Nika
Smash Cadet
- Joined
- Jun 9, 2015
- Messages
- 74
Disclaimer: Everything in this post is based on my owon personal experience/preferences. We have a lot of discussion and disagreement, so don't take my word for any of this - read the whole thread!
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Of the legal stages, which ones do we think are generally best for Lucina? Of course your actual choice will depend on the opponent, and we can get into character-specific discussion too, but it's good to lay out some general preferences.
I'd rank the starters as follows:
1 (tie). Battlefield/Dream Land
3. Town & City
4. Smashville
5. Final Destination
As for counterpicks, Lylat Cruise is either our best or second-best stage overall, while Duck Hunt is probably our worst or second-worst. With only one stage ban, I usually ban FD, but I'd ban Duck Hunt instead vs. certain characters, including Kirby and Pikachu.
Some considerations:
- Platforms are good. Lucina has trouble landing, and platforms help with that. They also let you use up B with more impunity, an essential combo breaker and in general a surprisingly useful tool in neutral. Finally, platforms just give you more avenues of approach and retreat, especially vs. projectile-heavy characters.
- Low ceilings are good. Uthrow and usmash are great kill options, so we want low ceilings. Uthrow is especially important against light characters - including many top tiers like Rosalina, Sheik, Fox, and ZSS - and against cautious players who it's hard to land a smash attack on. One caveat though - Lucina is fairly light herself!
- Narrow, vertical stages are better than wide, horizontal stages. Keeping the opponent above you is a great way to rack up damage. Also, Lucina isn't great at chasing down campers or projectile users, so giving them less space to run away from you is ideal. In fact, this arguably makes Duck Hunt even worse than FD vs. some less obvious characters, including Villager, ROB, and Sonic.
- Weird angles are good. Related to the previous point, Lucina has a nice big arc on almost all of her attacks, except Shield Breaker. That means slopes and angles don't really bother us much, but they often interfere with opponents' attack patterns. I used to love Castle Siege for this (and for its verticality), but now that that's gone we can get the same advantage from Lylat Cruise.
- Battlefield vs. Dream Land. Tough call. I slightly prefer BF, partly because you can up B straight to the middle platform from the ground (the one on DL is just too high) and I find BF a tiny bit better for going offstage. However, DL has the lower ceiling. Worth figuring out your personal preference, since you'll often want to counterpick to one of these after dropping a game.
What do you think? Anything you particularly agree or disagree with? Got anything to add?
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Of the legal stages, which ones do we think are generally best for Lucina? Of course your actual choice will depend on the opponent, and we can get into character-specific discussion too, but it's good to lay out some general preferences.
I'd rank the starters as follows:
1 (tie). Battlefield/Dream Land
3. Town & City
4. Smashville
5. Final Destination
As for counterpicks, Lylat Cruise is either our best or second-best stage overall, while Duck Hunt is probably our worst or second-worst. With only one stage ban, I usually ban FD, but I'd ban Duck Hunt instead vs. certain characters, including Kirby and Pikachu.
Some considerations:
- Platforms are good. Lucina has trouble landing, and platforms help with that. They also let you use up B with more impunity, an essential combo breaker and in general a surprisingly useful tool in neutral. Finally, platforms just give you more avenues of approach and retreat, especially vs. projectile-heavy characters.
- Low ceilings are good. Uthrow and usmash are great kill options, so we want low ceilings. Uthrow is especially important against light characters - including many top tiers like Rosalina, Sheik, Fox, and ZSS - and against cautious players who it's hard to land a smash attack on. One caveat though - Lucina is fairly light herself!
- Narrow, vertical stages are better than wide, horizontal stages. Keeping the opponent above you is a great way to rack up damage. Also, Lucina isn't great at chasing down campers or projectile users, so giving them less space to run away from you is ideal. In fact, this arguably makes Duck Hunt even worse than FD vs. some less obvious characters, including Villager, ROB, and Sonic.
- Weird angles are good. Related to the previous point, Lucina has a nice big arc on almost all of her attacks, except Shield Breaker. That means slopes and angles don't really bother us much, but they often interfere with opponents' attack patterns. I used to love Castle Siege for this (and for its verticality), but now that that's gone we can get the same advantage from Lylat Cruise.
- Battlefield vs. Dream Land. Tough call. I slightly prefer BF, partly because you can up B straight to the middle platform from the ground (the one on DL is just too high) and I find BF a tiny bit better for going offstage. However, DL has the lower ceiling. Worth figuring out your personal preference, since you'll often want to counterpick to one of these after dropping a game.
What do you think? Anything you particularly agree or disagree with? Got anything to add?
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