• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

This World update--something emotional? Or a Classic mode?

Status
Not open for further replies.

Ba1100n_Drag0n

Smash Apprentice
Joined
Feb 1, 2007
Messages
108
They know nothing but fighting. Fighting is the sole reason for their existence.

Being turned back into a trophy, being unable to fight, is much like death.
Yes, I am aware of another This World thread, but I thought this speculation needed its own special place. This will specifically talk about the storyline mode of it, and... how it could make us care. For those of us who are dedicated to the Nintendo series of Starfox, Mario, and all the other games, then read this post... because this concerns the storyline of it.

For those of you who had played Final Fantasy 7, we all know it sucked when that one special girl died. We all know that really touched us. For those who played Tales of Symphonia, when everyone seemed to have sacrificed themselves for our hero, that really touched us too. We all know in the great RPG genres that some games had storylines that really made us care and want to find out more. Each RPG had its own special moment that was pretty memorable. Can Super Smash Bros. Brawl do that?

Now, this is what I want you to do: imagine each scene I describe in Super Smash Bros. Brawl. And tell me that won't make you care. But first, let me make some speculations...

Picture if Super Smash Bros. Brawl had multiple storylines that revolved around the same general plot. It would be like when you choose your character from the beginning, you would take the perspective of that character. If you chose Mario, you chose Mario's storyline. If you chose Kirby, you chose his perspective.

Would Brawl have such a heavy storyline that, if there were multiple perspectives, would you play the storyline at least once for every character? Would the Brawl storyline want to make you do that?

Now comes for the "imagination" part...

If Brawl could really make us care, there would have to be suspense, drama, and sorrow within the storyline. We would have to have every element an RPG could have--even the humorous parts, as dark as the storyline may seem now. Imagine...

... a fight between Fox and Krystal (if she's in the game). Though they love each other, because of the "rules of the world," they are forced to fight. Imagine Krystal or Fox becoming a trophy in front of each other... dead...

... now imagine the same thing except between: Mario and Peach, Link and Zelda, and any other "related" characters you could think of.

... imagine dialogue in the game. Actual characters talking and interacting with each other, talking about how they're being treated as gladiators/slaves. Imagine Metaknight making a large speech of how they could escape to freedom from the wretched arena--about having a free life.

... imagine a grand finale, where every single character joins up to fight the one force--the "rules." Imagine how they all team up, despite their differences and past rivalries, against this one force.

... imagine, if the Ice Climbers were in the game, the two being seperated from each other--and possibly forced to fight each other. The duo we once knew now against each other.

... imagine if there were more enemies than imagined. Maybe the classic enemies of Goombas, Koopas, and those annoying plant things from Zelda. Maybe the Heartless from Kingdom Hearts (if that's possible). Maybe some of those Android things from Starfox--maybe Andross himself.

... imagine the torture these characters face when their sole purpose is to fight and be slave-driven gladiators.

... imagine if Brawl made us care enough to shed a tear, or laugh aloud, or stomp our feet in anger at the game (due to the storyline). Imagine if Brawl could do all these things and create the next legendary storyline.

... imagine that, if we did escape to Kirby's homeland of Dream World, it being invaded by bounty hunters because "Kirby broke the rule" or it being corrupted by nightmares during Kirby's absence.

---
(Newest "Imaginary" scene)
... imagine a trophy with a potential of wrecking mass destruction upon the world, awaiting to be awoken...
... a trophy hidden deep within the darkest corners of the world...
---

Now comes the concern: what if "The World" update was actually some sort of boring Classic-mode game? Where all you do is fight random enemy opponents? What if "The World" was just a more spiced-up version of Classic mode? What if there really is no storyline mode?

But the main topic here is if Brawl does or does not have an actual storyline mode--but more importantly, would this story make us want to care?

---

If people are concerned about "characters won't be able to talk," then here is a list of proof:

'cept a lot of the characters don't talk.
I have seen many characters from the Melee game talk; I'll list them.
Mario: He said simple phrases like "I'm tired" in N64, and did have his own kids' cartoon.
Luigi: He talked a lot to Mario in Paper Mario and the cartoon.
Peach: She has said a lot before--nearly in every Nintendo game she was in.
Bowser: Said plenty before, such as in N64 and Sunshine, along with Paper Mario.
Yoshi: Yoshis spoke the normal language of people in Paper Mario--but otherwise they didn't... but still.
Donkey Kong: I specifically remember him having his own CG-cartoon before. But otherwise, no.
C. Falcon: He's talked enough already--****ed taunt...
Ganondorf: Zelda series.
Falco: Starfox series.
Fox: Starfox series.
Ness: Someone clarify me on this; I do reckon he had his own RPG but never knew if he talked in it.
Kirby: He doesn't actually speak advanced but I'm sure he could say simple phrases like "Hi" or "Huh?"
Samus: She's voiced by Jennifer Hale in the Prime games, and in Zero Mission near the end where you infiltrate the pirates ship, she talks ( but with no voice over, just text).
Zelda: Zelda series. I would include Link and Y. Link but they don't say anything coherent.
Poke'mon: They say their name--Poke'mon like Mewtwo however do talk.
Roy/Marth: Fire Emblem series.

So nearly every character in Melee talked at one point in time.
 

Ba1100n_Drag0n

Smash Apprentice
Joined
Feb 1, 2007
Messages
108
Oh well. It's what I thought and maybe it doesn't.

Won't know until you actually try anyways.
 

red stone

Smash Ace
Joined
Apr 21, 2006
Messages
889
Location
Nashville, Tennessee
it's a freakin fighting game!!!, not some deep rpg. i'd be surprised if the storyline barely exists at all. the whole point of it is just for you to fight a lot of people....or perhaps you were think that maybe pichu or dr. mario will conveniently sacrifice themselves as to not have a spot in brawl eh
 

Brawlman

Smash Ace
Joined
Jun 24, 2006
Messages
624
Location
I dunno, you tell me.
... a fight between Fox and Krystal (if she's in the game). Though they love each other, because of the "rules of the world," they are forced to fight. Imagine Krystal or Fox becoming a trophy in front of each other... dead...

... now imagine the same thing except between: Mario and Peach, Link and Zelda, and any other "related" characters you could think of.

... imagine dialogue in the game. Actual characters talking and interacting with each other, talking about how they're being treated as gladiators/slaves. Imagine Metaknight making a large speech of how they could escape to freedom from the wretched arena--about having a free life.

... imagine a grand finale, where every single character joins up to fight the one force--the "rules." Imagine how they all team up, despite their differences and past rivalries, against this one force.

... imagine, if the Ice Climbers were in the game, the two being seperated from each other--and possibly forced to fight each other. The duo we once knew now against each other.

... imagine if there were more enemies than imagined. Maybe the classic enemies of Goombas, Koopas, and those annoying plant things from Zelda. Maybe the Heartless from Kingdom Hearts (if that's possible). Maybe some of those Android things from Starfox--maybe Andross himself.

... imagine the torture these characters face when their sole purpose is to fight and be slave-driven gladiators.

... imagine if Brawl made us care enough to shed a tear, or laugh aloud, or stomp our feet in anger at the game (due to the storyline). Imagine if Brawl could do all these things and create the next legendary storyline.

... imagine that, if we did escape to Kirby's homeland of Dream World, it being invaded by bounty hunters because "Kirby broke the rule" or it being corrupted by nightmares during Kirby's absence.
Those...Are awsome senarios. That'd be awsome if those were in...'cept a lot of the characters don't talk.

And be quiet Red. There's a story. Get over it.

EDIT: Woah, when did I become a journeyman? I ranked up and didn't notice it 'till 8 posts later. I'm blind.
 

Ba1100n_Drag0n

Smash Apprentice
Joined
Feb 1, 2007
Messages
108
'cept a lot of the characters don't talk.
I have seen many characters from the Melee game talk; I'll list them.
Mario: He said simple phrases like "I'm tired" in N64, and did have his own kids' cartoon.
Luigi: He talked a lot to Mario in Paper Mario and the cartoon.
Peach: She has said a lot before--nearly in every Nintendo game she was in.
Bowser: Said plenty before, such as in N64 and Sunshine, along with Paper Mario.
Yoshi: Yoshis spoke the normal language of people in Paper Mario--but otherwise they didn't... but still.
Donkey Kong: I specifically remember him having his own CG-cartoon before. But otherwise, no.
C. Falcon: He's talked enough already--****ed taunt...
Ganondorf: Zelda series.
Falco: Starfox series.
Fox: Starfox series.
Ness: Someone clarify me on this; I do reckon he had his own RPG but never knew if he talked in it.
Kirby: He doesn't actually speak advanced but I'm sure he could say simple phrases like "Hi" or "Huh?"
Samus: She's voiced by Jennifer Hale in the Prime games, and in Zero Mission near the end where you infiltrate the pirates ship, she talks ( but with no voice over, just text).
Zelda: Zelda series. I would include Link and Y. Link but they don't say anything coherent.
Poke'mon: They say their name--Poke'mon like Mewtwo however do talk.
Roy/Marth: Fire Emblem series.

So nearly every character in Melee talked at one point in time.
 

Pyroloserkid

Smash Master
Joined
Jun 20, 2007
Messages
3,588
Location
Ontario
I have seen many characters from the Melee game talk; I'll list them.
Mario: He said simple phrases like "I'm tired" in N64, and did have his own kids' cartoon.
Luigi: He talked a lot to Mario in Paper Mario and the cartoon.
Peach: She has said a lot before--nearly in every Nintendo game she was in.
Bowser: Said plenty before, such as in N64 and Sunshine, along with Paper Mario.
Yoshi: Yoshis spoke the normal language of people in Paper Mario--but otherwise they didn't... but still.
Donkey Kong: I specifically remember him having his own CG-cartoon before. But otherwise, no.
C. Falcon: He's talked enough already--****ed taunt...
Ganondorf: Zelda series.
Falco: Starfox series.
Fox: Starfox series.
Ness: Someone clarify me on this; I do reckon he had his own RPG but never knew if he talked in it.
Kirby: He doesn't actually speak advanced but I'm sure he could say simple phrases like "Hi" or "Huh?"
Samus: Also needs clarification.
Zelda: Zelda series. I would include Link and Y. Link but they don't say anything coherent.
Poke'mon: They say their name--Poke'mon like Mewtwo however do talk.
Roy/Marth: Fire Emblem series.

So nearly every character in Melee talked at one point in time.

Good point, but it does tell us the Genre on www.smashbros.com , and I'm pretty sure it's not RPG. Sorry bud.
 

WiGGleZ

Smash Cadet
Joined
May 19, 2007
Messages
28
Location
manchester nh
yes it would be great for both worlds, the ones who play for the competition and others who'll play for a month or so and care for anything but fun
 

Ba1100n_Drag0n

Smash Apprentice
Joined
Feb 1, 2007
Messages
108
The game doesn't need to be an "RPG" to have a storyline, anyways.

yes it would be great for both worlds, the ones who play for the competition and others who'll play for a month or so and care for anything but fun
Is this sarcasm?

Going back on topic, I always thought that Brawl could have an epic storyline because there are so many characters from so many different games. Every character would interact with each other in different ways--it would be amusing, and possibly epic, if I may say that.
 

Circus

Rhymes with Jerkus
BRoomer
Joined
Jul 9, 2007
Messages
5,164
I love, love, love, love what you're describing. But I find it unlikely it would be quite that complex in the game. Fighting games are notoriously "shallow", if you will. As you're probably well aware.

Including a story mode that in-depth would really be criss-crossing genres. Which is great, but also less likely to happen. Here's hoping I'm wrong though.
 

1337marth

Smash Ace
Joined
Jul 17, 2007
Messages
693
Location
Why should I tell you? Kentucky
I love, love, love, love what you're describing. But I find it unlikely it would be quite that complex in the game. Fighting games are notoriously "shallow", if you will. As you're probably well aware.

Including a story mode that in-depth would really be criss-crossing genres. Which is great, but also less likely to happen. Here's hoping I'm wrong though.
They are not completely shallow.
 

Circus

Rhymes with Jerkus
BRoomer
Joined
Jul 9, 2007
Messages
5,164
They are not completely shallow.
No, not completely. But generally more so than what Ba1100n_Drag0n described earlier. The kind of story complexity he made sounds very RPG-ish. For most fighting games I'm familiar with, the depth of the story usually only comes in the form of some "destiny battle" just before the final boss, who ends up being pretty generic.

Of course, Smash is a pretty unique game. Maybe it'll be the first to really give the story modes of fighting games a good kick in the rear.
 

1337marth

Smash Ace
Joined
Jul 17, 2007
Messages
693
Location
Why should I tell you? Kentucky
No, not completely. But generally more so than what Ba1100n_Drag0n described earlier. The kind of story complexity he made sounds very RPG-ish. For most fighting games I'm familiar with, the depth of the story usually only comes in the form of some "destiny battle" just before the final boss, who ends up being pretty generic.

Of course, Smash is a pretty unique game. Maybe it'll be the first to really give the story modes of fighting games a good kick in the rear.
Well yeah I agree with that.
 

Ba1100n_Drag0n

Smash Apprentice
Joined
Feb 1, 2007
Messages
108
Well, I am hoping for a somewhat decent storyline of Brawl. Of course it may sound RPG-ish, but I think it can be managed without having too much of the RPG element in there. Like in Starfox Command on the DS, it wasn't so much of an RPG but it still had its storylines. I'm sure Brawl could do the same thing (except much, much better).

Of course, Smash is a pretty unique game. Maybe it'll be the first to really give the story modes of fighting games a good kick in the rear.
This is what I'm kinda thinking too.
 

TheWalkingThano

Smash Journeyman
Joined
Nov 21, 2006
Messages
352
Location
Evanston, IL
I'm pretty sure it's going to have some sort of storyline pretty much cause of the last picture in The World post. Just kinda looks like a character we haven't seen that would be a story driven character.

But I want to say that most fighting games these days do have storylines, smash is actually the oddity because it doesn't and I can cite the introduction section of the Shoryuken wiki smash entry to support that claim.
 

-=Marth_n_Roy=-

Smash Ace
Joined
Jun 5, 2003
Messages
835
Location
Mattland
it's a freakin fighting game!!!, not some deep rpg. i'd be surprised if the storyline barely exists at all. the whole point of it is just for you to fight a lot of people....or perhaps you were think that maybe pichu or dr. mario will conveniently sacrifice themselves as to not have a spot in brawl eh
Soul Calibur series is NOTHING but fighting, yet both SC AND Mortal Kombat have story lines, characters with pasts, characters with relations (see MK: Deception)


will edit/post when i read more of the thread
 

Ba1100n_Drag0n

Smash Apprentice
Joined
Feb 1, 2007
Messages
108
I'm pretty sure it's going to have some sort of storyline pretty much cause of the last picture in The World post.
Well, we can only assume. I did vaguely mention that The World update may be just a spiced-up version of Classic--so let's try not to get too excited about this.

But... excitement is good. I want a good storyline!

Soul Calibur series is NOTHING but fighting, yet both SC AND Mortal Kombat have story lines, characters with pasts, characters with relations (see MK: Deception)
QFT.
 

nin10do

Smash Journeyman
Joined
Aug 15, 2005
Messages
279
Location
Room 215
Zelda: Zelda series. I would include Link and Y. Link but they don't say anything coherent.
Wand of Gamelon. I'm so hungry I could eat some Dodongos!

From the update, I have a feeling that SSB's character introductions are going to return, except character trophies come to life.
 

red stone

Smash Ace
Joined
Apr 21, 2006
Messages
889
Location
Nashville, Tennessee
there's also a bit of a problem of fleshing out the story. can the characters actually have backgrounds? if they include them, they would have to acknowledge that the characters come from different world and that would complicate things on how they got there. so far, the best they can come up with is that all characters fight and becoming trophies is the penalty
 

Red Dominator

Smash Cadet
Joined
Jul 21, 2007
Messages
34
Location
Mexico
it's a freakin fighting game!!!, not some deep rpg. i'd be surprised if the storyline barely exists at all. the whole point of it is just for you to fight a lot of people....or perhaps you were think that maybe pichu or dr. mario will conveniently sacrifice themselves as to not have a spot in brawl eh
legend of zelda: twilight princess was emotionall, and link IS in the game..

i would prefer it to have a story line, a good one to, but people have diferent opinions of the game, but of coursem nintendo will figure something good out for all sorts of people to enjoy the game =]
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
Location
Texas
NNID
EspyRose
I love, love, love, love what you're describing. But I find it unlikely it would be quite that complex in the game. Fighting games are notoriously "shallow", if you will. As you're probably well aware.

Including a story mode that in-depth would really be criss-crossing genres. Which is great, but also less likely to happen. Here's hoping I'm wrong though.
If a story-type thing is introduced into Brawl, imagine the replay value increase...

even more...

Yeah, to hoping your wrong. (Not sarcasm)
 

Ba1100n_Drag0n

Smash Apprentice
Joined
Feb 1, 2007
Messages
108
The game doesn't need to be an RPG do have a good storyline. It could be well-executed with in-game cinematics, dialogue boxes/actual voicing, character emotions through animation, etc. Just because a game has a deep, good storyline doesn't mean it's necessarily and RPG. Of course, would it be really that bad if Brawl is semi-RPGish? I don't think it would hurt anything to do so.

there's also a bit of a problem of fleshing out the story. can the characters actually have backgrounds? if they include them, they would have to acknowledge that the characters come from different world and that would complicate things on how they got there. so far, the best they can come up with is that all characters fight and becoming trophies is the penalty
In my opinion the backrounds would be vague yet to the point; for example, Link's backround would be how he has come from Hyrule, is on a mission to save Zelda, and is a fierce enemy of Ganondorf. Of course everyone started as a trophy and winded up there somehow (we don't have enough information on that), but say that's also the mystery--how did everyone become trophies? How did everyone get there? That could be another storyline element right there.

She's voiced by Jennifer Hale in the Prime games, and in Zero Mission near the end where you infiltrate the pirates ship, she talks ( but with no voice over, just text)
Added to first post and the other post.

From the update, I have a feeling that SSB's character introductions are going to return, except character trophies come to life.
That's possible and all--the character introductions weren't that bad. Just make an option to turn them off like in SSB64...
 

Pima

Smash Journeyman
Joined
Apr 10, 2006
Messages
221
Location
Mexico
Soul Calibur series is NOTHING but fighting, yet both SC AND Mortal Kombat have story lines, characters with pasts, characters with relations (see MK: Deception)
Soul Calibur an MK's characters exist only in those games, they were created for no other purpose than appearing in those games... characters from Smash come from many different games, they all have their backgrounds in their respective games, I really don't think there will be character realtions from the past (At least not from 'unrelated' characters anyway)

This world will probably just be the Story mode, I wouldn't expect a lot this deep storyline you're talking about, even less the characters talking. Even tough it would be nice, I just think you shouldn't be taking it too seriously before you get horribly dissappointed
 

Ba1100n_Drag0n

Smash Apprentice
Joined
Feb 1, 2007
Messages
108
Even tough it would be nice, I just think you shouldn't be taking it too seriously before you get horribly dissappointed
I'm ready to be disappointed, but I'm still just hoping for it to happen--besides, hope is something that's meant to be crushed.

Anyways, I agree with how characters won't have relations from the past--unless the characters are from the same game title. Like, all the Mushroom Kingdom characters would know each other and have their backrounds shared. However, they wouldn't share relations with Zelda.
 

ClarkJables

Smash Lord
Joined
Mar 17, 2007
Messages
1,669
Location
Texas
Soul Calibur an MK's characters exist only in those games, they were created for no other purpose than appearing in those games... characters from Smash come from many different games, they all have their backgrounds in their respective games, I really don't think there will be character realtions from the past (At least not from 'unrelated' characters anyway)

This world will probably just be the Story mode, I wouldn't expect a lot this deep storyline you're talking about, even less the characters talking. Even tough it would be nice, I just think you shouldn't be taking it too seriously before you get horribly dissappointed
link, hihachi, and spawn, i didn't know they were made specifically for that fighting game.

and i like the ideas of a deep storyline like that, although no long drawn out chat scenes with walls of text. that would break up the pace to much.

also to suggest something, i would like to see how the rivals fight in this game. will ridley, bowser, gannondorf, etc.. just try to kill their rivals or will it wind up like a spiderman/venom team up where they have to fight a greater evil. i would also like to see the villians being the ones who see the error in this system and eventually are the ones to lead the revolution, and at the same time show a darker side of some of the "heroes in the game". like maybe fox wants to stay a gladiator because of his luxuries, so you have to knock him down a peg by beating the crap out of him with someone you wouldn't think could ever beat fox, pichu...

oh that and an eye of the tiger montage

and as for characters not knowing other characters from series i think those who have been in crossover series should know each other, like wario and bomberman or sonic and mario... oh and i think japan only characters should speak in japanese, be labled exotic prize fighters, and have translaters with them everywhere they go who look like either miii's or miyamoto
 

Cenedar

Smash Ace
Joined
Apr 8, 2007
Messages
525
Location
Spear Pillar
... a fight between Fox and Krystal (if she's in the game). Though they love each other, because of the "rules of the world," they are forced to fight. Imagine Krystal or Fox becoming a trophy in front of each other... dead...

... now imagine the same thing except between: Mario and Peach, Link and Zelda, and any other "related" characters you could think of.

... imagine dialogue in the game. Actual characters talking and interacting with each other, talking about how they're being treated as gladiators/slaves. Imagine Metaknight making a large speech of how they could escape to freedom from the wretched arena--about having a free life.

... imagine a grand finale, where every single character joins up to fight the one force--the "rules." Imagine how they all team up, despite their differences and past rivalries, against this one force.

... imagine, if the Ice Climbers were in the game, the two being seperated from each other--and possibly forced to fight each other. The duo we once knew now against each other.

... imagine if there were more enemies than imagined. Maybe the classic enemies of Goombas, Koopas, and those annoying plant things from Zelda. Maybe the Heartless from Kingdom Hearts (if that's possible). Maybe some of those Android things from Starfox--maybe Andross himself.

... imagine the torture these characters face when their sole purpose is to fight and be slave-driven gladiators.

... imagine if Brawl made us care enough to shed a tear, or laugh aloud, or stomp our feet in anger at the game (due to the storyline). Imagine if Brawl could do all these things and create the next legendary storyline.

... imagine that, if we did escape to Kirby's homeland of Dream World, it being invaded by bounty hunters because "Kirby broke the rule" or it being corrupted by nightmares during Kirby's absence.
You took a chance on making this thread, and IMHO, i'm glad you did. Just the way you described these scenarios gave me chills.

It would be nothing short of brilliant if such a deep and emotional storyline was placed in the game to help us connect to the characters, but alas, I don't get my hopes up because Smash Bros. is a fighter by and large. The only fighting game I've seen with any kind of deep "story mode" of any sort was Soul Calibur II.

Ba1100n_Drag0n said:
... a fight between Fox and Krystal (if she's in the game). Though they love each other, because of the "rules of the world," they are forced to fight. Imagine Krystal or Fox becoming a trophy in front of each other... dead...
Talk about drama and intrigue. I already felt a tug at the ol' heartstrings just thinking of it.
 

ClarkJables

Smash Lord
Joined
Mar 17, 2007
Messages
1,669
Location
Texas
well i think brawl is more then just a typical fighting game, it combines platforming elements and fighting elements seemlessly to create a fun and unique experience. and seeing as sakurai said this was proabaly his last smash game, i don't see why he wouldn't make it a masterpiece. he's not being rushed like in melee, he's got the epic soundtrack and the epic graphics, and i can only assume he has gobs of money to put into this game. maybe "the team" assembled by sakurai to make smash is famous for rpg titles with deep storylines

also, remember how in the first smash bros title snake "infiltrated" smash by becoming a third party character. maybe this somehow fits into the "this world" storyline. maybe snake infiltrates the trophy system, which is the cause of the broken rules, maybe "this world" is beginning to fall apart at the seems and it has becomes a struggle to escape, maybe this newcomer is like a bug in the program, making the god of this world glitch into a more tyranical self. maybe the god of this world is us
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
I don't think Snake or any other 3rd party character is vital to the plot. I just don't see this franchise going from no plot at all to a deep and involved plot that incorporates non-Nintendo characters.
 

Ba1100n_Drag0n

Smash Apprentice
Joined
Feb 1, 2007
Messages
108
Talk about drama and intrigue. I already felt a tug at the ol' heartstrings just thinking of it.
I'm glad you were able to picture it.

maybe "the team" assembled by sakurai to make smash is famous for rpg titles with deep storylines
Maybe, but I highly doubt it if the RPG-element is a side-addon. It would probably be more of a team that can do advanced triggering due to SSBB's unique nature of a fighting game.

also, remember how in the first smash bros title snake "infiltrated" smash by becoming a third party character. maybe this somehow fits into the "this world" storyline. maybe snake infiltrates the trophy system, which is the cause of the broken rules, maybe "this world" is beginning to fall apart at the seems and it has becomes a struggle to escape, maybe this newcomer is like a bug in the program, making the god of this world glitch into a more tyranical self. maybe the god of this world is us
I don't think Snake or any other 3rd party character is vital to the plot. I just don't see this franchise going from no plot at all to a deep and involved plot that incorporates non-Nintendo characters.
1st quote disproves the 2nd quote, so I don't have to explain myself here, hehe. And even then I'm sure Nintendo can be creative as they've always done before.
 

Ba1100n_Drag0n

Smash Apprentice
Joined
Feb 1, 2007
Messages
108
All I'm saying is that the SSBB trailer already did have a small storyline element as to explaining how Snake entered the Smash tournament--so you saying "Snake doesn't belong in the storyline" kinda is killed by the fact he has been included in a well-executed manner.

(I type long sentences...)
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
Ok, you didn't mention the trailer before... but that still says nothing about him being involved in the story, if there even is a very deep story.
 

Ba1100n_Drag0n

Smash Apprentice
Joined
Feb 1, 2007
Messages
108
We can only hope, maxpower1227, that Nintendo can pull this off right.

In Soul Calibur II the guest characters had those text-filled beginnings and endings explaining why they made their journey and how it ended. So why can't Snake be implemented in SSBB's storyline? I'm sure he could have some sort of "stealth mission" involving the rescue of a trophy hidden on the Halberd ship.

... maybe a trophy of GREAT power!

That gave me such a great idea--what if trophies were sort of like living weapons in a way?

That means there can be some sort of ultimate trophy of great, mass destruction, awaiting to be awoken...

Now that's a good plotline right there--not too cheesy but cheesy enough.

Editted the idea to the first post.
 
Status
Not open for further replies.
Top Bottom