JP_
Smash Rookie
- Joined
- Dec 11, 2018
- Messages
- 3
Not sure how it was in past games (dropped Brawl early because of tripping and never had WiiU), but in Ultimate when c stick is set to tilt, it has an odd behavior that can result in dropped inputs.
After doing a tilt attack, you need to return the stick to the neutral zone (seems to be about half way between neutral and full tilt) and stay there for a certain number of frames -- otherwise it won't let you do another attack (with c stick or even the A button). If you pass through the neutral zone without stopping, it doesn't count. This means that after you do a tilt, you can then throw the stick in all directions and nothing happens -- it basically turns off the stick (and A button) until you let it rest in neutral zone for a specific amount of frames again.
This is NOT how it behaves when c stick is set to smash. You can keep throwing the stick in all directions never letting it rest in neutral and it'll keep executing smash attacks.
Stick sensitivity setting doesn't seem to change this.
edit: stick set to special also acts like tilt stick.
After doing a tilt attack, you need to return the stick to the neutral zone (seems to be about half way between neutral and full tilt) and stay there for a certain number of frames -- otherwise it won't let you do another attack (with c stick or even the A button). If you pass through the neutral zone without stopping, it doesn't count. This means that after you do a tilt, you can then throw the stick in all directions and nothing happens -- it basically turns off the stick (and A button) until you let it rest in neutral zone for a specific amount of frames again.
This is NOT how it behaves when c stick is set to smash. You can keep throwing the stick in all directions never letting it rest in neutral and it'll keep executing smash attacks.
Stick sensitivity setting doesn't seem to change this.
edit: stick set to special also acts like tilt stick.
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