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this forum is dead, but i need critique

Эикельманн [РУС]

Banned via Administration
Joined
Jul 17, 2009
Messages
5,263
Location
Orlando/Владивосток
hey guys. my name is ian, or eikelmann. i'm a ganondorf main from florida working on picking up falcon as a legitimate secondary. i just recently got footage of my falcon for the first time, and i'd some sort of critique on the first (and i suppose even the second match).

http://www.youtube.com/watch?v=cenTiNe6WuA&feature=relmfu

at the 6 minute match mark, i switch to ganondorf, so please ignore those matches unless you really feel like watching any further, lol

i'll have more falcon stuff up probably as well.

i look forward to all of you hopefully tearing my gameplay apart. marth is my biggest weakpoint for all of my characters.
 

Wizzrobe

Smash Champion
Joined
Mar 27, 2011
Messages
2,280
Location
Florida
You played ISai? And take Marth to FD like I mentioned earlier. Thats all I got lol. U throw is great for combos though at low mid percents and higher.

Oh, and Hax says that Raptor boost (side B) is great against Marth.
 

Эикельманн [РУС]

Banned via Administration
Joined
Jul 17, 2009
Messages
5,263
Location
Orlando/Владивосток
yep. but he's not big on melee anymore, so it doesn't matter.

I use side-b as ganondorf, so i already implement that into my game. you may notice that i love bair too much. 64 habits lol

i take marth to fd as falcon, but yeah, i banned that because i didn't feel like being cp'd there as ganondorf. i know fd is falcon's playground lol
 

Wizzrobe

Smash Champion
Joined
Mar 27, 2011
Messages
2,280
Location
Florida
yep. but he's not big on melee anymore, so it doesn't matter.

I use side-b as ganondorf, so i already implement that into my game. you may notice that i love bair too much. 64 habits lol

i take marth to fd as falcon, but yeah, i banned that because i didn't feel like being cp'd there as ganondorf. i know fd is falcon's playground lol
Isai was always like my idol. He was the first pro smasher I ever saw and he uses Falcon.

Oh, and you should bring a 64 setup to Advent I want to play you. I could bring my own controller too.
 

Wizzrobe

Smash Champion
Joined
Mar 27, 2011
Messages
2,280
Location
Florida
i had all of my 64 stuff stolen. controllers and all ;_;

we can play if you can supply everything. =[
Aw... that sucks so hard. So sorry that happened :urg:. My 64 is like not very good lol. The resolution isnt very good but I might be able to bring it anyway. I have a second controller but one of the controllers have a weird joystick. If your fine with that stuff I could bring it maybe.
 

odinNJ

Smash Lord
Joined
Mar 5, 2012
Messages
1,175
Location
NJ
you think falcon boards are dead, over at the roy boards we get a post a week
 

Wizzrobe

Smash Champion
Joined
Mar 27, 2011
Messages
2,280
Location
Florida
that's expected with a dead character

but every tasteless **** and their mother plays falcon, so there's no excuse.
Their just not as active as the other character boards Not sure why. But the S2J thread is at least pretty active.
 

odinNJ

Smash Lord
Joined
Mar 5, 2012
Messages
1,175
Location
NJ
seems like there would be no end to the "critique my knee spam plz"
 

taylosun

Smash Cadet
Joined
Dec 16, 2010
Messages
50
Location
Texas
Falcon boards were really active when Scar came back. What happened to him anyway?
 

odinNJ

Smash Lord
Joined
Mar 5, 2012
Messages
1,175
Location
NJ
I think i heard somewhere that he got mad or something, dont take my word though.
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
You should do less moves just to do moves and do more moves for the purpose of actually hitting them

If you watch yourself play I think you can find some places where you'll do a move that just won't hit them because you're in the move doing rhythm

I think that kind of stuff has a pretty big impact on things like hitting techchases when you get them on a platform, which should be really favored for you but you'll throw away some of those opportunities by snap Uairing at nothing (wait til they land on the platform, Uair their missed tech, still have time to cover techrolls? Yeah that's not cheap at all ... wait ...)

Also don't burn your double jump so easily, should be natural coming from playing Ganon (thinking about the time you jumped early on Yoshi's and died to Fsmash)

Work on edgeguarding Marth, it's not terribly difficult IMO ... just ledgestall his up-b attempts and ledgehop stomp / reverse knee
Or lightshield if he's far enough away

If you ever think you can't get the knee, just Uair instead because it always hits. Always hits.

I think you could make some significant improvements if you just figured out how to get more hits in. Linking stuff into Uair or grab is mad cheap and not technically hard, you just need the recognition.
I could point out various parts where you could have linked a move into something, so if you want me to do that I'd be happy to ... but I think it'd be a helpful exercise if you tried figuring that out yourself first

Oh also I think you back off when you have him on the ledge way too easily ... he's pressured there, look out for advancing aerials, dash attacks, jumping to the platform, running through you, rolls, etc.
If the Marth is good at ledgedashing (most aren't good enough for it to be relevant) then stomping at ledgedash length is pretty **** (irrelevant vs the Marth you were facing but good to keep in mind) - the timing for this sort of thing is tricky depending on how good they can ledgedash though so you have to kinda figure out that stuff on the fly the first time you see it
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
Np, hope it was helpful
Next time you post vids though I expect to see improvement on punishment vs Marth because he's such a pushover when he gets hit

Since I just finished an exam, I'm gonna start posting on specific times where I think stuff is happening wrong

:30 - right off the gates you hit with a Bair but hesitate a bit with the Uair ... if you're confident you hit that Bair, instant Uair should catch him before he can jump, and if not you can try to get him jumping

:33 - I understand if you didn't mean to full hop (would explain the pullback too), but that was prime time to short hop Uair sharking under the platform shenanigans

:38 - GTFO of shield sooner!! Getting tomahawked by Marth is a little embarrassing, if you think you're compromised in position and are sitting in shield, you should realize soon enough when he lands with nothing that he's tomahawking you (very slowly I might add)
Wavedash OoS sooner and you get out pretty free at that point ... even if Marth hits you, hold down and shrug off that hit because Marth's hits at low % are weak

:45 - you should've reacted in time to him being above you to change your move from knee to Uair

:45 - instant Uair after you land on the platform should scoop or at least trade with his Fair, which is a pretty dominating position for you because you probably recover before him even if he does hit you with Fair

:54 - pretty sure you can sweetspot your jump there, and he's far enough away that you can feel pretty safe against runoff Fair

1:06 - Uthrow I agree with because he probably lands on the platform ... but then he didn't. Confused me too :| although you could have been faster with a Uair (or tried to do something) there because he didn't do **** after you threw him

1:09 - good lord why are you already on the other side of the stage

1:10 - not a fan of that knee ... coming down with an aerial like that is usually fine if you adjust your spacing to match theirs, but you kinda just fell down with it and he was just waiting for it

Respawn - 1:23 or so - this Marth is really jumpy for some reason, please Uair him for trying to jump on platforms all the time for no reason

1:26 - you have to recognize these situations when you hit them in neutral and they're falling onto a platform ... a lot of players will be too surprised to hit the tech, in which case you just wreck them with Uair -> knee, and even if they're good, you have a platform techchase opportunity where stomp covers 2/3 of their options and sets up a very good edgeguarding opportunity - super important you take advantage!!

1:28 - same thing, a little harder to recognize because I think he can actually just jump out if he wanted (but apparently he didn't). You should be running his direction regardless instead of Bairing the air

1:34 - Dair was way too premature there, just ledgehop to stall
Ledgehop high if you think they're sweetspotting, low if you think they're going to up-b early and farther from the ledge

1:42 - going for a Bair there isn't a bad idea, but you have to space around his side-b and realize that he can't actually grab the ledge without doing some kind of move, so you were safe to jump out of range of moves and wait until he does something to actually do the Bair instead of preempting his move
Coincidentally the side-b he did was actually just the worst ever, and even getting hit by the up-b you should have still hit the edgeguard - instant Uair, Ftilt, Dtilt -> something, etc

1:53 - I tihnk you just take the Nair -> grab there (although Nair -> Nair probably would have worked too)
Uair just doesn't have enough stun to work at low % unless you do it late

1:57 - perfect opportunity to just regrab him here. If you're fast you can instant Uair or Nair or something, but Uthrow here also puts him in a pretty bad spot

2:00 - I understand that it's sometimes hard to react to these things but you actually hit the run perfectly and could've gotten a Scar-like double knee there. Even after you recognize it a little late, you can still go for the fastfall DJ Uair there because Marth can't really outright beat it in that position and will basically just die if he gets hit by it

Ensuing edgeguard was rather lackluster but whatever ~_~

First 44% of his first stock - good string of moves, could've been faster after the Nair because he didn't DI that nearly as far down as he could have I think

2:31 - side-b is not a move you start halfway across the stage

3:02 - please refrain from doing dumb things (Bair is better for that kind of thing anyways, Dair can be meteor canceled and just doesn't have the right hitbox unless you're stomping a space animal Firefoxing below or something ... also it's better to just learn how to do things right instead of gambling on something like that unless you're sure it'll work and will win you the game)

That turned out way longer than I thought it would
If you really want to improve your Falcon (or just improve in general) maybe try the same exercise for the rest of your matches and post what you think
 
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