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The state of comp and the missed opportunities of breaking safe zones

Thoughts?


  • Total voters
    10

shadowpikachu

Smash Rookie
Joined
May 27, 2015
Messages
2
There has always been a thing where everyone picks up the easiest characters and it becomes THE character to play.

Sometimes more then one.
I've been meaning to post something like this for months but lazyness and forgetting always got in my way.

This i see as bad for there are many unexplored and downright unused characters.

Here's what i think.

Characters that are easier to play have a lower skill ceiling let almost any other character skilled enough to not have much trouble with them.

Wasn't there a pac-man player that came in and dominated a tourney to everyones surprise? (forget the name)

There is a whole 'nother level of depth and skill missed because we are sticking to the easier characters.

DKWill is another, taking a character like DK and taking him to the new level to the point where he can easily rival Diddy more often then not.

I see many people picking up ZSS and Diddy because they seem to be the easiest to kill with.

I am not saying these are bad characters, just many other characters can kill them easily because of low skill ceilings.

What characters?

We don't know yet.

That brings me to the point of this rambling.

People need to expand and train to see the top level of every character instead of sticking with the easiest.

The first one to do this shall end up on the top until someone else does the same thing with their character.

Laugh if you want, someone will pop up and dominate a tourney with something like little mac to show he isn't a bad character, just no one was using him right.

Or someone will do something that is said to be bad for the character and still win again and again.

That or nothing changes because everyone is stuck in their safe zone.

Picks should be more personal that match your strengths and weaknesses as a player rather then who is easiest.

And yes, some people may still take ZSS and Diddy and kick ass, but that is because they fit that character.

Overall it would be more fun to play and watch if this happens.

What is your opinion?

TL;DR: Skill ceilings have not been reached and i am imaging a forever rapid evolving meta game where picks are less determined about ease and more by who you are and who the enemy is.

Indirect thanks to ZeRo for reminding me of this with him "Underrated Characters" video.
 
Last edited:

Zelder

Smash Journeyman
Joined
Oct 24, 2014
Messages
477
Location
(location)
The game hasn't even been out for a year, of course there are still unexploited and underused characters.
 

PUK

Smash Ace
Joined
Mar 1, 2015
Messages
777
Location
Paris, not texas
NNID
Simlock92
3DS FC
4141-4118-5477
But easy to play (falcon, zss, diddy) do not have a low skill ceiling. I'm quit sure the skill ceiling is the same with every character and depend only of the player and the game
 

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
Right, because all the top tiers are easy to use efficiently.
 

NotAnAdmin

Smash Journeyman
Joined
Jun 21, 2014
Messages
426
Not every player has the means to play in local/national/regional tournies. Not to mention on streams you don't see every set. If you look at a list of every player and who they main you will see the diversity of characters being played.
Look at every board on this forum. Look at the Smash Bros subreddit. Look at any place that discusses high level Smash play and you can see that what you're saying is simply wrong. Every character is being explored as we speak, the "harder to play" characters are around.
Even the "easy" characters require understanding to be played at their highest level.
 
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