shadowpikachu
Smash Rookie
- Joined
- May 27, 2015
- Messages
- 2
There has always been a thing where everyone picks up the easiest characters and it becomes THE character to play.
Sometimes more then one.
I've been meaning to post something like this for months but lazyness and forgetting always got in my way.
This i see as bad for there are many unexplored and downright unused characters.
Here's what i think.
Characters that are easier to play have a lower skill ceiling let almost any other character skilled enough to not have much trouble with them.
Wasn't there a pac-man player that came in and dominated a tourney to everyones surprise? (forget the name)
There is a whole 'nother level of depth and skill missed because we are sticking to the easier characters.
DKWill is another, taking a character like DK and taking him to the new level to the point where he can easily rival Diddy more often then not.
I see many people picking up ZSS and Diddy because they seem to be the easiest to kill with.
I am not saying these are bad characters, just many other characters can kill them easily because of low skill ceilings.
What characters?
We don't know yet.
That brings me to the point of this rambling.
People need to expand and train to see the top level of every character instead of sticking with the easiest.
The first one to do this shall end up on the top until someone else does the same thing with their character.
Laugh if you want, someone will pop up and dominate a tourney with something like little mac to show he isn't a bad character, just no one was using him right.
Or someone will do something that is said to be bad for the character and still win again and again.
That or nothing changes because everyone is stuck in their safe zone.
Picks should be more personal that match your strengths and weaknesses as a player rather then who is easiest.
And yes, some people may still take ZSS and Diddy and kick ass, but that is because they fit that character.
Overall it would be more fun to play and watch if this happens.
What is your opinion?
TL;DR: Skill ceilings have not been reached and i am imaging a forever rapid evolving meta game where picks are less determined about ease and more by who you are and who the enemy is.
Indirect thanks to ZeRo for reminding me of this with him "Underrated Characters" video.
Sometimes more then one.
I've been meaning to post something like this for months but lazyness and forgetting always got in my way.
This i see as bad for there are many unexplored and downright unused characters.
Here's what i think.
Characters that are easier to play have a lower skill ceiling let almost any other character skilled enough to not have much trouble with them.
Wasn't there a pac-man player that came in and dominated a tourney to everyones surprise? (forget the name)
There is a whole 'nother level of depth and skill missed because we are sticking to the easier characters.
DKWill is another, taking a character like DK and taking him to the new level to the point where he can easily rival Diddy more often then not.
I see many people picking up ZSS and Diddy because they seem to be the easiest to kill with.
I am not saying these are bad characters, just many other characters can kill them easily because of low skill ceilings.
What characters?
We don't know yet.
That brings me to the point of this rambling.
People need to expand and train to see the top level of every character instead of sticking with the easiest.
The first one to do this shall end up on the top until someone else does the same thing with their character.
Laugh if you want, someone will pop up and dominate a tourney with something like little mac to show he isn't a bad character, just no one was using him right.
Or someone will do something that is said to be bad for the character and still win again and again.
That or nothing changes because everyone is stuck in their safe zone.
Picks should be more personal that match your strengths and weaknesses as a player rather then who is easiest.
And yes, some people may still take ZSS and Diddy and kick ass, but that is because they fit that character.
Overall it would be more fun to play and watch if this happens.
What is your opinion?
TL;DR: Skill ceilings have not been reached and i am imaging a forever rapid evolving meta game where picks are less determined about ease and more by who you are and who the enemy is.
Indirect thanks to ZeRo for reminding me of this with him "Underrated Characters" video.
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