bob-charley
Smash Apprentice
Gaming has come a long, long way since the Crash of '83. Not only did our beloved hobby recover from that devastating economic blow, but it actually flourished into a full blown pasttime, expanding outward to the point that it is now so ingrained in popular culture that it could be considered on par with film, literature and sports.
With so many successes occuring in such rapid succession, however, one has to wonder if the trend will continue. As developers continue to flood with the market with annual high-style, low-substance sequels, the current industry's resemblence to Atari's final few months prior to the crash is becoming more striking than ever.
On the other hand, that viewpoint could be argued as excessively pessimistic. There are lots of sequels being released these days, true, but there's an equal amount of high quality new material being put out there, at sizable risk to developers willing to take a chance. Even if there are many sequels and not enough new material, it's all of a much higher level of quality than we used to be capable of.
What do you think? Is the current trend of flashy, expensively produced sequels setting the gaming industry on a crash course, or is that merely a lack of positive thinking?
With so many successes occuring in such rapid succession, however, one has to wonder if the trend will continue. As developers continue to flood with the market with annual high-style, low-substance sequels, the current industry's resemblence to Atari's final few months prior to the crash is becoming more striking than ever.
On the other hand, that viewpoint could be argued as excessively pessimistic. There are lots of sequels being released these days, true, but there's an equal amount of high quality new material being put out there, at sizable risk to developers willing to take a chance. Even if there are many sequels and not enough new material, it's all of a much higher level of quality than we used to be capable of.
What do you think? Is the current trend of flashy, expensively produced sequels setting the gaming industry on a crash course, or is that merely a lack of positive thinking?