Amiiboshiibo
Smash Journeyman
- Joined
- Mar 20, 2015
- Messages
- 249
Many believe that he would be a clone of Bowser or even Bowser Jr, which is possible, but that's not what we want. Baby Bowser could be a Hammerspace fighter much like Bowser Jr. and the Villager, except mostly using minions to attack instead of items and weapons. Here are some movesets.
Speed-About as fast as Mario.
Aerial speed-A tiny bit slower than Mario. Fall speed is a little bit slower than Bowser.
Jump height-Close to Fox's
Weight-About as much as Toon Link's
Can crawl
Cannot wall jump
Neutral attack-Swipes with one claw, then the other, then bites.
Forward tilt-A Shy Guy appears and Baby Bowser points forward. The Shy Guy throws a few flailing attacks forward.
Up tilt-Shoots a Paratroopa shell above him a small distance.
Down tilt-Smashes a Dry Bones bone in front of him.
Dash attack-Trips.
Forward smash-Swings his mallet from Partners in Time and smashes the ground. Shakes the screen when fully charged.
Up smash-Plants a Piranha Plant and it sticks its tongue out to attack, then disappears.
Down smash-Gets in his shell and moves back and forth.
Neutral aerial-Spins in a circle with his mallet.
Forward aerial-A Goonie appears quickly and hurts opponents.
Back aerial-Holds a spiny Lakitu egg behind him.
Up aerial-Holds up a Glide Guy's umbrella.
Down aerial-Holds a tiny Bungee Piranha under him.
Grab-A simple grab animation.
Pummel-Hits the opponent with his nose.
Forward throw-Drops the opponent and hits them with his hammer.
Back throw-Throws the opponent behind him and hits them with his shell.
Up throw-A Paratroopa lifts the opponent and throws them upward.
Down throw-Throws the opponent on the ground, gets in his shell, then body slams them.
Neutral special-Fire Breath-Shoots a large, slow, floating fireball from his mouth. It's a tiny bit slower than Luigi's fireball, and doesn't go as far, but hits multiple times.
Custom 1-Rapid Breath-Shoots faster, smaller fireballs that only hit once and shoot rapidly.
Custom 2-Ice Fire-Shoots an even slower blue fireball that can freeze enemies.
Side Special-Shell Shot-Kicks a red Koopa shell an average distance, then returns. Baby Bowser is completely vulnerable while the Koopa shell is still out, and can only attack with a kick by pressing B. This kick can shoot the shell again. Every time Baby Bowser kicks the shell, it does more damage. If the shell touches him, or after 5 seconds pass, the shell disappears.
Custom 1-Meteor Shell-The shell goes slightly upwards, and does less damage, but right before it starts to return, it can meteor smash opponents.
Custom 2-Shell Strike-The shell hits multiple times, but doesn't return.
Up Special-Toady-Rides the back of a Toady from Yoshi's Island DS. Goes about as high as Duck Jump.
Custom 1-Spring Toady-The toady jumps up an average distance and does damage.
Custom 2-Toady Attack-Goes less distance, but does damage.
Down Special-Ground Pound-Jumps in the air and shoots downward, creating large, weak shockwaves. Baby Bowser does the same damage as his shockwaves.
Custom 1-Power Pound-No shockwaves, but the attack does high damage and knockback.
Custom 2-Earthquake Pound-Baby Bowser himself does no damage, the shockwaves do barely any damage, and the shockwaves are shorter, but they stun enemies.
Final smash-Giant Baby Bowser! He appears in the background and acts similar to how he did in Yoshi's Island, and he can also shoot fireballs at enemies.
Up taunt-Kamek appears and says gibberish. Baby Bowser throws a tiny tantrum, then Kamek gets scared and flies away.
Side taunt-A roar that he tries to make sound menacing, but instead just sounds cute.
Down taunt-Evil laugh.
Victory pose 1-Laughs maniacally with Kamek in the background.
Victory pose 2-Cheers and shoots fireballs.
Victory pose 3-Kamek accidently turns Baby Bowser really tiny while he's cheering, and then he chases Kamek around.
Lose/no contest animation-Similar to Mewtwo's, but away from the camera.
Aerial speed-A tiny bit slower than Mario. Fall speed is a little bit slower than Bowser.
Jump height-Close to Fox's
Weight-About as much as Toon Link's
Can crawl
Cannot wall jump
Neutral attack-Swipes with one claw, then the other, then bites.
Forward tilt-A Shy Guy appears and Baby Bowser points forward. The Shy Guy throws a few flailing attacks forward.
Up tilt-Shoots a Paratroopa shell above him a small distance.
Down tilt-Smashes a Dry Bones bone in front of him.
Dash attack-Trips.
Forward smash-Swings his mallet from Partners in Time and smashes the ground. Shakes the screen when fully charged.
Up smash-Plants a Piranha Plant and it sticks its tongue out to attack, then disappears.
Down smash-Gets in his shell and moves back and forth.
Neutral aerial-Spins in a circle with his mallet.
Forward aerial-A Goonie appears quickly and hurts opponents.
Back aerial-Holds a spiny Lakitu egg behind him.
Up aerial-Holds up a Glide Guy's umbrella.
Down aerial-Holds a tiny Bungee Piranha under him.
Grab-A simple grab animation.
Pummel-Hits the opponent with his nose.
Forward throw-Drops the opponent and hits them with his hammer.
Back throw-Throws the opponent behind him and hits them with his shell.
Up throw-A Paratroopa lifts the opponent and throws them upward.
Down throw-Throws the opponent on the ground, gets in his shell, then body slams them.
Neutral special-Fire Breath-Shoots a large, slow, floating fireball from his mouth. It's a tiny bit slower than Luigi's fireball, and doesn't go as far, but hits multiple times.
Custom 1-Rapid Breath-Shoots faster, smaller fireballs that only hit once and shoot rapidly.
Custom 2-Ice Fire-Shoots an even slower blue fireball that can freeze enemies.
Side Special-Shell Shot-Kicks a red Koopa shell an average distance, then returns. Baby Bowser is completely vulnerable while the Koopa shell is still out, and can only attack with a kick by pressing B. This kick can shoot the shell again. Every time Baby Bowser kicks the shell, it does more damage. If the shell touches him, or after 5 seconds pass, the shell disappears.
Custom 1-Meteor Shell-The shell goes slightly upwards, and does less damage, but right before it starts to return, it can meteor smash opponents.
Custom 2-Shell Strike-The shell hits multiple times, but doesn't return.
Up Special-Toady-Rides the back of a Toady from Yoshi's Island DS. Goes about as high as Duck Jump.
Custom 1-Spring Toady-The toady jumps up an average distance and does damage.
Custom 2-Toady Attack-Goes less distance, but does damage.
Down Special-Ground Pound-Jumps in the air and shoots downward, creating large, weak shockwaves. Baby Bowser does the same damage as his shockwaves.
Custom 1-Power Pound-No shockwaves, but the attack does high damage and knockback.
Custom 2-Earthquake Pound-Baby Bowser himself does no damage, the shockwaves do barely any damage, and the shockwaves are shorter, but they stun enemies.
Final smash-Giant Baby Bowser! He appears in the background and acts similar to how he did in Yoshi's Island, and he can also shoot fireballs at enemies.
Up taunt-Kamek appears and says gibberish. Baby Bowser throws a tiny tantrum, then Kamek gets scared and flies away.
Side taunt-A roar that he tries to make sound menacing, but instead just sounds cute.
Down taunt-Evil laugh.
Victory pose 1-Laughs maniacally with Kamek in the background.
Victory pose 2-Cheers and shoots fireballs.
Victory pose 3-Kamek accidently turns Baby Bowser really tiny while he's cheering, and then he chases Kamek around.
Lose/no contest animation-Similar to Mewtwo's, but away from the camera.
Note | It was pretty hard to declone Baby Bowser from Bowser, since they are basically the same character, but I think I've done something great with it.
Speed | A bit faster than Bowser, but not that much. Animations will be the same as Bowser's in Melee and Brawl, just for the sake of it
Jump Height | Around the same as Mario's
Grab Range | Very small
Weight | Around the same as Bowser Jr. when he's outside his Clown Car.
Crawl? | Nope.
Wall Jump? | Nope.
Wall Cling? | Nope.
Neutral Attack | Whacks forward with a hammer to compensate his tiny arms
Side Tilt | Spits a tiny fireball that barely moves. Can be tilted.
Up tilt | Hides in his shell while jumping.
Down Tilt | Sneezes.
Dash Attack | Trips.
Neutral Aerial | Same as Kirby's
Forward Aerial | Same as Bowser Jr.'s Hammer attack
Back Aerial | Same as Bowser Jr.'s Hammer attack, but backwards
Up Aerial | Same as Bowser Jr.'s Hammer attack, but upwards
Down Aerial | Same as Bowser's, but isn't a stall-then-fall
Side Smash | Takes a hammer and swings it like a baseball bat. Can reflect projectiles if sweetspotted, but the sweetspot doesn't deal any additional damage or knockback.
Up Smash | Same as Yoshi's
Down Smash | Same as Bowser's, but faster. The shell give protection.
Grab | Same as Kirby's, animation-wise.
Pummel | Spits fire at the opponent
Forward Throw | Spits multiple fireballs, the last one making a small explosion.
Back Throw | Throws the oppoents behind
Up Throw | Similar to Bowser's Flying Slam, but cannot be controlled.
Down Throw | Similar to Sonic's
Neutral Special 1 - Fire Ball | Baby Bowser spits a fireball. It's pretty fast and has great range, but low damage and knockback.
Neutral Special 2 - Fire Breath | Just like his future self, Baby Bowser spits fire, flamethrower style. However, if you use it for too long, Baby Bowser won't handle it and receive damage.
Neutral Special 3 - Crying Baby | Baby Bowser will yell, paralyzing anyone caught in the sound wave.
Side Special 1 - Koopa Klaw | A claw swipe that hits enemies farther away, but also causes Bowser to grab onto enemies very close to him. Can also grab in the air. If Baby Bowser managed to grab someone, he can spit fire to deal damage and they can be thrown in two directions: pressing forward on the control stick causes Bowser to slash the enemy upwards, while pressing backwards causes him to hurl the enemy backwards with a large amount of knockback.
Side Special 2 - Koopa Dash | Baby Bowser dashes when performing the move, but can no longer grab.
Side Special 3 - Koopa Burn | The grabboxes are bigger, but Baby Bowser can only spit fire when he grabbed someone. The fire deals more damage, though.
Up Special 1 - Whirling Fortress | Similar to Bowser's Up Special, but goes higher and is slightly faster. Can be button mashed for more height.
Up Special 2 - Whirling Rocket | Quickly rises upwards, giving more speed and height, but is much, much weaker.
Up Special 3 - Whirling Bomb | Baby Bowser creates an explosion at the move's startup, causing a meteor effect to anyone caught in it. Vertical distance is lowered drastically.
Down Special 1 - Ground Pound | Similar to Yoshi's Down Special, Baby Bowser jumps high in the air and quickly falls on the ground (if there's any) do deal great damage and knockback within the shockwave it creates. Can spike when hitting some in the air with it.
Down Special 2 - Hip Drop | The move lacks the shockwave, but is much faster. Doesn't spike in the air and is weaker.
Down Special 3 - Baby Bomb | Is much slower, but deals more damage and knockback. Also, there's an explosion instead of a shockwave.
Final Smash - Giant Baby Bowser | Kamek appears, making Bowser grow immensely. Pressing any attack button will make Baby Bowser roar and meteors will fall from the sky. Lasts for about 14 seconds.
Side Taunt | Similar to Bowser's Down Taunt
Up Taunt | Takes out a magic wand and twirls it around, before discarding it. Just like Snake's taunts, the wand can deal damage.
Down Taunt | http://www.mariowiki.com/images/thumb/0/02/Babybowser.png/408px-Babybowser.png
Entrance Animation | Kamek gives him a lift with his flying broom, but he falls. Kamek will have different colors depending on the player.
Win Animation 1 | Is sleeping and despite Baby Bowser's appearance, it's still pretty cute ^_^
Win Animation 2 | Spins around in his shell and comes out making grunts.
Win Animation 3 | Cries then laughs, most likely to make fun of the opponent(s)
Lose Animation | http://www.mariowiki.com/images/thumb/8/89/Baby_Bowser_YI.png/505px-Baby_Bowser_YI.png
Speed | A bit faster than Bowser, but not that much. Animations will be the same as Bowser's in Melee and Brawl, just for the sake of it
Jump Height | Around the same as Mario's
Grab Range | Very small
Weight | Around the same as Bowser Jr. when he's outside his Clown Car.
Crawl? | Nope.
Wall Jump? | Nope.
Wall Cling? | Nope.
Neutral Attack | Whacks forward with a hammer to compensate his tiny arms
Side Tilt | Spits a tiny fireball that barely moves. Can be tilted.
Up tilt | Hides in his shell while jumping.
Down Tilt | Sneezes.
Dash Attack | Trips.
Neutral Aerial | Same as Kirby's
Forward Aerial | Same as Bowser Jr.'s Hammer attack
Back Aerial | Same as Bowser Jr.'s Hammer attack, but backwards
Up Aerial | Same as Bowser Jr.'s Hammer attack, but upwards
Down Aerial | Same as Bowser's, but isn't a stall-then-fall
Side Smash | Takes a hammer and swings it like a baseball bat. Can reflect projectiles if sweetspotted, but the sweetspot doesn't deal any additional damage or knockback.
Up Smash | Same as Yoshi's
Down Smash | Same as Bowser's, but faster. The shell give protection.
Grab | Same as Kirby's, animation-wise.
Pummel | Spits fire at the opponent
Forward Throw | Spits multiple fireballs, the last one making a small explosion.
Back Throw | Throws the oppoents behind
Up Throw | Similar to Bowser's Flying Slam, but cannot be controlled.
Down Throw | Similar to Sonic's
Neutral Special 1 - Fire Ball | Baby Bowser spits a fireball. It's pretty fast and has great range, but low damage and knockback.
Neutral Special 2 - Fire Breath | Just like his future self, Baby Bowser spits fire, flamethrower style. However, if you use it for too long, Baby Bowser won't handle it and receive damage.
Neutral Special 3 - Crying Baby | Baby Bowser will yell, paralyzing anyone caught in the sound wave.
Side Special 1 - Koopa Klaw | A claw swipe that hits enemies farther away, but also causes Bowser to grab onto enemies very close to him. Can also grab in the air. If Baby Bowser managed to grab someone, he can spit fire to deal damage and they can be thrown in two directions: pressing forward on the control stick causes Bowser to slash the enemy upwards, while pressing backwards causes him to hurl the enemy backwards with a large amount of knockback.
Side Special 2 - Koopa Dash | Baby Bowser dashes when performing the move, but can no longer grab.
Side Special 3 - Koopa Burn | The grabboxes are bigger, but Baby Bowser can only spit fire when he grabbed someone. The fire deals more damage, though.
Up Special 1 - Whirling Fortress | Similar to Bowser's Up Special, but goes higher and is slightly faster. Can be button mashed for more height.
Up Special 2 - Whirling Rocket | Quickly rises upwards, giving more speed and height, but is much, much weaker.
Up Special 3 - Whirling Bomb | Baby Bowser creates an explosion at the move's startup, causing a meteor effect to anyone caught in it. Vertical distance is lowered drastically.
Down Special 1 - Ground Pound | Similar to Yoshi's Down Special, Baby Bowser jumps high in the air and quickly falls on the ground (if there's any) do deal great damage and knockback within the shockwave it creates. Can spike when hitting some in the air with it.
Down Special 2 - Hip Drop | The move lacks the shockwave, but is much faster. Doesn't spike in the air and is weaker.
Down Special 3 - Baby Bomb | Is much slower, but deals more damage and knockback. Also, there's an explosion instead of a shockwave.
Final Smash - Giant Baby Bowser | Kamek appears, making Bowser grow immensely. Pressing any attack button will make Baby Bowser roar and meteors will fall from the sky. Lasts for about 14 seconds.
Side Taunt | Similar to Bowser's Down Taunt
Up Taunt | Takes out a magic wand and twirls it around, before discarding it. Just like Snake's taunts, the wand can deal damage.
Down Taunt | http://www.mariowiki.com/images/thumb/0/02/Babybowser.png/408px-Babybowser.png
Entrance Animation | Kamek gives him a lift with his flying broom, but he falls. Kamek will have different colors depending on the player.
Win Animation 1 | Is sleeping and despite Baby Bowser's appearance, it's still pretty cute ^_^
Win Animation 2 | Spins around in his shell and comes out making grunts.
Win Animation 3 | Cries then laughs, most likely to make fun of the opponent(s)
Lose Animation | http://www.mariowiki.com/images/thumb/8/89/Baby_Bowser_YI.png/505px-Baby_Bowser_YI.png
No one yet.
Well, that's pretty much everything I have to say about Baby Bowser for now. Vote for him while you still can!
Well, it appears no one wants him. This was a complete failure.
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