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Thoughts on the Yoshi Matchup?

Kellen

Smash Rookie
Joined
Apr 26, 2015
Messages
21
Location
Irvine, California (Socal)
My B if this has been posted/discussed already or if I am posting in the wrong place. But what do people think of the Yoshi matchup? I am unsure how to edgeguard him because of that super armor. Sometimes I just go fox.
 

trusty

Smash Apprentice
Joined
Apr 13, 2015
Messages
141
Location
massachusetts
Edgehog and ken combo! Yoshi is a very trolly and annoying character to play against but punish the attempts to space and get her offstage.
 

AirFair

Marth tho
Joined
Jul 1, 2014
Messages
1,972
Location
Houston, Texas
Against a good yoshi? It's really difficult. You cannot edgeguard easily because of the double jump. I've only played one yoshi and won. What you are going to have to most likely do is go off of fthrow combos, and then see if you can pick him out of the sky after the double jump is done.
 

1000g2g3g4g800999

Smash Journeyman
Joined
Jul 21, 2012
Messages
368
Location
Earth
Grab Yoshi out of jump with jc grab at the edge. If you slide to the edge, he's actually just dead on grab release. This can also work vs sloppy eggstalling. Otherwise, stay at the limits of where he can DJ back to, and walk forward to cover as he gets closer to the ledge as needed. Fsmash and neutral B can knock him out of the DJ relatively early. You can also try to space a fair or bair and then dash to the first three hits of side-b neutral, and if he does anything to escape, reset the situation. Grabbing the ledge to limit his options if he can't recover super high can also help.
Also, dthrow sends Yoshi off at worse angles than fthrow if you can somehow land it.
 
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TobiasXK

Smash Ace
Joined
Aug 9, 2004
Messages
579
Location
austintown
d-smash kills the doublejump armor, so if you can force lower recoveries and just get in position. same with tipper dash attack. and probably some janky sourspot u-tilt hits.

high recoveries, it's patience tho
 
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1000g2g3g4g800999

Smash Journeyman
Joined
Jul 21, 2012
Messages
368
Location
Earth
They get jumps back from throws. Grab release doesn't restore double jump. This includes DK's cargo but excludes Kirby's inhale.
 

Preacher

Smash Cadet
Joined
Jul 15, 2014
Messages
38
Location
Connecticut
Match up isn't so bad. You know how it's a bad idea to attack an opponents shield because they can retaliate? Well think the same thing with Yoshi's double jump. Bait and punish, don't just go ham. Hold the ledge, roll away or let him get back. Just anticipate the air dodge and smash 'em back off.
 

1000g2g3g4g800999

Smash Journeyman
Joined
Jul 21, 2012
Messages
368
Location
Earth
If you do a jump release you get your second jump back.
True, but Yoshi can't simply drift back to the ledge without getting hit, and you can pretty much jab inward drift safely and second jab or move to cover everything out of that. Other drifts just take a few steps back and either bair->dancing blade or something else strong. You can dtilt if he ever dips low from this or just wait. You can always beat sweetspot attempts out of this easily, and just hit Yoshi if he tried to DJC or follow the DJ. More general edgeguarding advice sure, works against double jump armor near the ledge, which is what I suspect most people have a harder time dealing with. Going for this if he eggstalls if the egg hits you makes him die in a much quicker way.

Another way to look at this is, if he comes low space so you cover the edge from a decent distance away and pick your option as late as you can while still hitting. If he goes high, he made a a big mistake since he can't come down safely. Anything less awkward is covered easily and can't catch you for surprise from air release (AKA Neutral throw) the other just kills him.

Match up isn't so bad. You know how it's a bad idea to attack an opponents shield because they can retaliate? Well think the same thing with Yoshi's double jump. Bait and punish, don't just go ham. Hold the ledge, roll away or let him get back. Just anticipate the air dodge and smash 'em back off.
Bair->side-b can get around armor if you put in a little bit of dashing and deal with stall attempts (both bair from ledge and landing bair on stage). Waiting for an air dodge isn't necessary. Depending on where in the DJ Yoshi is and where he's DJing from (like if attacking would kill him or make him rise some amount or fall immediately), attacking the DJ can be perfectly safe assuming you were decently spaced. If you attack with something with low enough lag and hit his DJ, he can't always make it to you with the DJC attack.
 
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