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The War of the Orb

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
This is a large game- an RPG'ing style of forum game. I didn't see any rule about this in the rules guide for the games, so here's the Story. Tl;dr's be warned.

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Before man, beast, or land...

Before time, space, and existence...

Before order, chaos, and domination...

Only the Gods lived.


In an alternate world, the earliest years of its history was spent as a realm for Gods, called, "Dohgama," or "God's Place" in the Ancient Tongue.

There were 20 gods, eight of them of Order, eight of them of chaos, and two singled out to be survivors in case something went horribly wrong.

For order, there existed only complete control and rule over its domain. Their ideal universe would be protected and defended. However, this provided no freedom, and would lead their peoples to a completely strict, controlled, and boring life.

For chaos, these gods wanted their creations to do as they pleased, to have ultimate freedom, that all things had no caste or rank, but were as one with what makes up Chaos. However, a lack of control over themselves could lead the people into inadvertent riots and absolute mayhem.

Now, these two sides (Led by Memphis, Queen of Order and Death-Incarnate, Chaos's King, respectively.) fought in this plane with their own "Dohbarugo" or, "God's Servants." They caught themselves in a never ending struggle over who would lead their successors.

Now, these two Neutral gods- Tertrullian, God of Tranquility, and Azalamel, an untitled God, watched this battle from beyond the scenes. Tertrullian, tired of this pointless fight, thought that the two should unite and create a medium between their ideals. However, these two factions were loyal to the extremes, and wouldn't hesitate to think of a combination.

Desperate, Tertrullian decided to do what had to be done-

An artifact, called Orb, laid in the center of their realm, kept their home intact and secured, and pretty much sustained the gods- and their fight. But if it was destroyed, Orb would split, spreading the God's powers across their Alas, Tertrullian split this orb in half. destroying him and presumably all the other gods in the process.

This artifact, however, was given a half of each side, meaning that it hadn't been destroyed, but merely split. Still, the power it surged throughout the realm, crushing it and in turn, unintentionally creating the "New World" that the former gods had intended to create.

The two orbs split in half and flew in opposite directions, creating sea, land, and living beings, the geography reflecting their representation.

However, one cannot fight a war without his troops. For order came Men, of Fire, Elves, of Water, Dwarves, of Earth, and the newly created Jekans (Humanoids with beaks, wings, talons, and feathering on their necks.), of wind. For chaos came Orcs, of Darkness, the newly created Faedri (Decayed, corpse looking sorcerers. They're emaciated, tall, and often are missing a facial feature, though those of a higher caste retain mostly ALL of them.), of Undead, Centaurs, of Ice, and Trolls, of Thunder.

These two factions fight to regain the other half of Orb and rule over their land, named after the god who birthed them life- Tertrullia.

One of order and one of chaos.

From these eight, the chronicles of the great warriors who lived throughout:
THE WAR OF THE ORB
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Okay, now for the best part: rules!!!

Follow all Smashboards Forum rules
No godmodding- I'M RUNNIN' TTHE SHO' AROUND HEEYA!
If you want to help assist in developing the RPG, then PM me.
No bunnying other characters, unless you've been given permission.
I will tolerate NO Gary-Stu/Mary-Sue's in this topic. (They're slang for perfect characters.)


So with that out of the way:

SIGN UP SHEET!!!

Name: Should be rather obvious, but try to make the name according to your race. Also of special note, Trolls have a special naming system, where the higher class they're born into, the more letters in their name they have, up to four for nobility. Also, if they are of a military background, then you can include your rank as well, but nothing above Captain!

Gender: Again, obvious. Keep in mind Faedrin (Plural for Faedri.) HAVE no genders.

Race: Your most important part of this SU. Choose wisely, as you can only have two sign ups at a time. (It doesn't matter what race you are- evil races STAY evil and good races STAY good.)

Description: Keep with the normal race description, then make them stand out with an outfits or look. Keep in mind WHAT clothe your character's race would wear. Should a paragraph or two long.

Personality: Obviously, your race choice will depend on your persona, but expand upon that. Same length as Description.

History: This can make or break your SU. Where was he born? What did he do before the war ultimately started? What was his later/early life like? Should be at LEAST two to three paragraphs long.

Job: Well, you get to choose a job. I should probably expand upon this: each race has numerous jobs to choose from, but for the RPG, I'll give you a short list of examples. You can probably figure it out from there...

Men- Oh come on, think of what a middle century man's average job would be!

Elves- Blacksmiths, Healers, Fortune Tellers, Fletchers, etc.

Dwarves- Miners, Scavengers, Engineers, Hunters, etc.

Jekan- Peacekeepers (Messengers or envoys of various Jekan tribes.), Shaman (A magic user capable of giving information about a person.), Fletchers, Farmer, etc.

Orc- Hunter, Torturer, Demo-Orc, Warlock, etc.

Faedri- Spawnmaster (Helps conjure the never ending growing Faedrin army.), Lichsmiths (A kind of blacksmith that creates weapons from raw organic material.), Summoners, Underchancellor (It's what it sounds like- a servant under a Faedri Chancellor.), etc.

Centaur- Castle Guard, Blacksmith, Seekers (Special Centaur that are like scouts.), Forger, etc.

Trolls- Sailors, Tradesmen, Pirates, Diphzim (Troll for "Magician Tutor.), etc.

Discipline of Choice: There are three disciplines to choose from, weapon types included:

Melee- Bladed Weapons, Longarm Weapons, Blunt Weapons, & Other Weapons.

Ranged- Includes Bows, Shuriken, Kunai, Crossbows, & other various ranged weapons.

Magic- Includes Elemental Tomes & Assistance Tomes.

Weapon of Choice: Well, what weapon wouldja want? You can name them, but they aren't allowed to have special qualities, unless you're a storyline character.

Other: Something else that is interesting about you. Own a horse? Have a disease? Whatever and the like.

RP Sample: Only necessary if you intend on creating a pivotal storyline character heavily involved with the war. Give or create an excerpt from a previously posted-in RPG.

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My friend angrycaterpie on Serebiiforums let me borrow this for use. Again. For, like, the 34th time.
 

roy is my boi

Smash Journeyman
Joined
Mar 30, 2007
Messages
362
Location
<3 Tifa Lockheart
Name:
Dessel Apatros

Gender:
Male

Race:
Human

Description:
Dessel is two meters tall, with blue eyes and black/brown hair. He wears a suit suit of light armor colored red. He never uses a helmet, believing that it impairs his peripheral vision. He is heavily built in the shoulders, chest and arms. His hair runs to the bottom of his neck, and always wears a small ruby amulet around his neck. His most noticeable feature is his scar running from his forehead to his right cheek. As of right now, he is 26.

Personality:
Dessel is a very practical person, who does not believe in honor, saying that it will not help him stay alive. He is a very determined person who is driven by his anger. He will betray anyone if it benefits him in any way and is not above using underhand tactics. The only exception is if he trusts AND respects someone. If someone has both his respect and trust, Dessel will do anything to for him (or her).

History:

He was born into a slave family with a dead mother and a abusive father in one of the most dirty, overpopulated corners of Tertrullia. He was an outcast because of his size and his anger, but also for his intelligence. At the young age of 12, it was clear to everyone that Dessel had enormous physical strength from working in the mines and from his record of thrashing people twice as old as him. He ran away from at the age of 15, hoping to get away from the harsh life of being a slave, but was caught by a group of slave hunters. Driven into a rage, he struck back and killed 2 of the hunters equipped with armor, axes and swords, and mortally wounded another with his bare hands. Knowing now that he could never be accepted into society, he lived out on the streets until he was found by the only man he has ever trusted and respect( for know): Arthas the Strong.

Arthas the Strong was a mercenary who was renown in the slums as a fearful person, who saw great potential in Dessel. Almost as tall as Dessel, he used a two-handed sword he named Ragnell. He taught Dessel how to fight with a similar sword and was astounded at the speed which Dessel learned. At the age of 19, Dessel and Arthas were both known as deadly mercenaries who would do almost any mission if the price was right. They were both requited to fight however at the war between the humans. During the end of one of the battles Arthas was killed when he turned away from and an solider whom he had thought he had slain. After the battle ended, Arthas found out about his mentor death and was throw into a dark fit of grief. Using Ragnell, Dessel's solo inheritance, he murdered the prisoners that his side had taken and fled from the army.

Years passed and Dessel was forgotten, believed dead. One day, Dessel rumors of the Orb, saying that it will bring the possesor immortality and give him strenghth even greater than the gods. Dessel left his sanctuary behind to find out more about the Orb...and that is where he joins the story...

Job:
Mercenary/ Bounty Hunter [Retired]

Discipline of Choice:
Melee

Weapon of Choice:
Ragnell, a a large, two-handed sword (213 cm long and a weight of about 6.6 kg ). Ragnell is a large, two-handed sword.

Other:
Dessel has a quiet fear of wolves and is superstitious of magic for an unknown (by you xD) reason. Dessel fears death above anything else.

RP Sample: Huh?
 

Eor

Banned via Warnings
BRoomer
Joined
Jan 2, 2003
Messages
9,963
Location
Bed
Regular forum games are terrible, which is why I made decisive games to help foster an independent community away from the "spam spam spam" games
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
Regular forum games are terrible, which is why I made decisive games to help foster an independent community away from the "spam spam spam" games
Hmm, I'd say, "You could've asked first," but it appears I'd be out of line.

So thank you.

And Roy is accepted.

Feel free to sign up, anyone else reading this!
 
P

PrimidAreLegion

Guest
K, I like RP's, so I''l sign up.

Name: K'rllk Sk'rill'tr

Gender: None.

Race: Faedri.

Description: K'rllk Sk'rill'tr is an inredibly strange mutation of a Faedri, in that he has aquired a strange mix of skeletons and exoskeletons in it's bodily mass. It's eyes burn through a reptillian skull, and it's left arm is a huge crab claw. It has two skeletal wings linked with rotting flesh, and a human-like hand clutching a book with a shadowy aura permeating it. It has the universal mark of the Spawnmaster, a decaying heart that still beats, on a thread around it's neck. It's feet are bent and broken stubs of bone, and it uses Unead magick to float.
It wears tattered black rags that hang from its ribs, which in turn are almost black with blood siphoned through it in creation rituals. It commands terrible Undead magick, and it uses it all too frequently. It is a force to be reckoned with on the battlefield or anywhere it may be summoned to, but it is by no means invincible.

Personality: K'rllk Sk'rill'tr is a sadistic torturer. Its hobby is stripping the flesh from it's foes, slitting a single artery and waiting for the unlucky victim to lose all it's blood. It particularly enjoys casting magick that can cause extreme pain. It occasionally gets bored with it's body, and it can change it's bones at will. It has created quite a few spells of it's own, including the torrid poison of Toxima that can rot most substances to dust in a few moments.

History: K'rllk was originally a Fusioh, a strange kind of beast caught in a type of continual evolution-they could grow a tail overnight. He was born in a jungle, as a large bat-like insect. Unfortunately, Fusiohs were constantly hunted by primitive Humans for their meat. For the next seventy years, the Fusiohs ran, evolving on the way. K'rllk met his end when they escaped from an underwater habitat. As he ran, he was hit by an undead mage's beam, and he was rotted to bones in an instant.
He was ressurected as a Spawnmaster a few days later, for unknown reasons. Strangely enough, his, now "it's", evolutionary abilities remained. It quickly proved itself as a battlefield ace, and the Tome of Ending was bequeathed to it. Using the dark fibres that pulsed through the Heart of Decaying and the force that was Undead Magick, he could even bend reality itself for brief periods, at the cost of his energy. It once used the power for too long, and it's legs crumbled and were destroyed as a result. It now creates twisted skeletons out of dead bodies

Job: Spawnmaster

Discipline of Choice: Magick

Weapon of Choice: The Tome of Ending- a book of Undead Magick that is said to hold hidden powers. K'rllk has not disovered them though.....

Other: K'rllk can use his evolutionary powers to change shape, and he has aborbed the information of a library, making him highly intelligent. He is weak to Light Magick, though.
 
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