TempahRelapse
Smash Journeyman
So I was thinking the other day of great third-party characters for Super Smash Bros. But was let down when I came across the fact that Sakurai only wants iconic third-party characters. But then it came to me, what if Sakurai included third-party levels from less known games. I know it's unlikely, but you never know. Anyway I got some ideas for a couple. It would be neat if people followed the same template as well.
Scramble Crossing
Franchise Owner: Square Enix
Game: The World Ends With You
Most Likely Iconic Character: Black Mage (or a character from Final Fantasy or Dragon Quest)
Level Description: The stage has a very standard layout, one big platform and a couple of smaller ones scattered above the big one. In the background one can see pedestrians crossing Scramble Crossing at random. What makes this stage special is that every now and then a Noise symbol (you'd only get this if you played the game),appears in the horizon. The players can chose to ignore it. But if they happen to jump or touch the noise symbol, enemies will appear from The World Ends With You, and players will take damage from them if they come into contact. However it is possible to kill the creatures that appear from the noise.
Scramble Crossing
Franchise Owner: Square Enix
Game: The World Ends With You
Most Likely Iconic Character: Black Mage (or a character from Final Fantasy or Dragon Quest)
Level Description: The stage has a very standard layout, one big platform and a couple of smaller ones scattered above the big one. In the background one can see pedestrians crossing Scramble Crossing at random. What makes this stage special is that every now and then a Noise symbol (you'd only get this if you played the game),appears in the horizon. The players can chose to ignore it. But if they happen to jump or touch the noise symbol, enemies will appear from The World Ends With You, and players will take damage from them if they come into contact. However it is possible to kill the creatures that appear from the noise.