• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Tilt B Attacks

rsc_390

Smash Apprentice
Joined
Oct 24, 2006
Messages
157
My friend and I were thinking that every character should be able to perform tilt Bs in every direction. We decided this was cool after wondering why not too many character have them in Melee (off the top of my head i can think of homing missiles vs. straight missiles and close vs. far boomerang, and that's it)

If you were to add tilt Bs, every character can be given up to 3 new special moves :)

For example, what if vB in the air (tilt or smash) made you take out a bomb, but on the ground tilt vB would take out a bomb, while smash vB would make you take out a Powder Keg? I imagine Link would carry the powder keg like he would a barrel, but it would do heavy damage if it makes contact.

Or, what if you could control the distance of your ^B by tilting or smashing? That could make for some interesting variation and mindgames. This could be used to sweetspot the ledge if you're too high and you don't want to waste time dropping any lower.

Another option for some characters could be that tilt ^B does a damage attack (think characters like Puff or Yoshi w/o recovery ^Bs) while the smash ^B performs a recovery maneuver.
 

freddybones

Smash Journeyman
Joined
Oct 7, 2006
Messages
208
Location
Clearwater/Tampa
The thing about tilt special moves is that it has to similar to smash B moves. It's just seems wierd if it's not (this comming from a Samus player). Also it should be weaker as well.
If the tilt move was completely different than smash B moves that would make things pretty wierd and complicated.
 

rsc_390

Smash Apprentice
Joined
Oct 24, 2006
Messages
157
The thing about tilt special moves is that it has to similar to smash B moves. It's just seems wierd if it's not (this comming from a Samus player). Also it should be weaker as well.
If the tilt move was completely different than smash B moves that would make things pretty wierd and complicated.
I guess i'd have to agree with you. That's why I think the ^B idea (smash ^B makes you go farther than tilt ^B) could be cool.

In that same respect, any move can be split into two different versions. It could be as simple as one focusing on damage while the other focuses on knockback, or one is slow and strong while the other is fast and weak. Or it could be something more significant, like homing missiles vs. straight missiles (quite a difference!)

The simple idea could also be applied to the A button. What if you could perform air smashes? Perhaps Fox's tilt Dair could be the same as his current, while his smash Dair would act like Falco's ^_^
 
Top Bottom