Kind Dedede
Smash Ace
Scizor!!!
Running Speed: 2/5
Falling Speed: 4/5
Jump Height: 2 (gets 3 jumps)
Weight: 5/5
Close Combat: 5/5
Ranged Combat: 2/5
Have to agree with the captain on his jumping, the steel big has the wings to try. He also has an array of moves that could potentially keep him moving, regardless of his speed. Just like in the Pokemon games, this guy knows how to dish out the pain as well as hit and run when needs be. In trying to keep with his OU status on competitive teams, he really does have a lot of potential to Royal screw over people who aren't careful. I've been thinking of a perfect set for him to use that would truly signify how he plays in the games but really couldn't pick out just 4 moves. I did however decide to leave it open for interpretation for others if they agree with my suggestions however.
B: Swords Dance
This could be overkill but I think he could very well pull this off. He begins charging up with his claws clenched with a single sword circling him, which takes 3-5 seconds to charge up the first level, two swords 6-8 seconds to the next level and three swords 12-16 seconds the last. What he does is exactly like the Pokemon games and boosts his attacks by +2/+4/+6 respectively. He only lasts in these phases for 15-20 seconds so you best be moving. He could keep this move because once people start seeing him charge up will get them to either try and stop the first boost or run away and wait him out. He can stop at the first level and power up to another within his lapse time and restart the clock but cannot do so after +6.
Side B: Bullet Punch
All hail the move that saves his abysmal speed. He has +2 priority and this isn't anything different here. Although he can shoot himself a good 4-7 frames in front of him, he cannot move after its use until he touches the ground or gets hit. Nobody harms him while he's in this move and he hits all users in its path plus the extension of his claw. For each level on swords dance, he gets one additional frame of reach as well.
Up B: Acrobatics
He leaps into the air and can deal heavy damage as long as he's not holding an item. Meaning, if you're using this guy, always make sure not to carry anything around if you're planning on sticking around. He thrusts himself into the air and can strike a person if he catches them. It plays similarly to Captain Falcons Up Smash, only he goes straight into the attack without an initial start up as well as can continue attacking if he connects, otherwise he is unable to move until he touches the ground or gets hit.
Down B: Pursuit
Ever wonder what may happen if an opponent tried to roll away or try to dodge an attack you may have thrown instead? Not only will you follow their "flee", but you will also inflict serious damage if you can catch them within shielding distance. If they strike you while you use this, you take the hit. If they miss their punch, you're not locked into anything and can freely try to recatch them. The key is though they have to be fleeing/running away, simply being in the area won't work.
Final Smash: U Turn
He turns into a glowing pokemon and can continue flying around in a 3D manner towards his opponents. He has a target system show on the screen that'll indicate where he will fly into, while holding A will speed him up. Works much like Sonic & Pikachu, only with a twist like Snakes. He can fly 3 times each direction or only lasts as long as a FS does so get moving. Watch where you fly on that last return, you'll be spawning right above it and do a somersault to land.
A: Metal Claw + False Swipe
Just attacks with a punch like jesture, up to two punches with the third being the swipe that comes across his chest in a swiping motion.
Side A: Iron Head
He can charge up a good damaging headbutt, he stands with his back arched and head tilted back until he steps forward and comes down with the attack.
Up A: X Scissor
Stands with his legs spread and charges up hands sticking out. Upon release, he unleashes his move which has his claws pass by, creating an x above him.
Down A: Wing Attack
He stands still with his back arched claws in the air. Upon release, he falls to the ground and has his wings attack the ground, causing some knock back if he doesn't hit them.
His air game is completely shot, although he can hop into the air if needs to knock them about. He's nowhere near as bad as Little Mac, but definitely won't be staying up for long thanks to his mass.
Honorable mentions:
Aerial Ace, Giga Impact for FS
Fury Cutter for A
Slash for Side A
Air Slash for Up A
Steel Wing for Down A
Focus Energy for B
Brick Break, Facade, Night Slash for Side B
Agility, Quick Attack for Up B
Counter, Endure, Protect for Down B
He clearly has a list of moves to choose from, so I really could see him making a big impact on the game. I wouldn't say he's a massive behemoth, but he definitely could prove to be a tough fighting Bug/Steel type pokemon we have haven't seen yet. (Lucario may be steel but he floats more really.)
Overall: A to A+
Also, can you tell this is my first moveset (; be gentle with your critiques. Tried to describe some moves that would play similarly to others already in affect but won't actually be like them. He will have 100% uniqueness of course.
Running Speed: 2/5
Falling Speed: 4/5
Jump Height: 2 (gets 3 jumps)
Weight: 5/5
Close Combat: 5/5
Ranged Combat: 2/5
Have to agree with the captain on his jumping, the steel big has the wings to try. He also has an array of moves that could potentially keep him moving, regardless of his speed. Just like in the Pokemon games, this guy knows how to dish out the pain as well as hit and run when needs be. In trying to keep with his OU status on competitive teams, he really does have a lot of potential to Royal screw over people who aren't careful. I've been thinking of a perfect set for him to use that would truly signify how he plays in the games but really couldn't pick out just 4 moves. I did however decide to leave it open for interpretation for others if they agree with my suggestions however.
B: Swords Dance
This could be overkill but I think he could very well pull this off. He begins charging up with his claws clenched with a single sword circling him, which takes 3-5 seconds to charge up the first level, two swords 6-8 seconds to the next level and three swords 12-16 seconds the last. What he does is exactly like the Pokemon games and boosts his attacks by +2/+4/+6 respectively. He only lasts in these phases for 15-20 seconds so you best be moving. He could keep this move because once people start seeing him charge up will get them to either try and stop the first boost or run away and wait him out. He can stop at the first level and power up to another within his lapse time and restart the clock but cannot do so after +6.
Side B: Bullet Punch
All hail the move that saves his abysmal speed. He has +2 priority and this isn't anything different here. Although he can shoot himself a good 4-7 frames in front of him, he cannot move after its use until he touches the ground or gets hit. Nobody harms him while he's in this move and he hits all users in its path plus the extension of his claw. For each level on swords dance, he gets one additional frame of reach as well.
Up B: Acrobatics
He leaps into the air and can deal heavy damage as long as he's not holding an item. Meaning, if you're using this guy, always make sure not to carry anything around if you're planning on sticking around. He thrusts himself into the air and can strike a person if he catches them. It plays similarly to Captain Falcons Up Smash, only he goes straight into the attack without an initial start up as well as can continue attacking if he connects, otherwise he is unable to move until he touches the ground or gets hit.
Down B: Pursuit
Ever wonder what may happen if an opponent tried to roll away or try to dodge an attack you may have thrown instead? Not only will you follow their "flee", but you will also inflict serious damage if you can catch them within shielding distance. If they strike you while you use this, you take the hit. If they miss their punch, you're not locked into anything and can freely try to recatch them. The key is though they have to be fleeing/running away, simply being in the area won't work.
Final Smash: U Turn
He turns into a glowing pokemon and can continue flying around in a 3D manner towards his opponents. He has a target system show on the screen that'll indicate where he will fly into, while holding A will speed him up. Works much like Sonic & Pikachu, only with a twist like Snakes. He can fly 3 times each direction or only lasts as long as a FS does so get moving. Watch where you fly on that last return, you'll be spawning right above it and do a somersault to land.
A: Metal Claw + False Swipe
Just attacks with a punch like jesture, up to two punches with the third being the swipe that comes across his chest in a swiping motion.
Side A: Iron Head
He can charge up a good damaging headbutt, he stands with his back arched and head tilted back until he steps forward and comes down with the attack.
Up A: X Scissor
Stands with his legs spread and charges up hands sticking out. Upon release, he unleashes his move which has his claws pass by, creating an x above him.
Down A: Wing Attack
He stands still with his back arched claws in the air. Upon release, he falls to the ground and has his wings attack the ground, causing some knock back if he doesn't hit them.
His air game is completely shot, although he can hop into the air if needs to knock them about. He's nowhere near as bad as Little Mac, but definitely won't be staying up for long thanks to his mass.
Honorable mentions:
Aerial Ace, Giga Impact for FS
Fury Cutter for A
Slash for Side A
Air Slash for Up A
Steel Wing for Down A
Focus Energy for B
Brick Break, Facade, Night Slash for Side B
Agility, Quick Attack for Up B
Counter, Endure, Protect for Down B
He clearly has a list of moves to choose from, so I really could see him making a big impact on the game. I wouldn't say he's a massive behemoth, but he definitely could prove to be a tough fighting Bug/Steel type pokemon we have haven't seen yet. (Lucario may be steel but he floats more really.)
Overall: A to A+
Also, can you tell this is my first moveset (; be gentle with your critiques. Tried to describe some moves that would play similarly to others already in affect but won't actually be like them. He will have 100% uniqueness of course.
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