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Theytah Skin Help

igglybiblyjiblet

Smash Cadet
Joined
Jun 17, 2014
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Cali - West Coast, 707
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Hello, I'm using Theytah's custom build and i'm trying to change all the skins back to Project M's Default skins. I've tried deletingeverything in the fighters folder but that just leads to a game crash when I pick a stage. Does anyone know how to get this to work?
 

Moydow

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Download the original Project M files again, and copy over the /fighter/ folder to your SD card.

I've tried deletingeverything in the fighters folder but that just leads to a game crash when I pick a stage.
This is because you deleted everything in the /fighter/ folder - the game will then try to load Brawl's default files, of which the moveset and MotionEtc files are incompatible with Project M.
 

igglybiblyjiblet

Smash Cadet
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Messages
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Location
Cali - West Coast, 707
3DS FC
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Download the original Project M files again, and copy over the /fighter/ folder to your SD card.


This is because you deleted everything in the /fighter/ folder - the game will then try to load Brawl's default files, of which the moveset and MotionEtc files are incompatible with Project M.
I did that and now i'm trying to change the images in the character select screen and in matches.
 

Moydow

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Character select screen images are in /system/common5.pac/sc_selcharacter_en/char_bust_tex_lz77/. Names and series icons are under /system/common5.pac/sc_selcharacter_en/MiscData[30]. The CSS menu icons and names are in /system/common5.pac/sc_selcharacter_en/MiscData[70]. Stock icons for the Classic Mode menu are in /system/common5.pac/sc_selcharacter_en/MiscData[90].

In-battle portraits (or "portrites" in Engrish) are in /info/portrite/. Result screen portraits are in /menu/common/char_bust_tex/ (basically a copy of the stuff in common5.pac). Result screen stock icons are in /stage/melee/STGRESULT.pac/2/MiscData[120].

That's all the files I can think of - I'll add more if I think of them.
 
Last edited:

igglybiblyjiblet

Smash Cadet
Joined
Jun 17, 2014
Messages
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Location
Cali - West Coast, 707
3DS FC
5429-6814-5730
Character select screen images are in /system/common5.pac/sc_selcharacter_en/char_bust_tex_lz77/. Names and series icons are under /system/common5.pac/sc_selcharacter_en/MiscData[30]. The CSS menu icons and names are in /system/common5.pac/sc_selcharacter_en/MiscData[70]. Stock icons for the Classic Mode menu are in /system/common5.pac/sc_selcharacter_en/MiscData[80].

In-battle portraits (or "portrites" in Engrish) are in /info/portrite/. Result screen portraits are in /menu/common/char_bust_tex/ (basically a copy of the stuff in common5.pac). Result screen stock icons are in /stage/melee/STGRESULT.pac/2/MiscData[120].

That's all the files I can think of - I'll add more if I think of them.
Wow that seems really helpful! I'm not sure how I edit the common5.pac or the STGRESULT.pac file however. If it isn't a bother could you tell me how?
 
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Moydow

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You need BrawlBox to edit those files. Open the file in BrawlBox, and go to the images you want to edit. The images themselves will be in a "Textures" folder under the MiscData tree. Right click the image you want to replace, click "Replace", and open the image you want to replace it with. The default settings should be fine, but make sure the dimensions of the file you're inserting are the same as the original. Click "Okay", and the image will be inserted into the file.
 

Zeldastriker

Smash Apprentice
Joined
Jul 11, 2010
Messages
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Where the hell did you find BrawlBox 0.73d?? I thought it was discontinued at 0.71, did someone else pick it up?
 

igglybiblyjiblet

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Joined
Jun 17, 2014
Messages
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Location
Cali - West Coast, 707
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5429-6814-5730
Character select screen images are in /system/common5.pac/sc_selcharacter_en/char_bust_tex_lz77/. Names and series icons are under /system/common5.pac/sc_selcharacter_en/MiscData[30]. The CSS menu icons and names are in /system/common5.pac/sc_selcharacter_en/MiscData[70]. Stock icons for the Classic Mode menu are in /system/common5.pac/sc_selcharacter_en/MiscData[80].

In-battle portraits (or "portrites" in Engrish) are in /info/portrite/. Result screen portraits are in /menu/common/char_bust_tex/ (basically a copy of the stuff in common5.pac). Result screen stock icons are in /stage/melee/STGRESULT.pac/2/MiscData[120].

That's all the files I can think of - I'll add more if I think of them.
Ok so I figured out that I needed to use Brawlbox and I think I'm down to the last thing. I'm trying to replace MiscData[80] to change the classic mode stock items but they aren't changing. Are you sure the stock mode icons are in MiscData[80]?
 

Moydow

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Yup. Those are in the info____.pac files under /info2/. info.pac is for standard multiplayer, info_corps.pac is for Classic, and the rest are self-explanatory. You don't have to change all of them if you don't want to. The _mg files are essentially copies, as far as I'm aware you don't need to change those. The images are in MiscData[40] for all files. For the "GAME!" and "TIME!" images, you need to change the format to CMPR if you want them in their original colours - leaving them as IA4 will change them to black and white. You also need to replace InfCntGsetBase, InfCntGsetSpark00, InfCntGsetSparkBase01, InfTimeup03, and InfTimeup04 with 1x1 transparent pixels, so the image doesn't get rendered with green outlines in the shape of the default "GAME!" image.

Make sure your info.pac doesn't go over 391 KB, or the game will freeze at the "Now Loading" screen on boot. The quickest way around this is to change the file's compression type to Extended LZ77 in BrawlBox, which will buy you an extra 60 KB of space to play with (this works with most other compressed files - the only one I know of that breaks as Extended LZ77 is STGRESULT.pac).
 
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igglybiblyjiblet

Smash Cadet
Joined
Jun 17, 2014
Messages
51
Location
Cali - West Coast, 707
3DS FC
5429-6814-5730
Yup. Those are in the info____.pac files under /info2/. info.pac is for standard multiplayer, info_corps.pac is for Classic, and the rest are self-explanatory. You don't have to change all of them if you don't want to. The _mg files are essentially copies, as far as I'm aware you don't need to change those. The images are in MiscData[40] for all files. For the "GAME!" and "TIME!" images, you need to change the format to CMPR if you want them in their original colours - leaving them as IA4 will change them to black and white. You also need to replace InfCntGsetBase, InfCntGsetSpark00, InfCntGsetSparkBase01, InfTimeup03, and InfTimeup04 with 1x1 transparent pixels, so the image doesn't get rendered with green outlines in the shape of the default "GAME!" image.

Make sure your info.pac doesn't go over 391 KB, or the game will freeze at the "Now Loading" screen on boot. The quickest way around this is to change the file's compression type to Extended LZ77 in BrawlBox, which will buy you an extra 60 KB of space to play with (this works with most other compressed files - the only one I know of that breaks as Extended LZ77 is STGRESULT.pac).
So I have gone through everything and for some reason my GO! image always hack black around it in the game. Any idea how I could fix that?
 
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