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Timed Attacks - SMRPG ?

fr0st2k

Smash Journeyman
Joined
May 23, 2006
Messages
383
Location
PA - Philly - North East
I was rewatching the trailers. In he original trailer, link does his down-a on top of mario. When he hits, you hear a "Ching" and see a light appear.

This made me start thinking about timed attacks. Then i thought of Geno's chances of becoming a contender, and how SMRPG had the same system.

Timed Attacks :

For example:
Links Down - A.

As you are falling, you essentially have no more control of your character. He is doing his move, and you cant get out of it. However, if you hit someone, and at the exact right time you click "a" again, you would do extra damage and another type of hit( a spike or a bigger knockback ).


I dunno, watch it again and tell me what you think.
 

Drunken_Dragon

Smash Journeyman
Joined
Apr 21, 2004
Messages
209
Location
Raleigh, NC
another term would be "just frame". i love the use and practice of which, i would love to see just frames in brawl. wither they add extra hits, or just more damage or effects, anything would be cool.
 

Impp

Smash Ace
Joined
Mar 24, 2006
Messages
651
Location
Cleveland
That'd be interesting. It'd be a new thing that'd separate casual from competitive play.
 

SSJ4Kazuki

Smash Champion
Joined
Jun 13, 2005
Messages
2,605
Location
UK (Edinburgh, Scotland)
I've been able to draw something between this and seemingly "L canceling off your opponents".

I think a tap of L or R should increase the strength of the attack.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Timed attacks? yeah.. no. Sweetspotting is the art of melee, not pressing a button when you hit your opponent, that would be too easy.
 

Mosk

Smash Cadet
Joined
Jan 16, 2007
Messages
34
No thanks, but nice idea to whoever suggested L-Cancelling off opponents.

DMC might be a completely different game but when you mastered jumping on your enemies whether to cancel and repeat your attack or evade another enemies attack added a heart pulsing rush element to all the action.

Although I'm more for it's use as another jump and not so much for attack cancelling.
**** it'd be fun in team matches to step on your competitions heads to recover, hell yes, I'm for another type of jump or teching off your enemies faces.
 

Cisne

Smash Apprentice
Joined
May 27, 2006
Messages
181
so everytime i hit u , i tap A/B for more damage/hits ? think about what would do some moves with that...

Dylan is right , sweetpot ur atack to make it stronger , tapping the buttom would make it too easy

I dont like this idea , dont make a buttom mashing madness of ssbb
 

fr0st2k

Smash Journeyman
Joined
May 23, 2006
Messages
383
Location
PA - Philly - North East
so everytime i hit u , i tap A/B for more damage/hits ? think about what would do some moves with that...

Dylan is right , sweetpot ur atack to make it stronger , tapping the buttom would make it too easy

I dont like this idea , dont make a buttom mashing madness of ssbb
i actually did think about "what would do some moves with that"

in case youre mistaken, i didnt mean "add this to melee". This would be for brawl, and since a new idea would be implementing, gameplay(damage, knockback distance) would be built around said idea.

...sigh..
 

Cisne

Smash Apprentice
Joined
May 27, 2006
Messages
181
i said ssbb O_o

i still think that sweetpot system is better.
 

SirKibbleX

Smash Cadet
Joined
Jul 3, 2006
Messages
27
Also, you guys probably don't understand what he means if you've never played Super Mario RPG. Basically it was an RPG style game where you imput a command, but if you 'timed' your attack and hit 'A' again during a certain part of the attack (not shown onscreen DDR style or anything, you just havve to guess), then you would do extra damage and the attack animation would be slightly extended.

What he means is that if you were to 'time' an attack, it might tack on 1 more hit and do slightly more damage, but that tacked-on hit could not be chained off of, just like the existing system is right now in Melee(unless you used a burst or force roman cancel... rofl I'm having too much fun).

Also, I like your idea of being able to tech/rejump/walljump(?) off your opponent, I think that would be aweomse see people jump into someone, then do an aerial, and if they shielded or took the hit lightly, then you could push back up and off them and double'jump back in towards to re-hit em with an aerial.

Anyways, nice idea, but I'm not sure everyone understands SMRPG terms very well.
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,245
Location
NC
I like the idea of a just frame attack. It would also add another level to character design, such that a slow character could have very powerful just frames.

Moreso, though, I like the idea of using one's opponents as part of the environment. Particularly jumping off one's opponent in midair. They could even add in Newton's third law to make it part of spacing.
 

ZeroX982

Smash Rookie
Joined
Jun 29, 2006
Messages
19
Hypothetically speaking, pressing a button at the right time could cause three different results...

1) Extra Damage
2) An extra hit (as in a preset "follow up" attack just for that situation)
3) Cancel out the lag and open up room for an attack you choose

Looking at those three possible outcomes, I don't like the idea too much. It works for RPGs, (SMRPG, Legend of Dragoon) but for a game that's as fast paced as smash, it just looks like it might get in the way (that's assuming that brawl doesn't get slowed down too much)..
 
D

Deleted member

Guest
I've been thinking of some ideas like this. Yes, Geno coudl work well in this.

Simple combos would be so easy to implement, for example another combo hit with a weapon (see my Hector moveset).
 
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