Sheikachu
Smash Rookie
- Joined
- Mar 21, 2015
- Messages
- 5
Upon seeing a thread rethinking the competitive ruleset of Smash 4 from the beginning, I began to question if the Smash Ball could ever be a balanced thing to have in tourney play. Upon experimenting with it, I realized how different the Smash Ball behavior is in this game than it was in Brawl. All of the changes seemed to be for the purpose of making the Final Smash more similar to super moves in other fighting games (which are almost always allowed in competitive play). So I made a list of the changes I have observed and why I think the Smash Ball is more balanced than it was in Brawl and should be given a chance in competitive play.
DISCLAIMER: I'm not saying that we should jump right into Evo with Smash Balls on. I.m just saying it's definitely something that should be taken into consideration and experimented with at small tourneys before moving to the big stage (if at all).
1. The Smash Ball appears way less often. With Smash Balls only on high, it would still only appear once in a three stock match (this was generally toward the end of the second stock or the beginning of the third). This meant that the Final Smash was either a strong finishing move, or something to get the early jump on your opponents last stock. Furthermore, it appeared reliably during this time so the players knew when to expect it.
2. The Smash Ball is much easier to break. In Brawl it needed a couple strong hits to break. Now it only takes one smash or even a solid aerial like Fox's uair. This lead to the strategy of keeping your opponent away from the Smash Ball all the while trying to hitting your self, rather than letting your opponent hit it a few times and then going in for the final blow.
3. Final Smashes have been nerfed pretty hard. The duration of Landmaster, Super Sonic, and others that stay out for a certain amount of time have been cut down drastically. Moves that have massive areas of effect have either been cut down in damage, knockback, or both. They no longer guarantee you kill. If your opponent is at low percent, you have a choice to make. Either chip away at their damage and risk losing the Smash Ball, or use it immeadiately, take the guaranteed percent, and have to work for the kill later.
I realize that this is would be a big change for competitive Smash. Because they were banned in Brawl, nobody really gave them a thought. But if we experiment with them, I believe we can find a way to make it work. And even if we can't, we can just turn them off and there's no harm done. The ruleset for Melee did its fair share of evolving and changing, I don't see why Smash 4's can't do the same.
DISCLAIMER: I'm not saying that we should jump right into Evo with Smash Balls on. I.m just saying it's definitely something that should be taken into consideration and experimented with at small tourneys before moving to the big stage (if at all).
1. The Smash Ball appears way less often. With Smash Balls only on high, it would still only appear once in a three stock match (this was generally toward the end of the second stock or the beginning of the third). This meant that the Final Smash was either a strong finishing move, or something to get the early jump on your opponents last stock. Furthermore, it appeared reliably during this time so the players knew when to expect it.
2. The Smash Ball is much easier to break. In Brawl it needed a couple strong hits to break. Now it only takes one smash or even a solid aerial like Fox's uair. This lead to the strategy of keeping your opponent away from the Smash Ball all the while trying to hitting your self, rather than letting your opponent hit it a few times and then going in for the final blow.
3. Final Smashes have been nerfed pretty hard. The duration of Landmaster, Super Sonic, and others that stay out for a certain amount of time have been cut down drastically. Moves that have massive areas of effect have either been cut down in damage, knockback, or both. They no longer guarantee you kill. If your opponent is at low percent, you have a choice to make. Either chip away at their damage and risk losing the Smash Ball, or use it immeadiately, take the guaranteed percent, and have to work for the kill later.
I realize that this is would be a big change for competitive Smash. Because they were banned in Brawl, nobody really gave them a thought. But if we experiment with them, I believe we can find a way to make it work. And even if we can't, we can just turn them off and there's no harm done. The ruleset for Melee did its fair share of evolving and changing, I don't see why Smash 4's can't do the same.
Last edited: