Koppakirby
Smash Cadet
- Joined
- Aug 13, 2009
- Messages
- 52
Link to original post: [drupal=2821]The Wand of MYM[/drupal]
Prologue-The Lost Civilization
Chapter 1-???
Chapter 2- ???
Chapter 3- ???
Chapter 4- ???
Chapter 5- ???
Chapter 7- ???
Chapter 8- ???
Chapter 9- ???
Bonus Chapter- ???
Things you should know:
-My Story Mode has several 'Worlds' on it. So there will be several different maps. There are several different ways to get from one map to another. One is story events, another is spaceship, another is train, and may more.
-On the Map you will find 'Campsites' Basically, using a Campsite gives your party an extra stock after using it. However, you have to protect your Tent from the enemies in each Campsite for a specified amount of time.
-Shops can be found on the map. Using Coins won by beating a level, you can buy items that can be used on the map or in the level at the pause screen.
-Challenge Levels. The levels do not follow the plot, however, if you complete every single one you'll unlock the Bonus chapter.
-Characters can be swapped out for characters in your current party at the pause screen.
-Enemy Bios. At the Pause Screen during a level, you can get a small brief description on any enemies on the screen at the time of pause. This does not work on Bosses.
Roster:
(To be listed in another Entry)
Level 0.1-Ruins of an Ancient City
We now see the ruins of an Ancient City before us, and a huge rippling vortex above it. A lone figure drops out of the vortex, the evil king Gannondorf. Gannondorf smirks, knowing his location is good for his plans. However, it pains him he had to make alliances to do so. The Ghostly figure of Dusknoir floating out of the portal, and overhead.
Dusknoir: Alright, here it is. The Isle of Wuhu. I knew it wasn't a myth. Now, follow me, for I have studied the legends vary well.
Gannondorf gives a disgruntled 'Hmmph' and follows Duskanoir forward.
Character(s): Gannondorf
Stock: 2
BGM: http://www.youtube.com/watch?v=FkIYOjDiWgw
You stroll through the desolate Wuhu Island, Dusknoir floating overhead and giving 'How to play' tips inside a speech bubble. This area is mainly wide open space in a field. Eventually you'll reach the city, where platform jumping will be added to the mix. There is very little difficulty here, the only dangers being bottomless pits. However, when you reach the heart of the city, you'll begin to find enemies.
Skeletal Mii: These guys are the remains of the Ancient Inhabitants of Wuhu Island. They will limp towards the player, and unleash a small and laggy punch, which will deal 3% damage. Common, 5 HP
Armed Skeletal Mii: These guys carry blunt swords. A tad faster than standard Skeletal Miis. Their Sword Attacks aren't laggy at all, but they always keep their swords raised a couple seconds before execution. The Sword attack deals 4% damage with medium knockback. They drop their swords after defeat. Uncommon, 7 HP
Frisbee Skeletal Mii: These Skeletal Miis stand in one place and toss Frisbees at the player. The Frisbees move through the air at Kirby's walk, and can be attacked right out of the sky. They're Frisbee Toss attack deals 2% damage with light knockback. They drop their Frisbee after defeat. Uncommon, 5 HP
Anyway, after fighting through these enemies, you'll reach the foot of Mt. Wuhu. Dusknoir is beaming, as this is a success. However, you set off an alarm. 10 Armed Skeletal Miis will appear, and you'll have to fight them off on a rocky platform roughly the size of Final Destination.
Fight BGM: http://www.youtube.com/watch?v=z9caKYc623c&feature=related
After the fight, you'll continue the climb up Mt. Wuhu. The Trail is Rocky, and Frisbee Skeletal Miis will toss Frisbees at you from the background. This segment is auto scroll, but at a slow pace, kinda like a slower Icicle Mountain, Armed Skeletal Miis will become increasing popular around the trail, until you reach the Bridge, when they'll be nothing but them. The Bridge portion will not auto-scroll however. On the Bridge, They'll be 3 occasions where you'll have to drop everything and fight off 5 Armed Skeletal Miis in order to proceed. After the Bridge segment, you'll finally reach your destination; The Entrance to the Creation Channel.
Climb BGM: http://www.youtube.com/watch?v=QfOyq0TJljA&feature=related
Dusknoir: Yes....Good. We've Finally arrived. Well, You have it, Don't you?
Gannondorf grunts and pulls out a Crystal Shard, a piece that fits right into the lock on the Channel Door.
Dusknoir: Good...Now just to find the other 3-Wait, What on Earth is that!?
A pale, Bloody hand rises out from the ground and grabs Dusknoir, who struggles to get it off. Dead Hand rises from the ground, and prepares for Battle. Dusknoir frees himself from the hand and prepares for the same.
Character(s): Gannondorf, Dusknoir
Stock: 3
Opponent(s): Dead Hand
BGM: http://www.youtube.com/watch?v=Tg06n5lOv6w
Stage Description: A flat battlefield, no bottom to the stage, land sprawls the whole stage. It's perfectly level. You can see the ruined city in the background.
Now is a Battle with Dead Hand, who only has 1 Stock, and you have 3. Fitting, yet easy. But I'll make up for that.
After the Battle with Dead Hand, a Cutscene plays. As Gannondorf is ready to strike the final blow, a round of bullet barely miss him. What's that!?
Dusknoir: Hmmm? What is this!?
Dead Hand: Miisssssss........
Skeletal Mii: GO BACK!
A Skeletal Mii in a Biplane! He fires at Dead Hand, Dusknoir, and Gannondorf! Boss Time!
Character(s): Gannondorf, Dusknoir, Dead Hand
Stock: 3
BGM: http://www.youtube.com/watch?v=Hxv146LqmeQ&feature=related
Stage Description: Same As last.
Health: 80
Movement: The Biplane Will be in the Background most of the time, firing at the player. When he uses his Ram attack, that'll put him in range for physical attacks!
Strategy: Stay out of it's line of flight
ATTACKS:
Bullet Barrage-Fires Consecutive rounds of Bullets to the spot where it will eventually hit with it's ramming attack, each bullet doing 2% damage with little knockback and their beingfrom 3-8 Bullets fired per use of this attack.
Ram-The Biplane rams through the stage, dealing a whopping 20% damage and heavy knockback if contact is made head on, attacking it from the side will result in no damage to the attacker. There's about 10 seconds between every ram. After the Ram, the Biplane will flip and fly back into the backgound to restart the pattern.
ATTACKS ADDED IN AT 40 HP:
Frisbee Toss-A Frisbee Skeletal Mii will Climb onto the top of the Biplane and throw Frisbees from the background, in addition to bullets. These function like normal Frisbees, but deal 4% damage instead of 2.
Parachute-While using the Ram attack, sometimes Armed Skeletal Miis will jump out and parachute to the battlefield, where they'll attack as Normal Skeletal Miis. However, they can't attack while parachuting, so use that to your advantage.
After the battle, the Biplane crashes into the side of the volcano as Gannondorf laughs, thinking that it was foolish of them to confront him. However, he also knows they have more pieces of the puzzle to find. But he grins, knowing that the world it is from was in for an unpleasant surprise.
Dusknoir: Well, All we can do is wait. But, what of him?
Dead Hand shivers next to Gannondorf, as Dusknoir Glares at him.
Gannondorf: We shall let him live. He may prove useful to our cause. You! Hand!
Dead Hand: Yesssssssssssssssss?
Gannondorf: We have decided to spare you, as we have found a use for you.
With a swirl of his hand, Gannondorf opens up a rift in time and space, and then grabs Dead Hand by the neck.
Gannondorf: You will meet with one of my....allies, and do whatever he commands you to do.
Dead Hand: How will I know who this isssssssssssssssssss?
Gannondorf: *Smirks* You will see it in his eye. NOW GO!
Gannondorf tosses Dead Hand into the rip, which closes as soon as Dead Hand is absorbed into it.
Dusknoir: And now we wait....
LEVEL COMPLETED!
Coins Won: 0
Characters Unlocked: None
Chapters or Stages unlocked: CHAPTER 1
Bonus: If you played as Gannondorf for the first part, Dusknoir for the second part, and Dead Hand for the last part, you unlock the Challenge stage!
0-Challenge: Swordplay Showdown
Characters: Gannondorf, Dusknoir, Dead Hand
Stock: 2
BGM: http://www.youtube.com/watch?v=w2G4PgHaVfs
Stage Description: A large multicolored platform with a huge empty arena around it, supported by steel beams and surrounded by water. Much like the one pictured below:
Opponents: 99 Armed Skeletal Miis, 3 at a time.
Yes, You have to fight through 99 of these guys without dying. However, it's easier than it sounds. Of course, that's if you subtract the Optional Boss that comes at the end.
Footage of the Boss: http://www.youtube.com/watch?v=cVFI480Saug
BGM: No change in BGM
Stage Description: Same stage
Characters: Same
Stock: Whatever you had when you reach him
Note: 30 HP may not seem like a lot. But that's because that's not his HP. It's the amount of times you have to hit him before he goes down. He can also be KO'd by Ring Out, but that's less likely.
Strategy: Rush at you, attack, guard, repeat.
ATTACKS:
Swing-Matt swings his sword, making a huge swipe about a Bowser in front of him. This deals 10% damage with medium knockback, but you don't take any damage from it if you guard it.
Guard-Matt guards himself with his sword. If attacked while doing this, the player will receive medium knockback, 3% damage and a 2 second stun. This attack has no set time for how long it can be used, so waiting for it to stop can be annoying.
After you defeat Matt, the level ends. CONGRATS!
LEVEL COMPLETED!
Coins Won: 0
Characters Unlocked: None
Chapters or Stages unlocked: None
Bonus: None
THE WAND OF MYM
A Make Your Move 7 Story Mode by Koopakirby
Chapter List:A Make Your Move 7 Story Mode by Koopakirby
Prologue-The Lost Civilization
Chapter 1-???
Chapter 2- ???
Chapter 3- ???
Chapter 4- ???
Chapter 5- ???
Chapter 7- ???
Chapter 8- ???
Chapter 9- ???
Bonus Chapter- ???
Things you should know:
-My Story Mode has several 'Worlds' on it. So there will be several different maps. There are several different ways to get from one map to another. One is story events, another is spaceship, another is train, and may more.
-On the Map you will find 'Campsites' Basically, using a Campsite gives your party an extra stock after using it. However, you have to protect your Tent from the enemies in each Campsite for a specified amount of time.
-Shops can be found on the map. Using Coins won by beating a level, you can buy items that can be used on the map or in the level at the pause screen.
-Challenge Levels. The levels do not follow the plot, however, if you complete every single one you'll unlock the Bonus chapter.
-Characters can be swapped out for characters in your current party at the pause screen.
-Enemy Bios. At the Pause Screen during a level, you can get a small brief description on any enemies on the screen at the time of pause. This does not work on Bosses.
Roster:
(To be listed in another Entry)
THE LOST CIVILIZATION
(No World Map)
All is Black. Of course, that was to be expected, as nothing existed yet. And then, a Large Gloved Hand sweeps across the nothingness, as if painting a portrait with the odd Crystal Wand he is grasping. His first stroke, he creates a large mountain, stroking again, he makes it into a volcano. He then writes on it 'Mount Wuhu' and the volcano phases into existence in the sector Master Hand was working on. He had created much before, but this was to be where he finally yielded, and wished that his retirement creation would be amazing. He then proceeded to created an island around the mountain, which he dubbed 'Wuhu Island'. And how the name fit, as he added many attractions to the island, to make it fun for the yet to be added inhabitants. Of course, that is what is to be added next. With a stroke of his wand, Master Hand creates humanoid bulbous creatures he dubs 'Miis' to inhabit the isle. He creates vast oceans to surround the island, and then adds the finishing touch; a place to set his wand. For this is his retirement creation, and as custom states, all creators must hide their creativity within their last creation. So, deep within Mount Wuhu, he creates a chamber he dubs 'Creation Channel' and fills it with creatures so vile to protect his treasure, to make sure only those worthy can claim it. Lastly, he seals it with lock that only shards of an artifact of his own design, the 'Crystal Heart' will open. He then takes the shards(There are 4 total) and hides them across his various other creations. The Chamber sealed, he instructs the Miis to guard the chamber, even if they must give their lives. Then, he places his wand into the podium of the chamber, and fades into space.....
What happened to the Miis? Well, no one really knows, as no one has been to Wuhu Island. At least, not until now.....
All is Black. Of course, that was to be expected, as nothing existed yet. And then, a Large Gloved Hand sweeps across the nothingness, as if painting a portrait with the odd Crystal Wand he is grasping. His first stroke, he creates a large mountain, stroking again, he makes it into a volcano. He then writes on it 'Mount Wuhu' and the volcano phases into existence in the sector Master Hand was working on. He had created much before, but this was to be where he finally yielded, and wished that his retirement creation would be amazing. He then proceeded to created an island around the mountain, which he dubbed 'Wuhu Island'. And how the name fit, as he added many attractions to the island, to make it fun for the yet to be added inhabitants. Of course, that is what is to be added next. With a stroke of his wand, Master Hand creates humanoid bulbous creatures he dubs 'Miis' to inhabit the isle. He creates vast oceans to surround the island, and then adds the finishing touch; a place to set his wand. For this is his retirement creation, and as custom states, all creators must hide their creativity within their last creation. So, deep within Mount Wuhu, he creates a chamber he dubs 'Creation Channel' and fills it with creatures so vile to protect his treasure, to make sure only those worthy can claim it. Lastly, he seals it with lock that only shards of an artifact of his own design, the 'Crystal Heart' will open. He then takes the shards(There are 4 total) and hides them across his various other creations. The Chamber sealed, he instructs the Miis to guard the chamber, even if they must give their lives. Then, he places his wand into the podium of the chamber, and fades into space.....
What happened to the Miis? Well, no one really knows, as no one has been to Wuhu Island. At least, not until now.....
Level 0.1-Ruins of an Ancient City
We now see the ruins of an Ancient City before us, and a huge rippling vortex above it. A lone figure drops out of the vortex, the evil king Gannondorf. Gannondorf smirks, knowing his location is good for his plans. However, it pains him he had to make alliances to do so. The Ghostly figure of Dusknoir floating out of the portal, and overhead.
Dusknoir: Alright, here it is. The Isle of Wuhu. I knew it wasn't a myth. Now, follow me, for I have studied the legends vary well.
Gannondorf gives a disgruntled 'Hmmph' and follows Duskanoir forward.
Character(s): Gannondorf
Stock: 2
BGM: http://www.youtube.com/watch?v=FkIYOjDiWgw
You stroll through the desolate Wuhu Island, Dusknoir floating overhead and giving 'How to play' tips inside a speech bubble. This area is mainly wide open space in a field. Eventually you'll reach the city, where platform jumping will be added to the mix. There is very little difficulty here, the only dangers being bottomless pits. However, when you reach the heart of the city, you'll begin to find enemies.
![](http://www.miicharacters.com/miis/thumbs/skullguy_80A664E6.jpg)
![](http://www.miicharacters.com/miis/thumbs/death_80A90BFA.jpg)
![](http://www.miicharacters.com/miis/thumbs/skeletor_80E949C7.jpg)
Anyway, after fighting through these enemies, you'll reach the foot of Mt. Wuhu. Dusknoir is beaming, as this is a success. However, you set off an alarm. 10 Armed Skeletal Miis will appear, and you'll have to fight them off on a rocky platform roughly the size of Final Destination.
Fight BGM: http://www.youtube.com/watch?v=z9caKYc623c&feature=related
After the fight, you'll continue the climb up Mt. Wuhu. The Trail is Rocky, and Frisbee Skeletal Miis will toss Frisbees at you from the background. This segment is auto scroll, but at a slow pace, kinda like a slower Icicle Mountain, Armed Skeletal Miis will become increasing popular around the trail, until you reach the Bridge, when they'll be nothing but them. The Bridge portion will not auto-scroll however. On the Bridge, They'll be 3 occasions where you'll have to drop everything and fight off 5 Armed Skeletal Miis in order to proceed. After the Bridge segment, you'll finally reach your destination; The Entrance to the Creation Channel.
Climb BGM: http://www.youtube.com/watch?v=QfOyq0TJljA&feature=related
Dusknoir: Yes....Good. We've Finally arrived. Well, You have it, Don't you?
Gannondorf grunts and pulls out a Crystal Shard, a piece that fits right into the lock on the Channel Door.
Dusknoir: Good...Now just to find the other 3-Wait, What on Earth is that!?
A pale, Bloody hand rises out from the ground and grabs Dusknoir, who struggles to get it off. Dead Hand rises from the ground, and prepares for Battle. Dusknoir frees himself from the hand and prepares for the same.
Character(s): Gannondorf, Dusknoir
Stock: 3
Opponent(s): Dead Hand
BGM: http://www.youtube.com/watch?v=Tg06n5lOv6w
Stage Description: A flat battlefield, no bottom to the stage, land sprawls the whole stage. It's perfectly level. You can see the ruined city in the background.
Now is a Battle with Dead Hand, who only has 1 Stock, and you have 3. Fitting, yet easy. But I'll make up for that.
After the Battle with Dead Hand, a Cutscene plays. As Gannondorf is ready to strike the final blow, a round of bullet barely miss him. What's that!?
Dusknoir: Hmmm? What is this!?
Dead Hand: Miisssssss........
Skeletal Mii: GO BACK!
A Skeletal Mii in a Biplane! He fires at Dead Hand, Dusknoir, and Gannondorf! Boss Time!
CHAPTER BOSS-BIPLANE
![](http://www.1800skyride.com/global/images/im_biplane.jpg)
Stock: 3
BGM: http://www.youtube.com/watch?v=Hxv146LqmeQ&feature=related
Stage Description: Same As last.
Health: 80
Movement: The Biplane Will be in the Background most of the time, firing at the player. When he uses his Ram attack, that'll put him in range for physical attacks!
Strategy: Stay out of it's line of flight
ATTACKS:
Bullet Barrage-Fires Consecutive rounds of Bullets to the spot where it will eventually hit with it's ramming attack, each bullet doing 2% damage with little knockback and their beingfrom 3-8 Bullets fired per use of this attack.
Ram-The Biplane rams through the stage, dealing a whopping 20% damage and heavy knockback if contact is made head on, attacking it from the side will result in no damage to the attacker. There's about 10 seconds between every ram. After the Ram, the Biplane will flip and fly back into the backgound to restart the pattern.
ATTACKS ADDED IN AT 40 HP:
Frisbee Toss-A Frisbee Skeletal Mii will Climb onto the top of the Biplane and throw Frisbees from the background, in addition to bullets. These function like normal Frisbees, but deal 4% damage instead of 2.
Parachute-While using the Ram attack, sometimes Armed Skeletal Miis will jump out and parachute to the battlefield, where they'll attack as Normal Skeletal Miis. However, they can't attack while parachuting, so use that to your advantage.
After the battle, the Biplane crashes into the side of the volcano as Gannondorf laughs, thinking that it was foolish of them to confront him. However, he also knows they have more pieces of the puzzle to find. But he grins, knowing that the world it is from was in for an unpleasant surprise.
Dusknoir: Well, All we can do is wait. But, what of him?
Dead Hand shivers next to Gannondorf, as Dusknoir Glares at him.
Gannondorf: We shall let him live. He may prove useful to our cause. You! Hand!
Dead Hand: Yesssssssssssssssss?
Gannondorf: We have decided to spare you, as we have found a use for you.
With a swirl of his hand, Gannondorf opens up a rift in time and space, and then grabs Dead Hand by the neck.
Gannondorf: You will meet with one of my....allies, and do whatever he commands you to do.
Dead Hand: How will I know who this isssssssssssssssssss?
Gannondorf: *Smirks* You will see it in his eye. NOW GO!
Gannondorf tosses Dead Hand into the rip, which closes as soon as Dead Hand is absorbed into it.
Dusknoir: And now we wait....
LEVEL COMPLETED!
Coins Won: 0
Characters Unlocked: None
Chapters or Stages unlocked: CHAPTER 1
Bonus: If you played as Gannondorf for the first part, Dusknoir for the second part, and Dead Hand for the last part, you unlock the Challenge stage!
0-Challenge: Swordplay Showdown
Characters: Gannondorf, Dusknoir, Dead Hand
Stock: 2
BGM: http://www.youtube.com/watch?v=w2G4PgHaVfs
Stage Description: A large multicolored platform with a huge empty arena around it, supported by steel beams and surrounded by water. Much like the one pictured below:
![](http://i.telegraph.co.uk/telegraph/multimedia/archive/01443/sports-resort-5_1443153c.jpg)
Opponents: 99 Armed Skeletal Miis, 3 at a time.
Yes, You have to fight through 99 of these guys without dying. However, it's easier than it sounds. Of course, that's if you subtract the Optional Boss that comes at the end.
Footage of the Boss: http://www.youtube.com/watch?v=cVFI480Saug
OPTIONAL BOSS-CHAMPION MATT
(No picture availiable)
HP: 30BGM: No change in BGM
Stage Description: Same stage
Characters: Same
Stock: Whatever you had when you reach him
Note: 30 HP may not seem like a lot. But that's because that's not his HP. It's the amount of times you have to hit him before he goes down. He can also be KO'd by Ring Out, but that's less likely.
Strategy: Rush at you, attack, guard, repeat.
ATTACKS:
Swing-Matt swings his sword, making a huge swipe about a Bowser in front of him. This deals 10% damage with medium knockback, but you don't take any damage from it if you guard it.
Guard-Matt guards himself with his sword. If attacked while doing this, the player will receive medium knockback, 3% damage and a 2 second stun. This attack has no set time for how long it can be used, so waiting for it to stop can be annoying.
After you defeat Matt, the level ends. CONGRATS!
LEVEL COMPLETED!
Coins Won: 0
Characters Unlocked: None
Chapters or Stages unlocked: None
Bonus: None
END OF PROLOGUE