• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The worst Sonic user(me)

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
Yeah, I'm pretty much the worst sonic player ever, so here's a video to prove it. I'm here to make y'all feel better that you're not the worst, so yeh. He's harder than I thought to use. I respect Sonic mains much more than I did when the game first came out. Enjoy! Be sure to flame my game! (I main Olimar, not Sonic)

DanGR(Sonic) v Popsofctown(Zelda)
http://www.youtube.com/watch?v=cNWnnhf7xpM
 

FrostByte

Smash Lord
Joined
Nov 15, 2006
Messages
1,075
Location
London, England
You didn't use any fakeouts to counter spotdodging, you were playing Zelda's game the whole match.

Sonic also doesn't have as many out-of-shield options as olimar does, so you'll have to be predicting your opponent the whole time.
 

darkNES386

Smash Lord
Joined
Sep 20, 2007
Messages
1,339
Location
West Lafayette, IN Downers Grove,
Speaking of spot dodges. Learn the "Double Take" as it has been dubbed in the Sonic Mind Games Thread. Just run past ANY OPPONENT who is silly enough to start dodging in place against Sonic. If they aren't going to abuse the fact they most likely have much better priority... and they're going to go defensive with rolls/sheilds/dodges.... just run past them and grab or do whatever else on the way back.

You're using the shield out of dashes an aweful lot. Instead, run up to them and then use the Spin Dash (Forward B)... not only will it stop you in your tracks, but when it releases it has a delay with the pop that usually hits people who spot dodge. Oh... and you can shield THEN if you need to. In other words, instant shielding just limits your options. Think the "triple threat" in basketball and shielding instantly is like picking up your dribble. You can also mix in the spin charge attack when running forward.... cause it doesn't have the pop, thus a different timing for your opponent. If he starts shielding... try to drain down his shield a little more by not rushing to release the attacks.

Approach different ways... launch yourself into the air after releasing a Spin Charge.... you won't lose your jump so you can bail out if it doesn't look good and you can start any other spin attack.

Your opponent seems very reactive and is most likely good at picking up patterns.... All Sonic Users face this truth: Becoming predictable during a match is not acceptable when playing strong opponents. You can't expect to finish all your opponent's stock in the same manner. You can't have a set plan of any kind. Your plan should be improvising and chaotic. If you're not on the offensive you need to have your opponent believing that at any moment you could be attacking. Hope that helped... I know it's a lot.
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
thanks dark. I play against Zelda, one of the best defensive beasts in the game. She frustrates me. That's where Olimar comes in handy. :)
 
Top Bottom