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Tips for New Marths?

Airlines

Smash Rookie
Joined
Apr 2, 2014
Messages
1
Location
San Francisco
Basically the title.

What are some good tips for someone who is starting to play as Marth? What should I base my playstyle around, what should my attacks mainly consist of, how should I practice. character matchups, etc. Any sort of advice is appreciated.
 

Tetheta

Smash Cadet
Joined
Mar 31, 2014
Messages
27
Location
Walla Walla, Washington
What do you recommend trying to master tech skill wise first? I'm working on shuffle and dash cancels mostly at the moment but at my level I can't really use them a lot it seems like.
 

T-R3X

Smash Cadet
Joined
Mar 27, 2014
Messages
64
At the very very beginning solo tech practice should probably just be trying to consistently shffl and wavedash. Think about dash dancing and it's uses along with doing exercises to control it, like dash dancing across stages or dash dancing on platforms of various sizes to control length.
Once you can consistently do those work on general movement, so what I like to do is just wavedash and dash dance around (wavedash to cancel your run animation so you can dash dance) and try to move around or to different spots on a stage. I think a pretty okay way to practice dash dance/movement control is to put a level 9 peach on FD or something. basically you want your dash dance to be far away enough so that she can't hit you with anything (dash attack especially) and close enough to be able to punish every time she pulls a turnip. or you can play against a sheik if you have a friend and tell him/her to just dash attack a lot and try to space around it and punish. simple things.

beyond that you don't need much; marth get's a lot from pure fundamentals. After you're consistent with those I would definitely look into practicing:
pivots (http://www.youtube.com/watch?v=WuCCmymFpMU)
instant up airs (really useful for juggling at combos; basically have to get the up air out as soon as you jump, then normal fast fall and l cancel things)
chain grabs (these are actually really essential for the spacies match-ups; it always helps to develop your punish game)
ledge shenanigans, like waveland from edge. If done frame perfect you get 4 frames of invincibility I think.
platform shenanigans (?) marth doesnt get much from these in my humble opinion but they look cool and you can set up kills I guess? things like wavelanding onto/off of platforms

other than that just play lots of people.
 

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
There are many moves that you aren't doing that will help you on your spacing and pressure: Wavedash, dash dance, WD out of shield, waveland and SH OoS.

You also need to JC grab. Utilt and Uair when opp is above you. Only use his fsmash if you're 100% sure it will land. His tilts are much safer. Use down throw instead of back throw, it sends opp further. Sweetspot your up B and try to time your edge tech just in case and remember to meteor cancel if needed.

If you're planning to KO with Up B, try to reverse it, has more range and knockback. It also has lots of endlag so I wouldn't use it unless the reward is worth it.

With your jabs, tilts and aerials you can always keep yoshi out without risking it. Simply stack up dmg until you eventually win.
 
Last edited:

StaffofSmashing

Smash Lord
Joined
Jul 5, 2013
Messages
1,100
Location
When you're not looking, I'm there.
NNID
Lolu83
3DS FC
1590-5734-6768
I'm a new Marth. I say pick your own style

You could go for the things above, but pick how you wanna Marth it up. I play the aerial game using Dtilt to get opponents in the air and start using aerials to back opponents to the edge and Counter to gimp. Remember to L-Cancel and Wave-something to get around easier.

Another style I recommend is "Defensive Ground Marth" it required you to use tilts and specials to keep opponents as far,away from you as possible while still hanging around on the ground. It works. Try it.
 

birdy21

Smash Cadet
Joined
Jan 20, 2014
Messages
25
You are conufsing marth with roy lol, marth down tilt dont send the enemies in the air.
 

T-R3X

Smash Cadet
Joined
Mar 27, 2014
Messages
64
Well, using d-tilt a lot can be an incentive for opponents to try and short hop to approach or to counter your approaches.
 
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