MattTheGameFreak
Smash Apprentice
- Joined
- Sep 18, 2007
- Messages
- 123
I am a Roy user, forty plus hours I have played Roy. Enough to know him like no other in theory, I'm still learning though. Its amazing and hence, you could apply that to any character. Roy like Ike or any other takes a great deal of time to truly master to the extent of immortality. People say Roy is cheap in the sense of his counter, I disagree as I rarely, ever use counter. Some others state the fact that he can attack two to three times before you even land, if you land, as cheap. However, they shouldn't have got themselves in that situation, anyway. Nonetheless, I do not believe Ike to be any different. Yes, Ike is slower in many aspects but if you read into the close-range speciality class from Melee, they are best at grabbing first after dodging followed by attacking. While I do not necessarily follow this practice unless needed against a character such as Marth, it essentially is the true path for Ike.
In the videos that have been posted, Ike has been stricken only into FFAs or singles competion and while both are great options. I've taken notice to people's inability to adapt to slow and strong characters in two minutes. Two minutes in which each person got to play per session. Mario Kart and Smash Bros., either of them for example have their heavyweights and yet, we do not often see newcomers playing as heavyweights to any accelerated degree when first playing. Lighter characters are much easier to use. Ike acts like a heavyweight in movement and attack power. Hence, I would place him as a close-range specialist heavyweight. In which brings to mind, people from what I've seen in my six years with Melee, they don't seem to be best without any sort of range attacks. Hence, that also hurt some people.
You may ask though, what of Bowser? People were playing him just fine. Bowser was in Super Smash Bros. Melee, and he is extremely similar to what he is in Brawl. Except for a new throw and his final smash, of course. Other than that, Bowser is a carbon copy of his Melee form. Therefore, I do not believe people had much trouble with him.
Also, Brawl has new rules and new characters with new variations of attacks, levels, and items in which may have offset most veterans from the very instant of play tied in with the fact that no Gamecube controller was present in which has become the default Smash Bros. controller. The Brawl demo as we all know, threw people from their comfort of the Gamecube controller to an alien controller in Brawl.
Ike should be a great character with practice. When a person plays as a new character at first, I'm going to bet that they are not best as they do not know the character. Once you know the character, you can truly judge each situation. Ike may possibly be one of the hardest characters to truly master from the looks of it. Besdies, I do not believe the Smash Bros. team put Ike in as an unbalanced character, he is balanced as he has a tradeoff as we know. You must also take into account that maybe they know Ike better and hence, do not see him as a flawed character. After all, he did appear in the demo when other confirmed characters did not.
In the videos that have been posted, Ike has been stricken only into FFAs or singles competion and while both are great options. I've taken notice to people's inability to adapt to slow and strong characters in two minutes. Two minutes in which each person got to play per session. Mario Kart and Smash Bros., either of them for example have their heavyweights and yet, we do not often see newcomers playing as heavyweights to any accelerated degree when first playing. Lighter characters are much easier to use. Ike acts like a heavyweight in movement and attack power. Hence, I would place him as a close-range specialist heavyweight. In which brings to mind, people from what I've seen in my six years with Melee, they don't seem to be best without any sort of range attacks. Hence, that also hurt some people.
You may ask though, what of Bowser? People were playing him just fine. Bowser was in Super Smash Bros. Melee, and he is extremely similar to what he is in Brawl. Except for a new throw and his final smash, of course. Other than that, Bowser is a carbon copy of his Melee form. Therefore, I do not believe people had much trouble with him.
Also, Brawl has new rules and new characters with new variations of attacks, levels, and items in which may have offset most veterans from the very instant of play tied in with the fact that no Gamecube controller was present in which has become the default Smash Bros. controller. The Brawl demo as we all know, threw people from their comfort of the Gamecube controller to an alien controller in Brawl.
Ike should be a great character with practice. When a person plays as a new character at first, I'm going to bet that they are not best as they do not know the character. Once you know the character, you can truly judge each situation. Ike may possibly be one of the hardest characters to truly master from the looks of it. Besdies, I do not believe the Smash Bros. team put Ike in as an unbalanced character, he is balanced as he has a tradeoff as we know. You must also take into account that maybe they know Ike better and hence, do not see him as a flawed character. After all, he did appear in the demo when other confirmed characters did not.