Delvro
Smash Ace
So I like using SH dars to dj rising nairs, especially against shield-grabbers. But one day I had an idea... what if instead of a spaced rising nair, just do a shorthop-footstool buffered to rising nair instead?
So I did some testing with footstool nairs and I found out it might actually be useful. One of the interesting things about a footstool is that your character will always footstool the opponent in the exact same spot. That means if a character can be footstool-rising nair'ed, then they can ALWAYS be footstool rising-nair'ed, and you don't have to worry about spacing the footstool. Also I found that the slope of the ground of the footstoolee seems to have little to no effect on footstool-rising nairs.
This seems like a nice mix-up, ESPECIALLY against shield-grabbers. I've been trying it in matches, and it works pretty well. It's great when they expect a typical DNair... AND... you keep your second jump when you short hop a footstool nair... however people usually THINK you've used your second jump... great for mindgames
One note, when the opponent shields a footstool, you still get the jump effect but the opponent suffers no adverse affect from a footstool. You can never connect a rising nair from a footstool
Anyway, I tested this on every character in the roster. Here's who a footstool jump will work on:
G+W
Dedede
Marth
Wario
Ice Climbers (both)
Sonic
Toon Link
Luigi
Sheik
Fox
Yoshi
Mario
also, two oddballs:
Link (only facing opposite directions)
Samus (only facing same direction)
The fact that you can do it to shield-grab happy Ice Climbers is amazing, and it's the perfect way to protect yourself from a stupid infinite grab lock while approaching~~
Also, a note... just like short hops and full jumps, you can do short footstools and high footstools. Rising nairs won't connect with a high footstool so you have to lightly tap the jump button
So I did some testing with footstool nairs and I found out it might actually be useful. One of the interesting things about a footstool is that your character will always footstool the opponent in the exact same spot. That means if a character can be footstool-rising nair'ed, then they can ALWAYS be footstool rising-nair'ed, and you don't have to worry about spacing the footstool. Also I found that the slope of the ground of the footstoolee seems to have little to no effect on footstool-rising nairs.
This seems like a nice mix-up, ESPECIALLY against shield-grabbers. I've been trying it in matches, and it works pretty well. It's great when they expect a typical DNair... AND... you keep your second jump when you short hop a footstool nair... however people usually THINK you've used your second jump... great for mindgames
One note, when the opponent shields a footstool, you still get the jump effect but the opponent suffers no adverse affect from a footstool. You can never connect a rising nair from a footstool
Anyway, I tested this on every character in the roster. Here's who a footstool jump will work on:
G+W
Dedede
Marth
Wario
Ice Climbers (both)
Sonic
Toon Link
Luigi
Sheik
Fox
Yoshi
Mario
also, two oddballs:
Link (only facing opposite directions)
Samus (only facing same direction)
The fact that you can do it to shield-grab happy Ice Climbers is amazing, and it's the perfect way to protect yourself from a stupid infinite grab lock while approaching~~
Also, a note... just like short hops and full jumps, you can do short footstools and high footstools. Rising nairs won't connect with a high footstool so you have to lightly tap the jump button