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Tos2 mdl0 editing

Innerscope

Smash Apprentice
Joined
Aug 29, 2011
Messages
167
Location
My room
I'm currently having problems on editing tales of symphonia: dawn of the new world's mdl0 files. I ripped the mdl0 out of the .bin file and used the autohexer program made by fortwaffles. When I preview the mdl0, it shows a screwed up bone tree with a ton of clones (ex: model has eight arms)

I heard there are extra properties involved. How can I detect these extra properties? What kind of signs do these properties show that nothing else does?

EDIT: It seems one of the signs are that certain bones have more than 13 rows.

EDIT2: Is there any program that can detect these properties? I have two mdl0s. One from the .bin file, and another from this topic:
http://www.smashboards.com/showthread.php?t=271427

I exported a bone from both mdl0s called "Head," and when I opened them in the hex editor, I only saw little changes on it.
Example: Offset 00000040 had: 11F00000 24A00046(On the unedited mdl0 from the .bin)
The edited mdl0's offset had this: 000000D0 48000000
These are just examples, the bones didn't show this in offset 40.
I thought "they didn't randomly type this down, they must've use some program."
If the examples didn't help, I'll PM the files to anyone that can help.
 
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