smashbot226
Smash Master
This is a large game- an RPG'ing style of forum game. I didn't see any rule about this in the rules guide for the games, so here's the Story. Tl;dr's be warned.
------------------------
Before man, beast, or land...
Before time, space, and existence...
Before order, chaos, and domination...
Only the Gods lived.
In an alternate world, the earliest years of its history was spent as a realm for Gods, called, "Dohgama," or "God's Place" in the Ancient Tongue.
There were 20 gods, eight of them of Order, eight of them of chaos, and two singled out to be survivors in case something went horribly wrong.
For order, there existed only complete control and rule over its domain. Their ideal universe would be protected and defended. However, this provided no freedom, and would lead their peoples to a completely strict, controlled, and boring life.
For chaos, these gods wanted their creations to do as they pleased, to have ultimate freedom, that all things had no caste or rank, but were as one with what makes up Chaos. However, a lack of control over themselves could lead the people into inadvertent riots and absolute mayhem.
Now, these two sides (Led by Memphis, Queen of Order and Death-Incarnate, Chaos's King, respectively.) fought in this plane with their own "Dohbarugo" or, "God's Servants." They caught themselves in a never ending struggle over who would lead their successors.
Now, these two Neutral gods- Tertrullian, God of Tranquility, and Azalamel, an untitled God, watched this battle from beyond the scenes. Tertrullian, tired of this pointless fight, thought that the two should unite and create a medium between their ideals. However, these two factions were loyal to the extremes, and wouldn't hesitate to think of a combination.
Desperate, Tertrullian decided to do what had to be done-
An artifact, called Orb, laid in the center of their realm, kept their home intact and secured, and pretty much sustained the gods- and their fight. But if it was destroyed, Orb would split, spreading the God's powers across their Alas, Tertrullian split this orb in half. destroying him and presumably all the other gods in the process.
This artifact, however, was given a half of each side, meaning that it hadn't been destroyed, but merely split. Still, the power it surged throughout the realm, crushing it and in turn, unintentionally creating the "New World" that the former gods had intended to create.
The two orbs split in half and flew in opposite directions, creating sea, land, and living beings, the geography reflecting their representation.
However, one cannot fight a war without his troops. For order came Men, of Fire, Elves, of Water, Dwarves, of Earth, and the newly created Jekans (Humanoids with beaks, wings, talons, and feathering on their necks.), of wind. For chaos came Orcs, of Darkness, the newly created Faedri (Decayed, corpse looking sorcerers. They're emaciated, tall, and often are missing a facial feature, though those of a higher caste retain mostly ALL of them.), of Undead, Centaurs, of Ice, and Trolls, of Thunder.
These two factions fight to regain the other half of Orb and rule over their land, named after the god who birthed them life- Tertrullia.
One of order and one of chaos.
From these eight, the chronicles of the great warriors who lived throughout:
THE WAR OF THE ORB
-------------
Okay, now for the best part: rules!!!
Follow all Smashboards Forum rules
No godmodding- I'M RUNNIN' TTHE SHO' AROUND HEEYA!
If you want to help assist in developing the RPG, then PM me.
No bunnying other characters, unless you've been given permission.
I will tolerate NO Gary-Stu/Mary-Sue's in this topic. (They're slang for perfect characters.)
So with that out of the way:
SIGN UP SHEET!!!
Name: Should be rather obvious, but try to make the name according to your race. Also of special note, Trolls have a special naming system, where the higher class they're born into, the more letters in their name they have, up to four for nobility. Also, if they are of a military background, then you can include your rank as well, but nothing above Captain!
Gender: Again, obvious. Keep in mind Faedrin (Plural for Faedri.) HAVE no genders.
Race: Your most important part of this SU. Choose wisely, as you can only have two sign ups at a time. (It doesn't matter what race you are- evil races STAY evil and good races STAY good.)
Description: Keep with the normal race description, then make them stand out with an outfits or look. Keep in mind WHAT clothe your character's race would wear. Should a paragraph or two long.
Personality: Obviously, your race choice will depend on your persona, but expand upon that. Same length as Description.
History: This can make or break your SU. Where was he born? What did he do before the war ultimately started? What was his later/early life like? Should be at LEAST two to three paragraphs long.
Job: Well, you get to choose a job. I should probably expand upon this: each race has numerous jobs to choose from, but for the RPG, I'll give you a short list of examples. You can probably figure it out from there...
Men- Oh come on, think of what a middle century man's average job would be!
Elves- Blacksmiths, Healers, Fortune Tellers, Fletchers, etc.
Dwarves- Miners, Scavengers, Engineers, Hunters, etc.
Jekan- Peacekeepers (Messengers or envoys of various Jekan tribes.), Shaman (A magic user capable of giving information about a person.), Fletchers, Farmer, etc.
Orc- Hunter, Torturer, Demo-Orc, Warlock, etc.
Faedri- Spawnmaster (Helps conjure the never ending growing Faedrin army.), Lichsmiths (A kind of blacksmith that creates weapons from raw organic material.), Summoners, Underchancellor (It's what it sounds like- a servant under a Faedri Chancellor.), etc.
Centaur- Castle Guard, Blacksmith, Seekers (Special Centaur that are like scouts.), Forger, etc.
Trolls- Sailors, Tradesmen, Pirates, Diphzim (Troll for "Magician Tutor.), etc.
Discipline of Choice: There are three disciplines to choose from, weapon types included:
Melee- Bladed Weapons, Longarm Weapons, Blunt Weapons, & Other Weapons.
Ranged- Includes Bows, Shuriken, Kunai, Crossbows, & other various ranged weapons.
Magic- Includes Elemental Tomes & Assistance Tomes.
Weapon of Choice: Well, what weapon wouldja want? You can name them, but they aren't allowed to have special qualities, unless you're a storyline character.
Other: Something else that is interesting about you. Own a horse? Have a disease? Whatever and the like.
RP Sample: Only necessary if you intend on creating a pivotal storyline character heavily involved with the war. Give or create an excerpt from a previously posted-in RPG.
--------------
My friend angrycaterpie on Serebiiforums let me borrow this for use. Again. For, like, the 34th time.
------------------------
Before man, beast, or land...
Before time, space, and existence...
Before order, chaos, and domination...
Only the Gods lived.
In an alternate world, the earliest years of its history was spent as a realm for Gods, called, "Dohgama," or "God's Place" in the Ancient Tongue.
There were 20 gods, eight of them of Order, eight of them of chaos, and two singled out to be survivors in case something went horribly wrong.
For order, there existed only complete control and rule over its domain. Their ideal universe would be protected and defended. However, this provided no freedom, and would lead their peoples to a completely strict, controlled, and boring life.
For chaos, these gods wanted their creations to do as they pleased, to have ultimate freedom, that all things had no caste or rank, but were as one with what makes up Chaos. However, a lack of control over themselves could lead the people into inadvertent riots and absolute mayhem.
Now, these two sides (Led by Memphis, Queen of Order and Death-Incarnate, Chaos's King, respectively.) fought in this plane with their own "Dohbarugo" or, "God's Servants." They caught themselves in a never ending struggle over who would lead their successors.
Now, these two Neutral gods- Tertrullian, God of Tranquility, and Azalamel, an untitled God, watched this battle from beyond the scenes. Tertrullian, tired of this pointless fight, thought that the two should unite and create a medium between their ideals. However, these two factions were loyal to the extremes, and wouldn't hesitate to think of a combination.
Desperate, Tertrullian decided to do what had to be done-
An artifact, called Orb, laid in the center of their realm, kept their home intact and secured, and pretty much sustained the gods- and their fight. But if it was destroyed, Orb would split, spreading the God's powers across their Alas, Tertrullian split this orb in half. destroying him and presumably all the other gods in the process.
This artifact, however, was given a half of each side, meaning that it hadn't been destroyed, but merely split. Still, the power it surged throughout the realm, crushing it and in turn, unintentionally creating the "New World" that the former gods had intended to create.
The two orbs split in half and flew in opposite directions, creating sea, land, and living beings, the geography reflecting their representation.
However, one cannot fight a war without his troops. For order came Men, of Fire, Elves, of Water, Dwarves, of Earth, and the newly created Jekans (Humanoids with beaks, wings, talons, and feathering on their necks.), of wind. For chaos came Orcs, of Darkness, the newly created Faedri (Decayed, corpse looking sorcerers. They're emaciated, tall, and often are missing a facial feature, though those of a higher caste retain mostly ALL of them.), of Undead, Centaurs, of Ice, and Trolls, of Thunder.
These two factions fight to regain the other half of Orb and rule over their land, named after the god who birthed them life- Tertrullia.
One of order and one of chaos.
From these eight, the chronicles of the great warriors who lived throughout:
THE WAR OF THE ORB
-------------
Okay, now for the best part: rules!!!
Follow all Smashboards Forum rules
No godmodding- I'M RUNNIN' TTHE SHO' AROUND HEEYA!
If you want to help assist in developing the RPG, then PM me.
No bunnying other characters, unless you've been given permission.
I will tolerate NO Gary-Stu/Mary-Sue's in this topic. (They're slang for perfect characters.)
So with that out of the way:
SIGN UP SHEET!!!
Name: Should be rather obvious, but try to make the name according to your race. Also of special note, Trolls have a special naming system, where the higher class they're born into, the more letters in their name they have, up to four for nobility. Also, if they are of a military background, then you can include your rank as well, but nothing above Captain!
Gender: Again, obvious. Keep in mind Faedrin (Plural for Faedri.) HAVE no genders.
Race: Your most important part of this SU. Choose wisely, as you can only have two sign ups at a time. (It doesn't matter what race you are- evil races STAY evil and good races STAY good.)
Description: Keep with the normal race description, then make them stand out with an outfits or look. Keep in mind WHAT clothe your character's race would wear. Should a paragraph or two long.
Personality: Obviously, your race choice will depend on your persona, but expand upon that. Same length as Description.
History: This can make or break your SU. Where was he born? What did he do before the war ultimately started? What was his later/early life like? Should be at LEAST two to three paragraphs long.
Job: Well, you get to choose a job. I should probably expand upon this: each race has numerous jobs to choose from, but for the RPG, I'll give you a short list of examples. You can probably figure it out from there...
Men- Oh come on, think of what a middle century man's average job would be!
Elves- Blacksmiths, Healers, Fortune Tellers, Fletchers, etc.
Dwarves- Miners, Scavengers, Engineers, Hunters, etc.
Jekan- Peacekeepers (Messengers or envoys of various Jekan tribes.), Shaman (A magic user capable of giving information about a person.), Fletchers, Farmer, etc.
Orc- Hunter, Torturer, Demo-Orc, Warlock, etc.
Faedri- Spawnmaster (Helps conjure the never ending growing Faedrin army.), Lichsmiths (A kind of blacksmith that creates weapons from raw organic material.), Summoners, Underchancellor (It's what it sounds like- a servant under a Faedri Chancellor.), etc.
Centaur- Castle Guard, Blacksmith, Seekers (Special Centaur that are like scouts.), Forger, etc.
Trolls- Sailors, Tradesmen, Pirates, Diphzim (Troll for "Magician Tutor.), etc.
Discipline of Choice: There are three disciplines to choose from, weapon types included:
Melee- Bladed Weapons, Longarm Weapons, Blunt Weapons, & Other Weapons.
Ranged- Includes Bows, Shuriken, Kunai, Crossbows, & other various ranged weapons.
Magic- Includes Elemental Tomes & Assistance Tomes.
Weapon of Choice: Well, what weapon wouldja want? You can name them, but they aren't allowed to have special qualities, unless you're a storyline character.
Other: Something else that is interesting about you. Own a horse? Have a disease? Whatever and the like.
RP Sample: Only necessary if you intend on creating a pivotal storyline character heavily involved with the war. Give or create an excerpt from a previously posted-in RPG.
--------------
My friend angrycaterpie on Serebiiforums let me borrow this for use. Again. For, like, the 34th time.