing something like having shields have infinite health is not possible without having it affect Versus mode, then it could be a feature in a "training version" of PM. Speaking of which...



"Training version" of PM features:

Have hurtboxes and hitboxes visible at all times.
It's often hard to tell exactly how big a disjoint is, and it's not always obvious when something has invincibility on all or part of the body during a move.

Have the shields change color during shield stun duration so we can see flashes of our normal shield color when there are holes in shield pressure.
This would help people to identify shield advantage/how effective their shield pressure is, as well as help the defenders figure out when/where the best opportunities are for OoS options when under pressure.
 
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mimgrim

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"DI in", "DI away", "Random DI", "Tech in place", "Tech left, "Tech right", and "Random Tech" are options I would like to see the most.
 

Beltbuckle

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Beltbuckle
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I've always wanted a combo counter. Just to screw over a CPU and see how many hits I can get on him consecutively.

That exists already actually, if in the training menu you turn help on, it'll show you how many consecutibe hits you get.
 

PsionicSabreur

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Nov 6, 2013
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Neither here nor there
An indicator for first actionable frame out of lag would be nice (could apply to just attack animations, but landing lag from wavelanding, aerials, recovery, etc. would be nice). So would some sort of visual cue for when a run starts out of a dash. That's asking quite a bit at this point, though.

Projectile spam and shielding are definitely on my list as well.
 
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shairn

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That exists already actually, if in the training menu you turn help on, it'll show you how many consecutibe hits you get.
That works by counting how many hits you can get in before they get out of hitstun IIRC so it's not completely reliable.
 

Phan7om

ドリームランドの悪夢
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Jun 12, 2013
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For cpus to do a certain command. For example, I could get a Falco to always Side-B recover, or Lucas to always tether recover, or Zelda to always Fsmash, etc.
 
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