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Smash 3DS Tilts?

taolem

Smash Cadet
Joined
Sep 20, 2014
Messages
26
So while playing the 3ds demo I found the only way to tilt is by very lightly pressing the analog stick in the direction you want. I feel like it's annoying to do.
 
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TeaTwoTime

Smash Ace
Joined
Jun 24, 2014
Messages
732
So while playing the 3ds demo I found the only way to tilt is by lightly pressing the analog stick in the direction you want. Is this the only way? I feel like it's annoying to do.
It can be annoying at times, especially with the Circle Pad already being finicky as it is, but this has been the case in every Smash Bros and you'll get used to it eventually. :) I don't have too much difficulty with it, but occasionally I'll send out a side-smash accidentally, which can be annoying. :p
 
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JamietheAuraUser

Smash Lord
Joined
Jan 11, 2010
Messages
1,196
Location
somewhere west of Unova
Well, the other way is to hold the circle pad in the direction you want beforehand, and then press the A button. That's also a bit of a pain though, since it makes it harder to time things properly.
 

FloatingMew

Smash Journeyman
Joined
Jan 22, 2014
Messages
352
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USA
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FloatingMew
U-tilt is the worst for me. I jump with the analog/joystick/circle pad, so I have to jump and hold til I land and attack.
 

JamietheAuraUser

Smash Lord
Joined
Jan 11, 2010
Messages
1,196
Location
somewhere west of Unova
Another fairly useful thing that makes the inputs a little more forgiving is buffering. If you input the direction and the A button with proper timing between them while your character is performing another move, you can do tilts without accidentally jumping, walking, or crouching first. The only thing to worry about there is that you might accidentally perform a Smash Attack instead, but if you practice you'll get it down pretty reliably.
 

Delzethin

Character Concept Creator
Joined
Mar 23, 2012
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3,972
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St. Louis, MO
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Delzethin
I haven't had much of a problem at all doing tilts. Only thing I've run into is doing a jump and u-air instead of an u-tilt, but that's because I'm used to tap jump being off.

Could it be a model-specific problem? What kind of 3DS do you have?
 
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TeaTwoTime

Smash Ace
Joined
Jun 24, 2014
Messages
732
U-tilt is the worst for me. I jump with the analog/joystick/circle pad, so I have to jump and hold til I land and attack.
This is why I absolutely loathe Tap Jump and why the demo is starting to get on my nerves a little. :p U-tilt and Uair follow-ups can be a battle against the circle pad moreso than against your opponent. :p
 

FloatingMew

Smash Journeyman
Joined
Jan 22, 2014
Messages
352
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USA
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FloatingMew
This is why I absolutely loathe Tap Jump and why the demo is starting to get on my nerves a little. :p U-tilt and Uair follow-ups can be a battle against the circle pad moreso than against your opponent. :p
I can't adjust to button jumps, I've been trying since about a month ago and I just can't do it.
 

TeaTwoTime

Smash Ace
Joined
Jun 24, 2014
Messages
732
I can't adjust to button jumps, I've been trying since about a month ago and I just can't do it.
I played with Tap Jump for the longest time, and about halfway through my time with Brawl it occurred to me that several of the issues with my play would be solved if I used button jumps. I've never looked back; Tap Jump just feels totally wrong now. :p
It didn't take me too long to adjust to button jumping - probably 1-2 days until I was comfortable with the change (I didn't play Smash enough in general for muscle memory to complicate this process :p). If you think it'd help you to use button jumps instead, I'd suggest just going to Training mode or the waiting room vs Sandbag and trying out using button jumps followed different aerials - that's pretty much all I did. :p Using Tap Jump is fine if it works for you, but I think most people agree that it can interfere with your intended actions.
 
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BoomToon

Smash Apprentice
Joined
Nov 24, 2013
Messages
176
Location
Onett
I'm also having the hardest time with them. I just continually end up doing up or side smashes.

I can do them somewhat consistently in training mode, but can never seem to pull them off when I want to in a match. Sucks too because Mega Man's up tilt is a pretty useful move. Just gotta practice doing it more.
 
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FloatingMew

Smash Journeyman
Joined
Jan 22, 2014
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352
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USA
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FloatingMew
I played with Tap Jump for the longest time, and about halfway through my time with Brawl it occurred to me that several of the issues with my play would be solved if I used button jumps. I've never looked back; Tap Jump just feels totally wrong now. :p
It didn't take me too long to adjust to button jumping - probably 1-2 days until I was comfortable with the change (I didn't play Smash enough in general for muscle memory to complicate this process :p). If you think it'd help you to use button jumps instead, I'd suggest just going to Training mode or the waiting room vs Sandbag and trying out using button jumps followed different aerials - that's pretty much all I did. :p Using Tap Jump is fine if it works for you, but I think most people agree that it can interfere with your intended actions.
I may give it a go. I was in project m one day, chose my name, went to play. I was like "Why am I not jumping?!" Replaced batteries, stupidly slapped the controller thing it was broken and it would fix it... I turned off tap jump... :i6rkW:
 

ZombieBran

Smash Lord
Joined
Mar 28, 2014
Messages
1,645
It's not just OP.
While we will get better at it, fact is the 3DS/XL is not the optimal controller for a fighting game.
 
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wingedarcher7

The PSI Powerhouse
Joined
Sep 3, 2014
Messages
367
Location
Miami, Florida
NNID
speedstar623
3DS FC
3411-2028-1159
I actually find myself getting tilts out more often when I want to use a smash attack..but it could just be me having to get used to it. I don't know, I just want to be able to do the moves I want when I play a character.
 
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