Np, hope it was helpful
Next time you post vids though I expect to see improvement on punishment vs Marth because he's such a pushover when he gets hit
Since I just finished an exam, I'm gonna start posting on specific times where I think stuff is happening wrong
:30 - right off the gates you hit with a Bair but hesitate a bit with the Uair ... if you're confident you hit that Bair, instant Uair should catch him before he can jump, and if not you can try to get him jumping
:33 - I understand if you didn't mean to full hop (would explain the pullback too), but that was prime time to short hop Uair sharking under the platform shenanigans
:38 - GTFO of shield sooner!! Getting tomahawked by Marth is a little embarrassing, if you think you're compromised in position and are sitting in shield, you should realize soon enough when he lands with nothing that he's tomahawking you (very slowly I might add)
Wavedash OoS sooner and you get out pretty free at that point ... even if Marth hits you, hold down and shrug off that hit because Marth's hits at low % are weak
:45 - you should've reacted in time to him being above you to change your move from knee to Uair
:45 - instant Uair after you land on the platform should scoop or at least trade with his Fair, which is a pretty dominating position for you because you probably recover before him even if he does hit you with Fair
:54 - pretty sure you can sweetspot your jump there, and he's far enough away that you can feel pretty safe against runoff Fair
1:06 - Uthrow I agree with because he probably lands on the platform ... but then he didn't. Confused me too :| although you could have been faster with a Uair (or tried to do something) there because he didn't do **** after you threw him
1:09 - good lord why are you already on the other side of the stage
1:10 - not a fan of that knee ... coming down with an aerial like that is usually fine if you adjust your spacing to match theirs, but you kinda just fell down with it and he was just waiting for it
Respawn - 1:23 or so - this Marth is really jumpy for some reason, please Uair him for trying to jump on platforms all the time for no reason
1:26 - you have to recognize these situations when you hit them in neutral and they're falling onto a platform ... a lot of players will be too surprised to hit the tech, in which case you just wreck them with Uair -> knee, and even if they're good, you have a platform techchase opportunity where stomp covers 2/3 of their options and sets up a very good edgeguarding opportunity - super important you take advantage!!
1:28 - same thing, a little harder to recognize because I think he can actually just jump out if he wanted (but apparently he didn't). You should be running his direction regardless instead of Bairing the air
1:34 - Dair was way too premature there, just ledgehop to stall
Ledgehop high if you think they're sweetspotting, low if you think they're going to up-b early and farther from the ledge
1:42 - going for a Bair there isn't a bad idea, but you have to space around his side-b and realize that he can't actually grab the ledge without doing some kind of move, so you were safe to jump out of range of moves and wait until he does something to actually do the Bair instead of preempting his move
Coincidentally the side-b he did was actually just the worst ever, and even getting hit by the up-b you should have still hit the edgeguard - instant Uair, Ftilt, Dtilt -> something, etc
1:53 - I tihnk you just take the Nair -> grab there (although Nair -> Nair probably would have worked too)
Uair just doesn't have enough stun to work at low % unless you do it late
1:57 - perfect opportunity to just regrab him here. If you're fast you can instant Uair or Nair or something, but Uthrow here also puts him in a pretty bad spot
2:00 - I understand that it's sometimes hard to react to these things but you actually hit the run perfectly and could've gotten a Scar-like double knee there. Even after you recognize it a little late, you can still go for the fastfall DJ Uair there because Marth can't really outright beat it in that position and will basically just die if he gets hit by it
Ensuing edgeguard was rather lackluster but whatever ~_~
First 44% of his first stock - good string of moves, could've been faster after the Nair because he didn't DI that nearly as far down as he could have I think
2:31 - side-b is not a move you start halfway across the stage
3:02 - please refrain from doing dumb things (Bair is better for that kind of thing anyways, Dair can be meteor canceled and just doesn't have the right hitbox unless you're stomping a space animal Firefoxing below or something ... also it's better to just learn how to do things right instead of gambling on something like that unless you're sure it'll work and will win you the game)
That turned out way longer than I thought it would
If you really want to improve your Falcon (or just improve in general) maybe try the same exercise for the rest of your matches and post what you think