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The utility of the wavedash and consecutive use

Bourg

Smash Rookie
Joined
Mar 9, 2014
Messages
20
Location
Gaithersburg, MD
I've recently been going really hard at Captain Falcon. My SHFFLs are spot on so I'm moving on to tightening up my wavedashing/wavelanding. I can do either about 80% of the time, but I feel like I'm in a weird spot right now. I know how to wavedash, but besides edgehogging and breaking a dashdance quickly I really don't know what to do with it in the context of a game. When I watch tournament matches of good Falcon players like Mango and Hax I hardly ever pick up on a wavedash. What's the utility of it?

Also, I struggle to get multiple wavedashes to chain into a slide. What I've been trying to to is just hold the stick diagonally down while alternating Y and R at the correct rhythm, but that's either the wrong approach or I haven't zeroed in on the time between wavedashes. Any ideas on chaining wavedashes would be appreciated.
 

shairn

Your favorite anime is bad.
Joined
Nov 16, 2013
Messages
2,596
Location
Laval, QC
3DS FC
4742-6323-2961
Wavedashing is all about positioning without committing to a dash while being faster than walking. Any situation where you whiffed on a follow up, edgeguard, or punish could have been fixed by wavedashing to the correct spot. Characters with long wavedashes can also use it to feint/dodge (Roy/Marth) while the longest can move around faster with it (Luigi/Squirtle).
 

Mera Mera

Smash Journeyman
Joined
Dec 1, 2009
Messages
372
Location
Neenah, WI
For timeing:
You can't air dodge until you're in the air, and your character doesn't instantly jump. The game runs at 60 frames a second.
Jumpsquat duration varies by character. For Captain Falcon, it's 4 frames. You can find other jump squat lengths here: http://smashboards.com/threads/p-m-3-0-statistics-list-shff-speed-weight-falling-speed-etc.335019/
On frame 5 you are in the air and may air dodge.
When you land during air dodge there are 10 frames of air dodge landing lag. You can't do any actions during this time. For some characters they can still be moving when this endlag ends, and for others they stop sliding before their endlag ends (of course this also depends on how far you intended your wavedash to go as well).

Note that if you slide off a ledge, you will cancel the air dodge landing lag. This can be done with aerials as well, and is edgecanceling. As a result, wavelanding on a platform and off the ledge to attack is a common use of wavelanding.

For use:
Wavedashing opens up options when you're coming out of a run or dash. If you have a good reason to use tilts (which is probs never or rare in neutral for C. Falcon), then you could wavedash to do just that. Wavedash is typically used to go away from the opponent simply because of the landing lag from it, but you can certainly still use it as an approach depending on your character. Also, it's probably the best way to get out of you shield if the opponent isn't right next to you. Wavedash out of run to retreat is a good way to make it look like you committed to an attack and then be able to punish if they take the bait.
To clarify, "neutral" is when both players are on the stage and not near a ledge. It represents both people being in a relatively good/neutral stage positions. You can also use wavedash to help combo or juggle with tilts, though I'd imagine C. Falcon would have better options in most cases.

Wavelanding has lots of uses. You can hit someone up, waveland on a platform and grab them or tech chase them. You waveland on a platform (on the way up, so you don't have to wait to fall back down on it), so that you can get higher before jumping to juggle someone. You can use it on the way down on a platform and edgecancel to either get some surprise range and attack someone below or to increase the distance between you and your opponent (if you feel you are too close for comfort). I sometimes short hop fast fall with no aerial to see if I get a reaction. If they shield I run up and grab (nothing to L cancel so this can be fast), and if they don't shield I sometimes go for a surprise waveland towards them to see if that gets them to retreat or approach. Dash away after wavelanding towards them and if they take the bait and miss, you get a punish, and if they retreat you just stole some space. The closer they are to the ledge, the worse off they are.
 
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