No need for spoilers here, I figured I'd just explore what the 1st Gen could do in the newest metagame. No playtesting yet since I just made it tonight, but it's definitely going to have to have some major changes in order to become a useable team, and I'll obviously edit it as it gets played with.
Basic idea is to focus on Gen 1 and its ability to still function well despite all the new toys trainers got to play with!
I think this has a good chance to compete in the metagame without having playtested it at all just because it does what it needs to do and should work pretty well.
Aerodactyl (M) @ Focus Sash
Trait: Anxiety
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -HP)
- Stealth Rock
- Stone Edge
- Earthquake
- Taunt
Everybody's seen this and knows what it does. It's fast enough to get rocks up and that's really all it needs to do. Coverage is nice, Taunt will keep things from getting greedy and trying to set up themselves...self-explanatory. All its traits are basically worthless but at least this one has a chance of doing something.
Charizard (M) @ Choice Scarf
Trait: Solar Power
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Dragon Pulse
- Fire Blast
- SolarBeam
This is a powerful sweeper in the sun, a nice revenge killer with a Scarf, and usually won't have to deal with rocks because of Aerodactyl. If rocks do wind up on the field, I think he shouldn't have too many problems sweeping short of priority simply because a base 100 with dual-stab Fire Blast will cause a lot of pokemon great problems. Dragon Pulse is good for coverage against dumb stuff like Kingdra. SolarBeam is an option for coverage vs. Waters, but I'm considering HP Grass simply because Politoed switches in all day with his good SpDef and autorain. Air Slash does good damage and is a pretty conservative move if I'm not sure of what will come in. Also yes, zomg Charizard is at +1 the entire time because of Solar Power.
Nidoking (M) @ Life Orb
Trait: Encourage
EVs: 40 Atk / 252 SAtk / 216 Spd
Naive Nature (+Spe, -SDef)
OR
88 Atk / 252 SAtk / 168 Spe with a Rash nature
- Thunderbolt
- Earth Power/Earthquake
-Brick Break Superpower
- Fire Blast/Ice Beam
I think this guy will become one of those unexpected beasts of the metagame because of Encourage and his impeccable type coverage. Fire/Electric, STAB Earth Power, and Brick Break, all at x1.5 power. It's a **** shame Sucker Punch is illegal with Encourage because it would give perfect mixed coverage, and I'm not sure that's even something any other Pokémon can boast (Electric/Ice special and Dark/Fighting physical). Outspeeds base 80s, who seem to be pretty common in this metagame... Unsure about whether to use Earthquake or Earth Power as I'm pretty sure both get boosted power with Encourage (x2 vs underground opponents, LOL) but I guess the EVs depend on which one I choose to use. Ice Beam is a good choice also, but I'm leaning towards Fire Blast simply because of its extra power under sun and Nidoking's ability to hammer Waters with Thunderbolt and rare Rock types with either Brick Break or his Ground move.
edit: brick break isn't boosted by encourage.
Superpower it is~
Venusaur (M) @ Leftovers
Trait: Chlorophyll
EVs: 16 HP/144 Def/96 SpDef/252 Spe
Calm/Timid Nature (+SDef/Spe, -Atk)
- Sleep Powder
- Leech Seed
- Substitute
- Sludge Bomb
**** Jaroda, THIS is the best subseeder in the game. This is Jumpluff with actual bulk and better typing and the stats to actually allow it to better combat other Grass types. It speed ties with Shanderra with no weather, so you even get a chance to put it out of commission if you mispredict it coming in, allowing you to substitute stall it to kingdom come. With Chlorophyll up being trapped isn't so bad at all, as you turn the tables on him with doubled speed. Only a grass move for coverage is too bad, but going without STAB is asking for trouble (and Sleep Powder can cover most of the other problems subseed runs into). Sludge Bomb would give reliable damage vs. Jaroda, but I can't justify not running Sleep Powder and Energy Ball gives reliable damage...
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 96 HP / 160 Def / 252 Spd
Timid Nature (+Spe, -Atk)
- Will-O-Wisp
- Toxic
- Hidden Power [Ground]
- Fire Blast
Defensive Ninetales? It's a novel concept, but Fire typing isn't awful defensively and it has decent bulk (augmented by Will-o-wisp and Sun). Base 100 SpDef doesn't go to waste, as being neutral to water under its own sun gives it the opportunity to tank hits and counter accordingly with Energy Ball. Switching in to Water sweepers is aided by sun, and he can outspeed and KO most Water sweepers with either Energy Ball or a boosted Fire Blast for Ludicolo. HP Ground is for those fire types who would love to switch in and use their own powerful Fire moves. This is primarily a support/niche counter to alternate weather teams but feel free to suggest different moves, this is basically a filler spot because sun is critical to grant sweeping potential to my other Pokémon and clear out Steel-types for the final sweeper...
Gengar @ Choice Scarf
252 SpAtk/252 Spe/4 HP
Timid / Levitate
Thunderbolt
HP Ice
Shadow Ball
Focus Blast
lolrevengekiller.
Made a couple small changes.
Basic idea is to focus on Gen 1 and its ability to still function well despite all the new toys trainers got to play with!
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
Aerodactyl (M) @ Focus Sash
Trait: Anxiety
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -HP)
- Stealth Rock
- Stone Edge
- Earthquake
- Taunt
Everybody's seen this and knows what it does. It's fast enough to get rocks up and that's really all it needs to do. Coverage is nice, Taunt will keep things from getting greedy and trying to set up themselves...self-explanatory. All its traits are basically worthless but at least this one has a chance of doing something.
Charizard (M) @ Choice Scarf
Trait: Solar Power
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Dragon Pulse
- Fire Blast
- SolarBeam
This is a powerful sweeper in the sun, a nice revenge killer with a Scarf, and usually won't have to deal with rocks because of Aerodactyl. If rocks do wind up on the field, I think he shouldn't have too many problems sweeping short of priority simply because a base 100 with dual-stab Fire Blast will cause a lot of pokemon great problems. Dragon Pulse is good for coverage against dumb stuff like Kingdra. SolarBeam is an option for coverage vs. Waters, but I'm considering HP Grass simply because Politoed switches in all day with his good SpDef and autorain. Air Slash does good damage and is a pretty conservative move if I'm not sure of what will come in. Also yes, zomg Charizard is at +1 the entire time because of Solar Power.
Nidoking (M) @ Life Orb
Trait: Encourage
EVs: 40 Atk / 252 SAtk / 216 Spd
Naive Nature (+Spe, -SDef)
OR
88 Atk / 252 SAtk / 168 Spe with a Rash nature
- Thunderbolt
- Earth Power/Earthquake
-
- Fire Blast/Ice Beam
I think this guy will become one of those unexpected beasts of the metagame because of Encourage and his impeccable type coverage. Fire/Electric, STAB Earth Power, and Brick Break, all at x1.5 power. It's a **** shame Sucker Punch is illegal with Encourage because it would give perfect mixed coverage, and I'm not sure that's even something any other Pokémon can boast (Electric/Ice special and Dark/Fighting physical). Outspeeds base 80s, who seem to be pretty common in this metagame... Unsure about whether to use Earthquake or Earth Power as I'm pretty sure both get boosted power with Encourage (x2 vs underground opponents, LOL) but I guess the EVs depend on which one I choose to use. Ice Beam is a good choice also, but I'm leaning towards Fire Blast simply because of its extra power under sun and Nidoking's ability to hammer Waters with Thunderbolt and rare Rock types with either Brick Break or his Ground move.
edit: brick break isn't boosted by encourage.
Venusaur (M) @ Leftovers
Trait: Chlorophyll
EVs: 16 HP/144 Def/96 SpDef/252 Spe
Calm/Timid Nature (+SDef/Spe, -Atk)
- Sleep Powder
- Leech Seed
- Substitute
- Sludge Bomb
**** Jaroda, THIS is the best subseeder in the game. This is Jumpluff with actual bulk and better typing and the stats to actually allow it to better combat other Grass types. It speed ties with Shanderra with no weather, so you even get a chance to put it out of commission if you mispredict it coming in, allowing you to substitute stall it to kingdom come. With Chlorophyll up being trapped isn't so bad at all, as you turn the tables on him with doubled speed. Only a grass move for coverage is too bad, but going without STAB is asking for trouble (and Sleep Powder can cover most of the other problems subseed runs into). Sludge Bomb would give reliable damage vs. Jaroda, but I can't justify not running Sleep Powder and Energy Ball gives reliable damage...
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 96 HP / 160 Def / 252 Spd
Timid Nature (+Spe, -Atk)
- Will-O-Wisp
- Toxic
- Hidden Power [Ground]
- Fire Blast
Defensive Ninetales? It's a novel concept, but Fire typing isn't awful defensively and it has decent bulk (augmented by Will-o-wisp and Sun). Base 100 SpDef doesn't go to waste, as being neutral to water under its own sun gives it the opportunity to tank hits and counter accordingly with Energy Ball. Switching in to Water sweepers is aided by sun, and he can outspeed and KO most Water sweepers with either Energy Ball or a boosted Fire Blast for Ludicolo. HP Ground is for those fire types who would love to switch in and use their own powerful Fire moves. This is primarily a support/niche counter to alternate weather teams but feel free to suggest different moves, this is basically a filler spot because sun is critical to grant sweeping potential to my other Pokémon and clear out Steel-types for the final sweeper...
Gengar @ Choice Scarf
252 SpAtk/252 Spe/4 HP
Timid / Levitate
Thunderbolt
HP Ice
Shadow Ball
Focus Blast
lolrevengekiller.
Made a couple small changes.