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Tips vs Marth

Det

Smash Cadet
Joined
Mar 1, 2007
Messages
36
Location
Orlando, Florida
Okay, now I realize this is Marth's worst matchup, however I have trouble with it. Quite abit, actually. I generally am forced to play incredibly defensively, and just force him to make mistakes (Incredibly rare, with the player in particular I am refering to) so I usually grab, throw down, forward tilt, and then attempt a fair, to which he often simply DIs away from.

Damaging him often isn't a problem, I simply have trouble getting the kill actually on him. I have troubles edgeguarding Marth, for some reason...

It's also incredibly annoying at how the second I'm off the edge, I can never get back on, he has too many ways to edge guard me, and I simply can never get back on. This sometimes results in me dying at 35% and whatnot sometimes...
 

Supreme Pie Ninja

Smash Ace
Joined
Jan 14, 2006
Messages
662
Location
(d-_-)d
Make sure to space correctly. Quick WD's backwards to avoid smashes and the like. Try to confuse the Marth into slipping up, and get him for it. If I've learned one thing about Sheik in the past few years, it's that she is great at punishing. Even the simplest tactics such as running up to them and WD'ing backwards can mess people up, and just wait for that window of oppurtunity.

When Marth is recovering, try a few aerial Needles, which messes up his momentum, and can even lead to his death (needle right before he Up+B's, making him just miss the ledge. Aerial Needle>Edge Hog works well on Marth, just be ready at all times on the ledge to edge hog, as Marth's Up+B is quick, and can be pulled out at unusual times to throw you off.

And when you're off the stage, approach from the bottom (watch out for this though if the Marth likes to spike a lot) and sweet spot the ledge. The Marth will most likely put a bit of distance between himself and the ledge, so that he can pull out a quick smash when you try to get back on, so mix up your ledge game when you get in this situation.

Even though Sheik is Marth's worst matchup, you still have to play carefully in order to secure your victory.

Good luck!
 

Stormblast

Smash Journeyman
Joined
Jul 12, 2006
Messages
325
Location
Iceland, Kopavogurr
ledgehop bair is the way to go for edgeguarding marth period. And for him edgeguarding you, that should be very hard for him cuz shiek is invincible nearly all her up-b. Also, you have to up-b at a downward angle towards the ledge but DONT hold down, it will make you not grab it and fall to your doom. hope that helped :)
 

Det

Smash Cadet
Joined
Mar 1, 2007
Messages
36
Location
Orlando, Florida
I'll try to bair, off the ledge, as far as edgeguarding, but I usually end up screwing it up, only against Marth, though. But as far as getting back on, it's absolutely impossible, if they have good timing, and know exactly when to wavedash into an oversmash, or poke at you, annoyingly.
 

Stormblast

Smash Journeyman
Joined
Jul 12, 2006
Messages
325
Location
Iceland, Kopavogurr
Sheik is only vurnerable the first 18 frames of her up-b(correct me if im wrong) so if you up-b at a downward angle like i said earlyer you wont get hit.
 

MuBa

Smash Lord
Joined
Nov 4, 2005
Messages
1,958
Location
Dragon Kick you into the Milky Way!
Supreme Pie Ninja is correct about the needle edge guard. It works REALLY well against Marth. Also the best way to beat a Marth is to be defensive, remember, needles are your friends against Marth, obviously use them wisely and do take advantage of Marth's lag on the ground, cuz that's where you want him to be.
 

Kenpachi

Smash Apprentice
Joined
Mar 25, 2007
Messages
133
Location
Corvallis
i share the same problem with recovery against marth, though its not getting to the edge thats the problem. If you can avoid being tipped while recovering, the problem after that is getting yourself back on the edge. as far as i can tell, shino stalling can make him back off a little, and for platform stages you can then recover onto a platform without too much danger to yourself. what of final destination though?

~Kenpachi
 

Det

Smash Cadet
Joined
Mar 1, 2007
Messages
36
Location
Orlando, Florida
I meant getting back to the edge, or back onto it, itself. I didn't mean grabbing on only. He always seems to read what I'll be doing, whether it's rolling on, standing on, jumping on. And I've started to use needle to stop his recovery, and it works very well, thanks. I'm doing much better against his Marth, simply because of that alone.
 

Stormblast

Smash Journeyman
Joined
Jul 12, 2006
Messages
325
Location
Iceland, Kopavogurr
yeah ok :3

you also have the option to waveland from the edge, jump and almost immideadly air dodge to the ground but it is hard to get down consistently and can lead to suicides if you mess it up
 

offcell

Smash Apprentice
Joined
Aug 3, 2006
Messages
143
Location
Brooklyn, NY
I'd try some uair kills if the fairs aren't working. ftilt or utilt->uair ftw! wavedash towards him then go for an attack if he happens to DI away.
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
Marth definitely has a light enough gravity to KO over the top without too high a %. UAirs and if you can pull them off, USmashes are good finishers. Needles completely disrupt Marth's recovery, since it relies on forward momentum and has a relatively predictable trajectory.

Grabs are good for combos, but you have to pay attention to his knockback distance! FTilt will hit a lot, but at certain percentages you may even have enough time to just go straight to an aerial. If you don't think you have the time to set up a FAir, do not underestimate the NAir. Sweetspotting BAir will also give strong knockback.

Marth has the advantage in range, but his most punishable weakness is the lagtime after any of his moves. If you can successfully draw a missed attack, Sheik can deliver punishment in a variety of ways. Dash Attack > Air, Dash > DSmash, Grab, etc. Also faking out his timing so that he doesn't respond to your approaches quickly enough will let you take advantage of openings. Marth has a significant problem against projectiles, so be sure to use your needles well. They can interrupt any aerial-spam based approach game.

As for recovery, just mix up your game. He edgeguards with FSmash? Stall a bit, then ledgehop a wave-land shield, or even try a ledge-hopped air-dodge. If his timing was off against your air-dodge, or he hit your shield, you can get a quick grab or Jab combo or Tilt game going from there. If he's using DTilts but you make it to the ledge, quickly ledgehop a FAir before he can escape from the DTilt lag.

I hope this helps.
 

hellsoldierx15

Smash Journeyman
Joined
May 8, 2006
Messages
239
Location
Gainesville, Florida
Sheik is swift , along with Marth (if played correctly) But Marth is also a very airy character, allowing Sheik to combo him very easily, esspecially in the air. I agree, needles are very handy when it comes to fighting skilled Marths, but other than that, if you keep any type of Marth in the air, it'll be hard for him to get back down on the ground. Stage selection can be a factor with Sheik too. Against a Marth (from my prospective) you wanna play them on FD or PS, because of the lack of platforms. Choose these stages and use your needles and keep him in the air and you'll find yourself beating alot more Marths than you thought.
 

cLueLeSs

Smash Cadet
Joined
Apr 20, 2007
Messages
32
Location
Lowell, MA
when you hit sheik out the stage, stand this much: _____________________ away from the edge, so u can Smash when she trys to get back up and if she jumps you can still slash, also if she trys a down up on the edge you can run and down poke her off. use your range as an advangtage.
 

MysteriousSilver

Smash Ace
Joined
Feb 11, 2007
Messages
774
Location
Lincoln, NE
I've got very similar problems against Marth, though one of the biggest is that the one I play counters like a mofo. He used to do it so often I could use it against him, but he's since reigned it in... but I can never get a clear kill on him because it's too obvious. Down throw, f-tilt, short-hop, fair... he counters every time. If I feint it, he gets enough time to recover and start causing me problems again.

Any suggustions?
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
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Messages
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Yeah, stop being so repetitive. Though Sheik's Throw combos are very good, they aren't the only things she can do. Learn to mix it up. A successful Marth counter is usually because they're reading your intentions perfectly, which is a sign to stop being so obvious about what you're going to do.
 

cLueLeSs

Smash Cadet
Joined
Apr 20, 2007
Messages
32
Location
Lowell, MA
oops i though u need help wit using marth. anyway, sheik... you sould try to sidestep alot. works well if marth smashes. use fair and needles wen trying to kill him of the edge; bair works well too. to get back on the edge you can simply needle him then get on the edge. wen you are on the edge tap R to roll or use Down Up if hes not too near the edge. if experienced enough you can down up B and unstead of landing << press down to trick him to land on the ground.
 
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