Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Thanks!Like above said getting used to her is generally all you need for the start.
If you don't care about random losses just try and have fun with it.
However if you do care there are a few things you should avoid doing until you've practiced, things like her down b kick off stage should be avoided until you've gained experience and controL over the move(going to far is a stock).
Try not to over laser while it is a good option to study or open up your opponents to punishment based on what they choose to do when you fire, being overzealous in this endevour will only end poorly.
Take it from the master of over using laser it's good but not that good.
If your serious about zss here are some techs that are kinda mandatory in adding to your ability to be that lithe assassin.
Intro:
B-reverses , wave bounces and turn around b specials.
Her down throw combos.
Advanced:
-Tether cancels from the ledge.
-Down b platform canceling (sliding off stages/platforms with down b both normal and kick).
Perfect pivot down smash and laser.
Final note while up b is a very solid option it only is so when the right conditions are met...that or when you develop the ability to read minds.
If you have any questions post them either here or in the questions thread.
Np that sex face in your picture doh. That's me after dismantling a power ranked players stock...well almost probably am foaming at the mouth to xD.Thanks!
DON'T OVERUSE IT!!!! It has a lot of ending lag. Use it only to recover (combined with the tethers, she gets amazing horizontal recoveries), escape deadly stuff (the first frames have invincibility) or when you see an opening for the kick.use Flip Jump (down special B move) as much to confuse your opponent, always makes them wonder a lot
Watch out the invincibility frames come out on frame 3 and not 1 also you can use dspecial with ledge canceling to move around stages like battlefield better because of the platforms.DON'T OVERUSE IT!!!! It has a lot of ending lag. Use it only to recover (combined with the tethers, she gets amazing horizontal recoveries), escape deadly stuff (the first frames have invincibility) or when you see an opening for the kick.
You can bait with it too. It's good for hopping of projectiles, showing a long flip and then landing short instead. If you show long/short and land short/long the opponent will often misread and whiff a punish or throw up their shield so you can grab.DON'T OVERUSE IT!!!! It has a lot of ending lag. Use it only to recover (combined with the tethers, she gets amazing horizontal recoveries), escape deadly stuff (the first frames have invincibility) or when you see an opening for the kick.
Hey Pichuthedk,Like above said getting used to her is generally all you need for the start.
If you don't care about random losses just try and have fun with it.
However if you do care there are a few things you should avoid doing until you've practiced, things like her down b kick off stage should be avoided until you've gained experience and controL over the move(going to far is a stock).
Try not to over laser while it is a good option to study or open up your opponents to punishment based on what they choose to do when you fire, being overzealous in this endevour will only end poorly.
Take it from the master of over using laser it's good but not that good.
If your serious about zss here are some techs that are kinda mandatory in adding to your ability to be that lithe assassin.
Intro:
B-reverses , wave bounces and turn around b specials.
Her down throw combos.
Advanced:
-Tether cancels from the ledge.
-Down b platform canceling (sliding off stages/platforms with down b both normal and kick).
Perfect pivot down smash and laser.
Final note while up b is a very solid option it only is so when the right conditions are met...that or when you develop the ability to read minds.
If you have any questions post them either here or in the questions thread.
If they stuff up b on start up you will be put into loads of landing lag called RCO. I would use jab after dsmash instead because it faster and safer.Up B is also a good answer to get out of a blocked/whiffed down smash. for some reason the second it gets blocked her up b comes out almost immediately after the opponent lets go of their shield to either counter or grab your blocked/whiffed down smash. it seems to almost always either hit them or give you an escape route from the upcoming punish.
I use ftilt for more range.If they stuff up b on start up you will be put into loads of landing lag called RCO. I would use jab after dsmash instead because it faster and safer.
Jab has good enough range and it's so fast I don't have to worry about it being too slow.I use ftilt for more range.
I sometimes find my self jabbing nothing, unless the run into it... then i guess jab is a safe cover option.Jab has good enough range and it's so fast I don't have to worry about it being too slow.