Staphf
Smash Rookie
- Joined
- Mar 24, 2011
- Messages
- 10
Hey there. I was just wondering what the other TO's out there were planning on doing as far as rule sets for Sm4sh on the 3DS. Here is what I have come up with so far.
2 stock, 5 minutes (until it's proven that this is too quick, I don't see any reason why it can't work.)
Legal Starters:
Final Destination
Battlefield
Yoshi's Island
Counter Pick:
Arena Ferox
Unsure whether Starter or Counter:
Prism Tower. (This stage really depends on whether or not there is any characters who can poke particularly well from under the stage, like MK in Brawl).
Custom Moves are legal, but no equipment
(unsure as to whether or not to allow custom moves. It really depends on how quickly people select their moves and get ready for the game. This will be something to keep an eye out for.)
What does everybody think?
Should it be 3 stocks 8 minutes?
Should custom moves be legal?
Are there any stages that you think should be legal that I haven't listed?
Let me know!
2 stock, 5 minutes (until it's proven that this is too quick, I don't see any reason why it can't work.)
Legal Starters:
Final Destination
Battlefield
Yoshi's Island
Counter Pick:
Arena Ferox
Unsure whether Starter or Counter:
Prism Tower. (This stage really depends on whether or not there is any characters who can poke particularly well from under the stage, like MK in Brawl).
Custom Moves are legal, but no equipment
(unsure as to whether or not to allow custom moves. It really depends on how quickly people select their moves and get ready for the game. This will be something to keep an eye out for.)
What does everybody think?
Should it be 3 stocks 8 minutes?
Should custom moves be legal?
Are there any stages that you think should be legal that I haven't listed?
Let me know!