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If you hit the c-stick too rapidly with it set to attack, you'll jump. Also if your character is in a position where they are unable to attack (Just completed an air dodge, or ending their run animation) it will also trigger a jump.OH, and yeah, I often find myself doing a jump when I use the c-stick for absolutely no reason.
I had tried this for Snake, to try to overcome my tendancy to use smash attacks when they are not wanted (as is the case for Snake much of the time) and I got pretty much the same results you did. Its really kind of glitchy to set the C-Stick to tilts, and I got the jumping thing too and it seriously confused the hell out of me. I just dont understand why they would let you set the C-stick to tilts, and not at the very least letting you turn around for a F-tilt. It seems to me like they didnt really think it over too much.I was actually trying this, and it works pretty well. There are some drawbacks though...
-Ftilt can't ba angled (if you hit the cstick diagonally, then you do neutral A jabs)
-If you hit the Cstick backwards, to do an Ftilt, you don't turn around, and end up jabbing.
-No more Half Step Fsmashes
-Sometimes when I hit the C stick I end up jumping.